Personally, I think it’s rather neat how there’s the gameplay mechanic of introducing enemy Mechs with shoddy or ramshackle armor levels in the early parts of the campaign. It’s a great way of slowly ramping up the difficulty for beginners, while also being completely lore appropriate and fitting into the backwoods Periphery setting.
But I’d like to see this expanded out to weapons as well. How about poorly maintained lasers with misaligned lenses that only output 50% damage beams? Or faulty autocannon feeds that jam sporadically? This could work in conjunction with the armor levels to make for more flexible scenarios.
But I’d like to see this expanded out to weapons as well. How about poorly maintained lasers with misaligned lenses that only output 50% damage beams? Or faulty autocannon feeds that jam sporadically? This could work in conjunction with the armor levels to make for more flexible scenarios.
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