I'd personally love it if your envoys would die off after awhile and get replaced.
Reason #1: Come on, they can't live for 400 years.
Reason #2: Makes culture shifting more satisfying; why would you still have envoys that are of your old culture hanging around for generation after generation?
Reason #3: They could actually be different. Maybe you have one merchant who gets a +5% bonus to transferring trade, and another who gets a +5% bonus to collecting. Or, to give some more depth: a missionary who gets an additional +1% to conversion speed, but also +2 unrest. Or an absolutely fantastic diplomat who gets bonuses to everything he does.
Now, if any of this were done, I'd also suggest that the envoy's successor continues at his predecessor's task, so that, when someone dies and you're busy doing other stuff in the game, you don't accidentally end up canceling your 99% annexed vassal, for example.
Reason #1: Come on, they can't live for 400 years.
Reason #2: Makes culture shifting more satisfying; why would you still have envoys that are of your old culture hanging around for generation after generation?
Reason #3: They could actually be different. Maybe you have one merchant who gets a +5% bonus to transferring trade, and another who gets a +5% bonus to collecting. Or, to give some more depth: a missionary who gets an additional +1% to conversion speed, but also +2 unrest. Or an absolutely fantastic diplomat who gets bonuses to everything he does.
Now, if any of this were done, I'd also suggest that the envoy's successor continues at his predecessor's task, so that, when someone dies and you're busy doing other stuff in the game, you don't accidentally end up canceling your 99% annexed vassal, for example.
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