DDRJake doesn't really like cavalry - unless he's playing hordes i guess, so don't stop using it because of him : ).
Basically, cavalry is better than infantry somewhere up to level 20. But its like in average only 30% better and it costs whooping 250% more (maintenance is real killer) - ie. totally not cost effective. If you have enough money and you want max firepower you should field cavalry in your army despite what most people say. For example, ddrjake usually play some piss poor nations that can't really afford cavalry early - and later on cavalry is not as strong so he very rarely uses it.
In short ideal composition is:
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ccccxxxxxxxxxcccc
. - artillery
c - cavalry
x - infantry
EARLY - UP TO LEVEL 20:
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There should be 20+ units in a row (depending on combat width). At least 4 cavalry, 6-8 is good to have.
Poor people: use only infantry
Not so poor: infantry + at least 4 cavalry, add more if you can (must be below cav to inf ratio, usually 50%); 12-8-0 or 14-6-0 stack is very strong with good shock general
Rich people: also add max artillery: Killer composition is: 14-6-20;
If you can't afford some cavalry units you shouldn't really rush to add artillery - it is weaker in combat. Having at least 1-2 artillery units for sieges is useful tho.
This is composition pre level 20 - when cavalry does more damage than artillery and infantry. And there is very rarely full combat width of units.
LEVEL 20+
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In very stacked fights, late game, level 20+, where you can get 100k vs 100k fights like when killing HRE on super France, best is:
40-0-40 - no cavalry, because no space to flank (full field) and after 20+ levels infantry is equal or better to cavalry in most cases
+ send during tough fights extra stacks of infantry as backup every 10-15 days. You can see ddrjake doing this in some videos. This way you refresh your infantry in front row (so that artillery never gets in front row and it won't get damaged), new units come with full morale, and you should outmorale the oponnent and win.
If you are murdering enemy and fighting 40k vs 20k fights - and not too lazy to micromanage - you should add some cavalry - 6 or 8 depending on flanking range - for max effectivnes. Most people don't bother tho since in this case you win anyway.
Wait, so you should use 14artillery and then 40 artillery in those compositions? That's a lot of artllery s thing max out at like 2-6 units, or am I getting cavalry and artillery mechanics mixed up. I'd really appreciate the clarification if you could. So far mixture has been all infantry except 2-6 cavalry and 2-4 artillery, am I doing this completely wrong? THis is one of those core game concepts the game does an absolutely abysmal job of explaning, (difficult even with the wiki) so I'd much appreciate help!
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