basicly for a way to rule without being all nice and kind. if people fear you, they wont attack you. i.e. by murdering a entire house when they rebel.
If there is one thing poorly represented in CKII, it's fear. In its current state, the game only allows for generous and kind rulers. What it needs, is the possibility to rule with threats and tyranny.
Not all kings of the time was kind, gifting money everywhere and spending tons of time managing vassal relations. This can be fixed very easily by just adding a "afraid" or "frightened" positive opinion modifier, or better still, separate opinion and revolt risk. Your vassal may hate your guts, but he is too afraid to rebel against your rule. Revolt risk may be influenced by oaths, temporary weakness in the liege's army etc.
Think this may be viable?
I'm gonna play a bit of Devil's Advocate here.
First of all, I think a lot of this is already implemented in a way. Since 1.08, vassals do not really revolt when they hate the ruler anymore. They revolt when they feel their faction is strong enough to take on the ruler - so this in a sense implements the idea of divorcing revolts from relations. At the same time, the "Crushed Major Revolt" or "Long Reign" modifier does not really represent you being "liked" - it's more the sign of respect of your strength and position.
On the flip side, I think many people confuse two things when it comes to talking about "tyrannical" rulers.
There is one type of a "tyrannical ruler" that it just a ruthless guy (best representation would be Louis XI of France) who uses every opportunity to strenghten his power, but always uses a good feudal excuse and does not act in a manner that would seem arbitrary or just cruel. You can play such ruler in CK2 perfectly without ever inducing a negative modifier to your relationships with vassals (except perhaps for raising Crown Authorit). Just plot to revoke titles, imprison those who plot and rebel against you etc.
Now the other type of a "tyrannical ruler" would be a much more arbitrary, often insane guy engaging in random acts of injustice and cruelty (like Haqim the Mad, for example, or Caligula). Such rulers are almost always toppled in a massive revolt and very rarely die a natural death. So I don't think the game should be promoting such play style.
However there are more implications that can be considered about imposing rule through fear: how about a reduce peasant revolt chance for regions where force was used to repress those that are ruled?
How about factions supported by peasants? (with increased troops as the main effect - if the peasants also feel oppressed).
There is no missing feature. We don't need a patch of DLC. Ruling by tyranny is already implemented in the game as a way to play. Tyranny is simply CK2's version of badboy or infamy. You can "spend" it to accomplish your goals, but then you have to wait a while for it to cool down if you let it get too high.
What are people asking for here? Tyranny with zero consequences? That's ridiculous.
I think you meant "executing", rather than "imprisonment".
Don't improsonment cost -10 piety if its without cause? If not, then ignore that part.
But good you bring up executing, sometimes I don't even get why they implemented it into the game. Its very rarely an advantage, mostly its just away to screw yourself over.
My wording was perhaps a bit bad. Peoble is'nt asking for tyranny with no consequences, just another way to play the game than acting like a saint. As it is now the charectars with good traits such as kind, just and charitable can afford to be more cruel and tyranical than the charectars with with the more evil traits. So if a vassal of yours have a county you want, you best wait to strip him off his title until you have a kind charectar. Also I find it kind of wierd that only pious charectars can imprison peoble (-10 piety for each imprisonment), so you need to be a man of god before the game mechanics allow you to act like douche. The current opinion system is really bad for roleplay, and thats not a good thing since the game is maybe even more a RP game than a strategy game.
Maybe a fear system could be more tied to the traits than the actions of the charectar.
Executing nobles really should only be of advantage to you on in rare cases. Generally execution was for commoners; nobility were usually expected to play nice with each other.Don't improsonment cost -10 piety if its without cause? If not, then ignore that part.
But good you bring up executing, sometimes I don't even get why they implemented it into the game. Its very rarely an advantage to use, mostly its just a way to screw yourself over.
I think it makes perfect sense that a character with a reputation for being kind, just, etc., can get away with a lot more than a character with a less than stellar reputation.
Executing nobles really should only be of advantage to you on in rare cases. Generally execution was for commoners; nobility were usually expected to play nice with each other.
From a roleplay perspective it makes no sense at all that a kind character is acting like a tyrant, yet its way easier to be a tyrant when your character is kind. Also, having kind traits doesnt equal you having a reputation for kindness.
The smart thing to if you have one of your vassals improsoned is to release him if you got decent relations with him, you then get +10 relations with all your vassals. Thats kind of a wacked signal to send to your vassals, be merciful to traitors and they will love you. Were noble traitors historically shown merci like that?
You mean the "suppress revolt" marshal action?
You mean the random doomstack armies that support them in a revolt?
The smart thing to do is release one prisoner. The bonuses for multiple prisoners don't stack. Given that in medieval thought, rulers are expected to show mercy, releasing some prisoners makes perfect sense. Generally noble prisoners were ransomed. A failed rebellion wouldn't generally mean death for a noble until after CK2's timeframe.
Unfortunately, these threads pop up every so often, where a player wants to play a king from the age of absolute monarchs. This game isn't about that time period: the nobility jealously guarded their rights. In fact, I think walking all over your nobles is way too easy in this game. Once you learn how to play, they are almost never a threat to you or even an inconvenience, just troop factories to further your conquests.