I've always preferred the idea of building organic cities.
Since building cities in a grid-like way seems to work more efficiently it is very difficult to avoid it.
The main reason this is prevalent in Cities:skylines is because usually cities arent just created from nothing. They are built up gradually over long periods of time, new buildings replacing old buildings, roads being replaced by bigger ones, etc...
This is nearly impossible to recreate in the game just because there is no sense of time or technological advancement.
Personally it feels too forced to build an organic city for the sake of it. There isn't really a logical reason to do it anyway.
The biggest problem I feel is that right from the start we get given a large square tile to build in.... Immediatey we can start building in squares and we probably will.
My suggestion is Mosaic tiles:
Small and rough shapes representing smaller bououghs and districts that have to be bought independently that almost entirely stop a player from being able to create grided cities.
I think it would provide a lot more challenge to the game and really aid people to build in a more organic way.
(I'm not saying that this system has to replace the current, but the option to use a tile grid like this would be great).
Since building cities in a grid-like way seems to work more efficiently it is very difficult to avoid it.
The main reason this is prevalent in Cities:skylines is because usually cities arent just created from nothing. They are built up gradually over long periods of time, new buildings replacing old buildings, roads being replaced by bigger ones, etc...
This is nearly impossible to recreate in the game just because there is no sense of time or technological advancement.
Personally it feels too forced to build an organic city for the sake of it. There isn't really a logical reason to do it anyway.
The biggest problem I feel is that right from the start we get given a large square tile to build in.... Immediatey we can start building in squares and we probably will.
My suggestion is Mosaic tiles:
Small and rough shapes representing smaller bououghs and districts that have to be bought independently that almost entirely stop a player from being able to create grided cities.
I think it would provide a lot more challenge to the game and really aid people to build in a more organic way.
(I'm not saying that this system has to replace the current, but the option to use a tile grid like this would be great).
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