At the moment adding a line for a second asteroid belt won't do anything. Only one belt will be displayed, no matter what you do.
Would it be possible to make it so that the game can display a higher number of asteroid belts in a scripted system?
Would it be possible to make it so that the game can display a higher number of asteroid belts in a scripted system?
Code:
knossos_initializer = {
name = "Knossos"
max_instances = 1
###AT THE MOMENT ONLY THE LAST ASTEROID BELT COMES UP
asteroids_distance = 60
asteroids_distance = 150
planet = {
name = "Knossos"
class = "pc_g_star"
orbit_distance = 0
orbit_angle = 1
size = 30
has_ring = no
}
planet = {
name = "Phaistos"
class = "pc_molten"
orbit_distance = 40
orbit_angle = 1
size = 11
has_ring = no
}
###NOT CANON
planet = {
name = "Metaph"
class = "pc_asteroid"
orbit_distance = 20
orbit_angle = 180
size = 5
has_ring = no
}
###NOT CANON
planet = {
name = "Synergia"
class = "pc_asteroid"
orbit_distance = 0
orbit_angle = 70
size = 5
has_ring = no
}
###NOT CANON
planet = {
name = "Transent"
class = "pc_asteroid"
orbit_distance = 0
orbit_angle = 180
size = 5
has_ring = no
}
planet = {
name = "Therum"
class = "pc_desert"
orbit_distance = 15
orbit_angle = 140
size = 15
has_ring = no
}
planet = {
name = "Zakros"
class = "pc_barren_cold"
orbit_distance = 40
orbit_angle = -40
size = 22
has_ring = no
}
planet = {
name = "Armeni"
class = "pc_barren_cold"
orbit_distance = 20
orbit_angle = 120
size = 16
has_ring = no
}
###NOT CANON
planet = {
name = "Matuva"
class = "pc_asteroid"
orbit_distance = 15
orbit_angle = 70
size = 5
has_ring = no
}
###NOT CANON
planet = {
name = "Rediku"
class = "pc_asteroid"
orbit_distance = 0
orbit_angle = 180
size = 5
has_ring = no
}
planet = {
name = "Archanes"
class = "pc_gas_giant"
orbit_distance = 50
orbit_angle = 190
size = 35
has_ring = no
}
}
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