• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Canute VII

Field Marshal
33 Badges
Jul 3, 2015
3.231
2.207
  • Europa Universalis 4: Emperor
  • Imperator: Rome
  • Surviving Mars: Digital Deluxe Edition
  • Knights of Pen and Paper 2
  • Surviving Mars
  • Europa Universalis IV
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Stellaris: Galaxy Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris: Distant Stars
In the DD is said, that only one flagship can be build for obvious game balance reasons.

Although historically of course there had been more than one flagships in a navy.

I thought it was sufficiently established that hard locks/caps are in general an inferior design to soft caps.

So why not introduce a soft cap?

Say, if in a sea tile / in a battle more than one flagships of the same nation are present, then that side will receive a -1 dice roll penalty for every additional flagship. So if e.g. I come to the battle with 3 flagships, be they in one fleet or in three different fleets each, then I will get a -2 combat penalty.

Sounds balanced to me and would at least allow us to have a flagship in the atlantic and one in the pacific for example.

What would be the justification beyond game balance? Naval coordination is difficult enough, having two or more centres of command present in one battle won't be helpful.

Why am I proposing this? Flagships looks nice, but being restricted to only one seems just the worst solution for a game design problem one can come up with. No offense intended, only honest feedback.
 
  • 1
Reactions:
Upvote 0

Talamare

?
65 Badges
Jan 25, 2014
576
1.090
  • Rome Gold
  • Europa Universalis III Complete
  • Stellaris: Digital Anniversary Edition
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Teleglitch: Die More Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • BATTLETECH
  • Surviving Mars
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Jade Dragon
  • Crusader Kings III
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis IV
  • Rome: Vae Victis
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Hearts of Iron III
  • Europa Universalis III Complete
  • The Kings Crusade
  • Magicka
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Sword of the Stars
We need clarity on what people want.

If you want really Flagships then it's one per Admiral. If you remove the Admiral, the ship should be forced back to base and forced mothballed until it's assigned a new Admiral. Each fleet will only have a single Flagship.

If you just want Super Heavy Ships, then just ask for that.