• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Riekopo

Field Marshal
92 Badges
Apr 24, 2013
3.060
2.009
  • Crusader Kings II: Charlemagne
  • Pillars of Eternity
  • Europa Universalis IV: Pre-order
  • Warlock: Master of the Arcane
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Rome Gold
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • March of the Eagles
  • King Arthur II
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Sword of Islam
  • For the Motherland
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Conclave
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: With Fire and Sword
  • Mount & Blade: Warband
  • Pride of Nations
  • Europa Universalis IV: El Dorado
  • Victoria 2
  • Hearts of Iron IV: Together for Victory
  • Battle for Bosporus
I think war could really use some more tactical and strategic options in this game. It's such a large part of the game, but also hasn't gotten much love. I have a few ideas in mind at the moment. First, I would like to be able to garrison my army in whatever Holding that I desire. As long as the Holding is large enough and has enough supplies.

This could be a useful defensive option for a player who is smaller than their enemy and knows they can't win a pitched battle, at least not right away. But they may be able to outlast the enemy in a siege. There could also be an option to sally forth from your Holding and engage the enemy. If you wait long enough the enemy army may have suffered severe depletion from disease and attrition.

Also, I would like the ability to call forth the garrisons of my Holdings. This would make your Holdings very vulnerable, but could be an offensive option when you need more manpower to take the fight to your enemy and defeat them in battle.

Another option I would like is the ability to pillage your own Holdings. This would cause serious long lasting damage to your Holding, but be a last ditch defensive option for a severely outnumbered player.

Another option I would like is a button to prevent allied armies from attaching to my own army. This often happens and causes severe attrition problems. Most of the time I would rather my allies act independently anyway.

A big addition to combat I want is some basic form of ship combat. Naval battles happened during this period and I've been disappointed for a long time at their absence from the game. The Byzantine navy should be a significant source of their strength for example, along with Venice. This would also open the door for naval blockades and make playing a Republic much more interesting.

I also think there should be a way to force your enemy to tear down their castle or at least turn it into a ruin that has to be rebuilt. I'm pretty sure this happened historically during this period.

Also, like in EU4 there should be a summary screen of the losses you've suffered and inflicted at the end of a war. It's interesting stuff.

I also think that siege warfare could be made much more interesting with the option to build certain defenses (moats, wall mounted artillery, ditches, stakes, boiling oil, etc) in the Holding screen. Which would increase general defense and open the option for certain beneficial events to take place during a siege. For the attacker maybe there could be a technology (trebuchets, siege towers, etc) which increases general siege effectiveness and opens the option to experience their own beneficial events.

Another idea is for there to be more options beyond the general "Assault" during a siege. Maybe there could be more specific things like catapult/trebuchet barrage, tunneling under walls to collapse them, cutting off the water supply, filling in the moat, launching diseased corpses into the castle, digging ditches to advance on the walls, etc. The Stronghold series has all kinds of ideas on this stuff.
 
Upvote 0