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unmerged(42223)

Imperial Minister
Mar 28, 2005
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Užičkibombarder said:
Is it possible to have more than 10 models?

I seem to remember someone saying you could go up to nine, skip number ten and number the next eleven and then it will pick them up. How far up from eleven, I do not know or even if I am remembering correct.
 

Gormadoc

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Yukala said:
I seem to remember someone saying you could go up to nine, skip number ten and number the next eleven and then it will pick them up. How far up from eleven, I do not know or even if I am remembering correct.
You do.
 

Luxor

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Užičkibombarder said:
Is it possible to have more than 10 models?
No you can't unless you want an unstable game. Models over #10 will overwrite memory locations and outcomes are not predictable.
 

Gen. Skobelev

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Steff991 said:
HSR used to have a unit 36 (that's not the year of the unit but the model number) for its elite brigades so you can. Unfortunately dont know if there are any rules to get it working.

HSR 2.08 uses elite brigades are with sp_rct_artillery brigade place and there are only 5 Elite brigade models (0-4) used. But "heavy division" has indeed a lot more models used than 10.

Code:
#
# by Aregorn for HSR2_DD
#
# This attachment type tries to represent historical division formations with an extra regiment and complementing divisional battalions (not just the engineer battalion).

#HOI engineers 0

model = {
	cost 				= 2
	buildtime	 		= 105
	manpower 			= 2
	toughness 			= 3
	defaultorganisation 		= 4	#0
	morale				= 3	#0 (elite)
	softness			= -3	#0 (mines)
	softattack			= 1	#0 (special equipment)
	hardattack			= 1	#0 (special equipment)
	defensiveness 			= 5
	maxspeed 			= 2	#1
	supplyconsumption		= 0.3
	upgrade_time_factor 		= 0.5
	upgrade_cost_factor 		= 1.0
}
################################################################################################
#Minors		-org, -moral, -hard attack, -soft attack, -toughness & softness
################################################################################################

#Minors Heavy Division 1936 (1)
model = {
	cost 				= 4.4	#6	
	buildtime	 		= 105	#70
	manpower 			= 5	#2
	defaultorganisation 		= 2	#0
	morale				= 3	#0 
	toughness 			= 1
	softness			= -3	#0 (mines)
	softattack			= 2	#0 (special equipment)
	hardattack			= 1	#0 (special equipment)
	airattack			= 1	#0
	airdefence			= 1	#0
	defensiveness 			= 4	#5
	maxspeed 			= 1	#1 
	supplyconsumption		= 0.4	
	upgrade_time_factor 		= 0.5
	upgrade_cost_factor 		= 1.0
}
#Minors Heavy Division 1939 (2)

model = {
	cost 				= 4.4	#6	
	buildtime	 		= 105	#70
	manpower 			= 5
	defaultorganisation 		= 3	#0
	morale				= 4	#0 
	toughness 			= 2
	softness			= -3	#0 (mines)
	softattack			= 3	#0 (special equipment)
	hardattack			= 1	#0 (special equipment)
	airattack			= 1	#0
	airdefence			= 2	#0
	defensiveness 			= 5	#5
	maxspeed 			= 1
	supplyconsumption		= 0.5	
	upgrade_time_factor 		= 0.5
	upgrade_cost_factor 		= 1.0
}
#Minors Heavy Division 1941 (3)

model = {
	cost 				= 5.0	#7	
	buildtime	 		= 105	#70
	manpower 			= 5
	defaultorganisation 		= 4	#0
	morale				= 5	#0 
	toughness 			= 2
	softness			= -3	#0 (mines)
	softattack			= 3	#0 (special equipment)
	hardattack			= 2	#0 (special equipment)
	airattack			= 1	#0
	airdefence			= 2	#0
	defensiveness 			= 5	#5
	maxspeed 			= 1
	fuelconsumption			= 0.1
	supplyconsumption		= 0.6	
	upgrade_time_factor 		= 0.5
	upgrade_cost_factor 		= 1.0
}

#Minors Heavy Division 1943 (4)

model = {
	cost 				= 5.0	#7	
	buildtime	 		= 105	#70
	manpower 			= 5
	defaultorganisation 		= 5	#0
	morale				= 6	#0 
	toughness 			= 2
	softness			= -3	#0 (mines)
	softattack			= 4	#0 (special equipment)
	hardattack			= 2	#0 (special equipment)
	defensiveness 			= 5	#5
	airattack			= 1	#0
	airdefence			= 3	#0
	maxspeed 			= 1
	supplyconsumption		= 0.7
	fuelconsumption			= 0.2
	upgrade_time_factor 		= 0.5
	upgrade_cost_factor 		= 1.0
}

#Minors Heavy Division 1945 (5)

model = {
	cost 				= 5.6	#8	
	buildtime	 		= 105	#70
	manpower 			= 5
	defaultorganisation 		= 6	#0
	morale				= 7	#0 
	toughness 			= 3
	softness			= -4	#0 (mines)
	softattack			= 5	#0 (special equipment)
	hardattack			= 3	#0 (special equipment)
	airattack			= 2	#0
	airdefence			= 3	#0
	defensiveness 			= 5	#5
	maxspeed 			= 1
	fuelconsumption			= 0.3
	supplyconsumption		= 0.7
	upgrade_time_factor 		= 0.5
	upgrade_cost_factor 		= 1.0
}
#Minors Heavy Division 1947 (6)

model = {
	cost 				= 5.6	#8	
	buildtime	 		= 105	#70
	manpower 			= 5
	defaultorganisation 		= 7	#0
	morale				= 8	#0 
	toughness 			= 3
	softness			= -5	#0 (mines)
	softattack			= 6	#0 (special equipment)
	hardattack			= 4	#0 (special equipment)
	airattack			= 3	#0
	airdefence			= 4	#0
	defensiveness 			= 6	#5
	maxspeed 			= 1
	fuelconsumption			= 0.3
	supplyconsumption		= 0.8
	upgrade_time_factor 		= 0.5
	upgrade_cost_factor 		= 1.0
}
#Minors Heavy Division 1951 (7)

model = {
	cost 				= 6.0	#8	
	buildtime	 		= 105	#70
	manpower 			= 5
	defaultorganisation 		= 7	#0
	morale				= 9	#0 
	toughness 			= 4
	softness			= -6	#0 (mines)
	softattack			= 7	#0 (special equipment)
	hardattack			= 5	#0 (special equipment)
	airattack			= 4	#0
	airdefence			= 5	#0
	defensiveness 			= 7	#5
	maxspeed 			= 1
	fuelconsumption			= 0.3
	supplyconsumption		= 0.9
	upgrade_time_factor 		= 0.5
	upgrade_cost_factor 		= 1.0
}
################################################################################################
#Allies	+Speed, +supply, +fuel consumption, +cost
################################################################################################

#Allies Heavy Division 1936 (8)
model = {
	cost 				= 5.2	#7	
	buildtime	 		= 105	#70
	manpower 			= 5	#2
	defaultorganisation 		= 2	#0
	morale				= 3	#0 
	toughness 			= 3
	softness			= -3	#0 (mines)
	softattack			= 3	#0 (special equipment)
	hardattack			= 1	#0 (special equipment)
	airattack			= 1	#0
	airdefence			= 1	#0
	defensiveness 			= 4	#5
	maxspeed 			= 2	#1 (only wheeled units will get 2)
	supplyconsumption		= 0.6	#0.5
	upgrade_time_factor 		= 0.5
	upgrade_cost_factor 		= 1.0
}
#Allies Heavy Division 1939 (9)

model = {
	cost 				= 5.2	#7	
	buildtime	 		= 105	#70
	manpower 			= 5
	defaultorganisation 		= 3	#0
	morale				= 4	#0 
	toughness 			= 3
	softness			= -3	#0 (mines)
	softattack			= 4	#0 (special equipment)
	hardattack			= 2	#0 (special equipment)
	airattack			= 1	#0
	airdefence			= 2	#0
	defensiveness 			= 5	#5
	maxspeed 			= 2	#1 (only wheeled units will get 2)
	supplyconsumption		= 0.7	#0.5
	upgrade_time_factor 		= 0.5
	upgrade_cost_factor 		= 1.0
}
#Allies Heavy Division 1941 (10)

model = {
	cost 				= 5.8	#8	
	buildtime	 		= 105	#70
	manpower 			= 5
	defaultorganisation 		= 4	#0
	morale				= 5	#0 
	toughness 			= 4
	softness			= -4	#0 (mines)
	softattack			= 5	#0 (special equipment)
	hardattack			= 2	#0 (special equipment)
	airattack			= 1	#0
	airdefence			= 2	#0
	defensiveness 			= 6	#5
	maxspeed 			= 2	#1 (only wheeled units will get 2)
	supplyconsumption		= 0.8	#0.5
	fuelconsumption			= 0.2	#0
	upgrade_time_factor 		= 0.5
	upgrade_cost_factor 		= 1.0
}

#Allies Heavy Division 1943 (11)

model = {
	cost 				= 5.8	#8	
	buildtime	 		= 105	#70
	manpower 			= 5
	defaultorganisation 		= 5	#0
	morale				= 6	#0 
	toughness 			= 4
	softness			= -4	#0 (mines)
	softattack			= 6	#0 (special equipment)
	hardattack			= 2	#0 (special equipment)
	airattack			= 1	#0
	airdefence			= 3	#0
	defensiveness 			= 7	#5
	maxspeed 			= 2	#1 (only wheeled units will get 2)
	supplyconsumption		= 0.9	#0.5
	fuelconsumption			= 0.3	#0
	upgrade_time_factor 		= 0.5
	upgrade_cost_factor 		= 1.0
}

#Allies Heavy Division 1945 (12)

model = {
	cost 				= 6.4	#9	
	buildtime	 		= 105	#70
	manpower 			= 5
	defaultorganisation 		= 6	#0
	morale				= 7	#0 
	toughness 			= 5
	softness			= -5	#0 (mines)
	softattack			= 7	#0 (special equipment)
	hardattack			= 3	#0 (special equipment)
	airattack			= 2	#0
	airdefence			= 3	#0
	defensiveness 			= 8	#5
	maxspeed 			= 2	#1 (only wheeled units will get 2)
	supplyconsumption		= 1.0	#0.5
	fuelconsumption			= 0.4	#0
	upgrade_time_factor 		= 0.5
	upgrade_cost_factor 		= 1.0
}
#Allies Heavy Division 1947 (13)

model = {
	cost 				= 6.4	#9	
	buildtime	 		= 105	#70
	manpower 			= 5
	defaultorganisation 		= 7	#0
	morale				= 8	#0 
	toughness 			= 5
	softness			= -6	#0 (mines)
	softattack			= 8	#0 (special equipment)
	hardattack			= 4	#0 (special equipment)
	airattack			= 3	#0
	airdefence			= 4	#0
	defensiveness 			= 9	#5
	maxspeed 			= 2	#1 (only wheeled units will get 2)
	supplyconsumption		= 1.1	#0.5
	fuelconsumption			= 0.4	#0
	upgrade_time_factor 		= 0.5
	upgrade_cost_factor 		= 1.0
}
#Allies Heavy Division 1947 (14)

model = {
	cost 				= 7.0	#9	
	buildtime	 		= 105	#70
	manpower 			= 5
	defaultorganisation 		= 8	#0
	morale				= 9	#0 
	toughness 			= 6
	softness			= -7	#0 (mines)
	softattack			= 9	#0 (special equipment)
	hardattack			= 5	#0 (special equipment)
	airattack			= 4	#0
	airdefence			= 5	#0
	defensiveness 			= 10	#5
	maxspeed 			= 2	#1 (only wheeled units will get 2)
	supplyconsumption		= 1.2	#0.5
	fuelconsumption			= 0.5	#0
	upgrade_time_factor 		= 0.5
	upgrade_cost_factor 		= 1.0
}
################################################################################################
#Japan	++Moral, -hard attack, -supply consumption, -cost, -toughness & softness, +suppression
################################################################################################

#Japanese Heavy Division 1936 (15)
model = {
	cost 				= 4.4	#6	
	buildtime	 		= 105	#70
	manpower 			= 5	#2
	defaultorganisation 		= 2	#0
	morale				= 7	#0 
	toughness 			= 1
	softness			= -1	#0 (mines)
	softattack			= 2	#0 (special equipment)
	hardattack			= 1	#0 (special equipment)
	airattack			= 1	#0
	airdefence			= 1	#0
	defensiveness 			= 4	#5
	supplyconsumption		= 1	#0.5
	suppression			= 1
	maxspeed 			= 1	#1 
	supplyconsumption		= 0.2
	upgrade_time_factor 		= 0.5
	upgrade_cost_factor 		= 1.0
}
#Japanese Heavy Division 1939 (16)

model = {
	cost 				= 4.4	#6	
	buildtime	 		= 105	#70
	manpower 			= 5
	defaultorganisation 		= 3	#0
	morale				= 9	#0 
	toughness 			= 2
	softness			= -2	#0 (mines)
	softattack			= 3	#0 (special equipment)
	hardattack			= 1	#0 (special equipment)
	airattack			= 1	#0
	airdefence			= 2	#0
	defensiveness 			= 5	#5
	suppression			= 1
	maxspeed 			= 1	#1 
	supplyconsumption		= 0.3
	upgrade_time_factor 		= 0.5
	upgrade_cost_factor 		= 1.0
}
#Japanese Heavy Division 1941 (17)

model = {
	cost 				= 4.4	#6	
	buildtime	 		= 105	#70
	manpower 			= 5
	defaultorganisation 		= 4	#0
	morale				= 11	#0 
	toughness 			= 2
	softness			= -2	#0 (mines)
	softattack			= 4	#0 (special equipment)
	hardattack			= 2	#0 (special equipment)
	airattack			= 1	#0
	airdefence			= 2	#0
	defensiveness 			= 6	#5
	suppression			= 1
	maxspeed 			= 1	#1 
	supplyconsumption		= 0.4
	upgrade_time_factor 		= 0.5
	upgrade_cost_factor 		= 1.0
}

#Japanese Heavy Division 1943 (18)

model = {
	cost 				= 4.4	#6	
	buildtime	 		= 105	#70
	manpower 			= 5
	defaultorganisation 		= 5	#0
	morale				= 13	#0 
	toughness 			= 2
	softness			= -2	#0 (mines)
	softattack			= 5	#0 (special equipment)
	hardattack			= 2	#0 (special equipment)
	airattack			= 1	#0
	airdefence			= 3	#0
	defensiveness 			= 7	#5
	suppression			= 1
	maxspeed 			= 1	#1 
	fuelconsumption			= 0.1
	supplyconsumption		= 0.5
	upgrade_time_factor 		= 0.5
	upgrade_cost_factor 		= 1.0
}

#Japanese Heavy Division 1945 (19)

model = {
	cost 				= 5.0	#7	
	buildtime	 		= 105	#70
	manpower 			= 5
	defaultorganisation 		= 6	#0
	morale				= 15	#0 
	toughness 			= 3
	softness			= -3	#0 (mines)
	softattack			= 6	#0 (special equipment)
	hardattack			= 2	#0 (special equipment)
	airattack			= 2	#0
	airdefence			= 3	#0
	defensiveness 			= 8	#5
	suppression			= 1
	maxspeed 			= 1	#1 
	fuelconsumption			= 0.2
	supplyconsumption		= 0.6
	upgrade_time_factor 		= 0.5
	upgrade_cost_factor 		= 1.0
}
#Japanese Heavy Division 1947 (20)

model = {
	cost 				= 5.0	#7	
	buildtime	 		= 105	#70
	manpower 			= 5
	defaultorganisation 		= 7	#0
	morale				= 16	#0 
	toughness 			= 4
	softness			= -4	#0 (mines)
	softattack			= 7	#0 (special equipment)
	hardattack			= 3	#0 (special equipment)
	airattack			= 3	#0
	airdefence			= 4	#0
	defensiveness 			= 9	#5
	suppression			= 2
	maxspeed 			= 1	#1 
	fuelconsumption			= 0.2
	supplyconsumption		= 0.6
	upgrade_time_factor 		= 0.5
	upgrade_cost_factor 		= 1.0
}
#Japanese Heavy Division 1951 (21)

model = {
	cost 				= 5.5	#7	
	buildtime	 		= 105	#70
	manpower 			= 5
	defaultorganisation 		= 8	#0
	morale				= 17	#0 
	toughness 			= 5
	softness			= -5	#0 (mines)
	softattack			= 8	#0 (special equipment)
	hardattack			= 4	#0 (special equipment)
	airattack			= 4	#0
	airdefence			= 5	#0
	defensiveness 			= 10	#5
	suppression			= 3
	maxspeed 			= 1	#1 
	fuelconsumption			= 0.3
	supplyconsumption		= 0.8
	upgrade_time_factor 		= 0.5
	upgrade_cost_factor 		= 1.0
}
################################################################################################
#Germany	++organization, +Moral, +speed, +suppression
################################################################################################

#Wehrmacht Heavy Division 1936 (22)
model = {
	cost 				= 4.4	#6	
	buildtime	 		= 105	#70
	manpower 			= 5	#2
	defaultorganisation 		= 5	#0
	morale				= 5	#0 
	toughness 			= 3
	softness			= -3	#0 (mines)
	softattack			= 3	#0 (special equipment)
	hardattack			= 1	#0 (special equipment)
	airattack			= 1	#0
	airdefence			= 1	#0
	defensiveness 			= 4	#5
	suppression			= 1
	maxspeed 			= 2	#1 (only wheeled units will get 2)
	supplyconsumption		= 0.4
	upgrade_time_factor 		= 0.5
	upgrade_cost_factor 		= 1.0
}
#Wehrmacht Heavy Division 1939 (23)

model = {
	cost 				= 4.4	#6	
	buildtime	 		= 105	#70
	manpower 			= 5
	defaultorganisation 		= 6	#0
	morale				= 6	#0 
	toughness 			= 3
	softness			= -3	#0 (mines)
	softattack			= 4	#0 (special equipment)
	hardattack			= 2	#0 (special equipment)
	airattack			= 1	#0
	airdefence			= 2	#0
	defensiveness 			= 5	#5
	suppression			= 1
	maxspeed 			= 2	#1 (only wheeled units will get 2)
	supplyconsumption		= 0.5
	upgrade_time_factor 		= 0.5
	upgrade_cost_factor 		= 1.0
}
#Wehrmacht Heavy Division 1941 (24)

model = {
	cost 				= 4.4	#6	
	buildtime	 		= 105	#70
	manpower 			= 5
	defaultorganisation 		= 8	#0
	morale				= 8	#0 
	toughness 			= 4
	softness			= -4	#0 (mines)
	softattack			= 5	#0 (special equipment)
	hardattack			= 2	#0 (special equipment)
	airattack			= 1	#0
	airdefence			= 2	#0
	suppression			= 1
	defensiveness 			= 6	#5
	maxspeed 			= 2	#1 (only wheeled units will get 2)
	fuelconsumption			= 0.1
	supplyconsumption		= 0.6
	upgrade_time_factor 		= 0.5
	upgrade_cost_factor 		= 1.0
}

#Wehrmacht Heavy Division 1943 (25)

model = {
	cost 				= 5.0	#7	
	buildtime	 		= 105	#70
	manpower 			= 5
	defaultorganisation 		= 8	#0
	morale				= 9	#0 
	toughness 			= 4
	softness			= -4	#0 (mines)
	softattack			= 6	#0 (special equipment)
	hardattack			= 2	#0 (special equipment)
	airattack			= 1	#0
	airdefence			= 3	#0
	suppression			= 1
	defensiveness 			= 7	#5
	maxspeed 			= 2	#1 (only wheeled units will get 2)
	supplyconsumption		= 0.7
	fuelconsumption			= 0.2
	upgrade_time_factor 		= 0.5
	upgrade_cost_factor 		= 1.0
}

#Wehrmacht Heavy Division 1945 (26)

model = {
	cost 				= 5.0	#8	
	buildtime	 		= 105	#70
	manpower 			= 5
	defaultorganisation 		= 10	#0
	morale				= 10	#0 
	toughness 			= 5
	softness			= -5	#0 (mines)
	softattack			= 7	#0 (special equipment)
	hardattack			= 3	#0 (special equipment)
	airattack			= 2	#0
	airdefence			= 3	#0
	defensiveness 			= 8	#5
	suppression			= 1
	maxspeed 			= 2	#1 (only wheeled units will get 2)
	fuelconsumption			= 0.3
	supplyconsumption		= 0.7
	upgrade_time_factor 		= 0.5
	upgrade_cost_factor 		= 1.0
}
#Wehrmacht Heavy Division 1947 (27)

model = {
	cost 				= 5.4	#8	
	buildtime	 		= 105	#70
	manpower 			= 5
	defaultorganisation 		= 11	#0
	morale				= 11	#0 
	toughness 			= 6
	softness			= -6	#0 (mines)
	softattack			= 8	#0 (special equipment)
	hardattack			= 4	#0 (special equipment)
	airattack			= 3	#0
	airdefence			= 4	#0
	defensiveness 			= 9	#5
	suppression			= 2
	maxspeed 			= 2	#1 (only wheeled units will get 2)
	fuelconsumption			= 0.3
	supplyconsumption		= 0.7
	upgrade_time_factor 		= 0.5
	upgrade_cost_factor 		= 1.0
}
#Wehrmacht Heavy Division 1951 (28)

model = {
	cost 				= 5.8	#8	
	buildtime	 		= 105	#70
	manpower 			= 5
	defaultorganisation 		= 12	#0
	morale				= 12	#0 
	toughness 			= 7
	softness			= -7	#0 (mines)
	softattack			= 9	#0 (special equipment)
	hardattack			= 5	#0 (special equipment)
	airattack			= 4	#0
	airdefence			= 5	#0
	defensiveness 			= 10	#5
	suppression			= 3
	maxspeed 			= 2	#1 (only wheeled units will get 2)
	fuelconsumption			= 0.4
	supplyconsumption		= 0.9
	upgrade_time_factor 		= 0.5
	upgrade_cost_factor 		= 1.0
}
################################################################################################
#Soviets	+Moral, +defensiveness, +mp cost, ++suppression
################################################################################################

#Soviet Heavy Division 1936 (29)
model = {
	cost 				= 4.4	#6	
	buildtime	 		= 105	#70
	manpower 			= 7	#2
	morale				= 4	#0 
	defaultorganisation 		= 2	#0
	toughness 			= 3
	softness			= -3	#0 (mines)
	softattack			= 2	#0 (special equipment)
	hardattack			= 1	#0 (special equipment)
	airattack			= 1	#0
	airdefence			= 1	#0
	defensiveness 			= 6	#5
	supplyconsumption		= 1	#0.5
	suppression			= 2
	maxspeed 			= 1	#1 
	supplyconsumption		= 0.4
	upgrade_time_factor 		= 0.5
	upgrade_cost_factor 		= 1.0
}
#Soviet Heavy Division 1939 (30)

model = {
	cost 				= 4.4	#6	
	buildtime	 		= 105	#70
	manpower 			= 7
	morale				= 5	#0 
	defaultorganisation 		= 2	#0
	toughness 			= 3
	softness			= -3	#0 (mines)
	softattack			= 3	#0 (special equipment)
	hardattack			= 1	#0 (special equipment)
	airattack			= 1	#0
	airdefence			= 2	#0
	defensiveness 			= 7	#5
	suppression			= 2
	maxspeed 			= 1	#1 
	supplyconsumption		= 0.5
	upgrade_time_factor 		= 0.5
	upgrade_cost_factor 		= 1.0
}
#Soviet Heavy Division 1941 (31)

model = {
	cost 				= 5.0	#6	
	buildtime	 		= 105	#70
	manpower 			= 7
	morale				= 6	#0 
	defaultorganisation 		= 3	#0
	toughness 			= 3
	softness			= -3	#0 (mines)
	softattack			= 4	#0 (special equipment)
	hardattack			= 2	#0 (special equipment)
	airattack			= 1	#0
	airdefence			= 2	#0
	defensiveness 			= 7	#5
	suppression			= 2
	maxspeed 			= 1	#1 
	fuelconsumption			= 0.2
	supplyconsumption		= 0.6
	upgrade_time_factor 		= 0.5
	upgrade_cost_factor 		= 1.0
}

#Soviet Heavy Division 1943 (32)

model = {
	cost 				= 5.0	#6	
	buildtime	 		= 105	#70
	manpower 			= 7
	morale				= 8	#0 
	defaultorganisation 		= 4	#0
	toughness 			= 3
	softness			= -4	#0 (mines)
	softattack			= 5	#0 (special equipment)
	hardattack			= 2	#0 (special equipment)
	airattack			= 1	#0
	airdefence			= 3	#0
	defensiveness 			= 8	#5
	suppression			= 2
	maxspeed 			= 1	#1 
	fuelconsumption			= 0.3
	supplyconsumption		= 0.7
	upgrade_time_factor 		= 0.5
	upgrade_cost_factor 		= 1.0
}

#Soviet Heavy Division 1945 (33)

model = {
	cost 				= 5.6	#6	
	buildtime	 		= 105	#70
	manpower 			= 7
	morale				= 10 	#0 
	defaultorganisation 		= 5	#0
	toughness 			= 4
	softness			= -5	#0 (mines)
	softattack			= 5	#0 (special equipment)
	hardattack			= 3	#0 (special equipment)
	airattack			= 2	#0
	airdefence			= 3	#0
	defensiveness 			= 8	#5
	suppression			= 2
	maxspeed 			= 1	#1 
	fuelconsumption			= 0.4
	supplyconsumption		= 0.7
	upgrade_time_factor 		= 0.5
	upgrade_cost_factor 		= 1.0
}
#Soviet Heavy Division 1947 (34)

model = {
	cost 				= 5.6	#6	
	buildtime	 		= 105	#70
	manpower 			= 7
	morale				= 11 	#0 
	defaultorganisation 		= 6	#0
	toughness 			= 5
	softness			= -6	#0 (mines)
	softattack			= 6	#0 (special equipment)
	hardattack			= 4	#0 (special equipment)
	airattack			= 3	#0
	airdefence			= 4	#0
	defensiveness 			= 9	#5
	suppression			= 3
	maxspeed 			= 1	#1 
	fuelconsumption			= 0.4
	supplyconsumption		= 0.7
	upgrade_time_factor 		= 0.5
	upgrade_cost_factor 		= 1.0
}
#Soviet Heavy Division 1951 (35)

model = {
	cost 				= 6.0	#6	
	buildtime	 		= 105	#70
	manpower 			= 7
	morale				= 12 	#0 
	defaultorganisation 		= 6	#0
	toughness 			= 6
	softness			= -7	#0 (mines)
	softattack			= 7	#0 (special equipment)
	hardattack			= 5	#0 (special equipment)
	airattack			= 4	#0
	airdefence			= 5	#0
	defensiveness 			= 10	#5
	suppression			= 34
	maxspeed 			= 1	#1 
	fuelconsumption			= 0.4
	supplyconsumption		= 0.9
	upgrade_time_factor 		= 0.5
	upgrade_cost_factor 		= 1.0
[/SIZE]}

Despite this I haven't seen significantly more CTDs with HSR than with vanilla or other mods.
 

unmerged(51521)

Captain
Dec 9, 2005
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Gen. Skobelev said:
HSR 2.08 uses elite brigades are with sp_rct_artillery brigade place and there are only 5 Elite brigade models (0-4) used. But "heavy division" has indeed a lot more models used than 10.

Despite this I haven't seen significantly more CTDs with HSR than with vanilla or other mods.
Sorry, I meant heavy brigades and not elite. But then I am using the old HOI2 version rather then the newest version so there may be more CTD's in the newer one then my one (never once crashed)
 

Luxor

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Gen. Skobelev said:
Despite this I haven't seen significantly more CTDs with HSR than with vanilla or other mods.
And you probably won't but you can neither check if some resources were reduced somewhere because of memory being overwritten. This knowledge comes directly from Paradox programmers. It works but in a dirty way. It's up to you to use it or not.
 
May 6, 2004
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Works for brigades, but not for division types properly. A level 11 division would not display a level 11 model icon but the level 10 icon iirc
 

HistoryMan

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von_Ysselstein said:
Works for brigades, but not for division types properly. A level 11 division would not display a level 11 model icon but the level 10 icon iirc

Division model 11 shows the icon for model 1 of the next division in the model list (eg CAV instead of INF, etc)

Tim