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Stahl-Opa

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Hi All, Hi DevTeam

Just a little question/ask for help.

Is there any way to get more TAGs or any Infos when we can get them?
1.05?
With an Hotfix for 1.04?
Never?

I Think not only I (also a lot of other modders) need them - please tell us how long we have to wait :)

Or tell us if we never get them - thats also acceptable, but I can't wait any longer without clearness about this issue :S

Greez

Opa
 

kaguravitro

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we need more tags for modding, the grand campaing and other longterm mods need 100 more tag or 200 tag. if we make the game more heavy i think its our mather, but we it we can make better things based in e3 map.

so i have the same question.
 

MartinBG

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Yes, there will be more TAGs in Darkest Hour.
When, how many and under what form is yet to be decided.

Personally I'd prefer to move all countries from Uxx to new (named after the country) tags, leaving U00-U99 free for modders.
The downside of such change is that all mods that install on top of Darkest Hour Full will have to be adapted to it. On the positive side, most (if not all) of that conversion can be automated in a Python script or similar.
The most easy solution is to add new generic tags (Axx, Bxx etc.), but it's also the ugliest one as the naming mess will just increase.
Making tags moddable is another possibility. It's the hardest to implement, but its use would be the most flexible.
 
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kaguravitro

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our god, jaja. i prefer mew gemeric tag. easy for all. i think. thanks for aswer commander.
 

Stahl-Opa

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Anything you want, Martin, just more TAGs ;)

Let U00-U99 free for modding is a nice Idea, the thing with 'naming mess' is really true.
But I'm not sure if the workload to change all the TAGs in all mods and scenarios is justified; generic Tags are also okay for me

greez
Opa
 

Slavick3000

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If I recall correctly, For the Glory managed to make TAGs softcoded instead of hardcoded for the same engine. Maybe a similar solution could work on the HoI2 engine as well?