Whilst trying to give the Bretons their own settlement graphics I found some files in the mod's settlements folder that were left unused in the game, which I've used to diversify some of the cultures and try to make them more unique.
I didn't add any new models (that's well beyond me), I only used existing game models and mixed up the textures that I found in the settlements folder.
Most of the graphics are based on architecture that I remember from the games, however I can't guarantee accuracy to lore.
The affected cultures are Colovian, Nibenean, Nordic, Dunmer, Forebear, Breton, Maormer, Bosmer, Altmer, Ayleid, Po Tun, Kamal, Tsaesci, Pellitine and Anequinan.
Additionally I changed the standard Westerngfx and Muslimgfx, which affects all cultures associated with them, two examples being the Heartlander and Crown cultures respectively.

Forebear (andalusiangfx)

Crown (muslimgfx)

Anequinan (anequinagfx)

Pellitine (pellitinegfx

Heartlander (westerngfx)

Colovian (saxongfx)

Nibenean (southerngfx)

Nordic (norsegfx)

Breton (celticgfx)

Reachman (easternslavicgfx)

Orsimer (orsimergfx)

Altmer (altmergfx)

Ayleid (ayleidgfx)

Bosmer (bosmergfx)

Maormer (maormergfx)

Dunmer (dunmergfx)

Argonian (argoniangfx)

Tsaesci (tsaescigfx)

Kamal (kamalgfx)

Po Tun (kapotungfx)

Tribal (tribalgfx)
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Version 1.2
To enable the Forebear graphics you'll have to open ElderKings\common\cultures\00_cultures.txt, find the Forebear culture and under graphical_cultures add andalusiangfx before muslimgfx so that it looks like { redguardgfx africangfx andalusiangfx muslimgfx }
Without this, the Forebears and Crowns will use the same graphics (muslimgfx).
It should be compatible with both 1.6 and the SVN, however the graphics depend on the culturegfx of the culture, which may be changed in the future.
I didn't add any new models (that's well beyond me), I only used existing game models and mixed up the textures that I found in the settlements folder.
Most of the graphics are based on architecture that I remember from the games, however I can't guarantee accuracy to lore.
The affected cultures are Colovian, Nibenean, Nordic, Dunmer, Forebear, Breton, Maormer, Bosmer, Altmer, Ayleid, Po Tun, Kamal, Tsaesci, Pellitine and Anequinan.
Additionally I changed the standard Westerngfx and Muslimgfx, which affects all cultures associated with them, two examples being the Heartlander and Crown cultures respectively.
Forebear (andalusiangfx)
Crown (muslimgfx)
Anequinan (anequinagfx)
Pellitine (pellitinegfx
Heartlander (westerngfx)
Colovian (saxongfx)
Nibenean (southerngfx)
Nordic (norsegfx)
Breton (celticgfx)
Reachman (easternslavicgfx)
Orsimer (orsimergfx)
Altmer (altmergfx)
Ayleid (ayleidgfx)
Bosmer (bosmergfx)
Maormer (maormergfx)
Dunmer (dunmergfx)
Argonian (argoniangfx)
Tsaesci (tsaescigfx)
Kamal (kamalgfx)
Po Tun (kapotungfx)
Tribal (tribalgfx)
DOWNLOAD
Version 1.2
To enable the Forebear graphics you'll have to open ElderKings\common\cultures\00_cultures.txt, find the Forebear culture and under graphical_cultures add andalusiangfx before muslimgfx so that it looks like { redguardgfx africangfx andalusiangfx muslimgfx }
Without this, the Forebears and Crowns will use the same graphics (muslimgfx).
It should be compatible with both 1.6 and the SVN, however the graphics depend on the culturegfx of the culture, which may be changed in the future.
Last edited:
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