More realistic World Map... as Globe?

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CanOmer

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chridder

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foto3big.jpg

"das globe"




Hitler_with_von_Manstein_and_members_of_his_gene.jpg

"das strategische mappe"


--------------------------
which is more like real ww2 strategy?

right, but the strategic maps did only cover specific parts of the world, not the whole world... :) so effects like incorrect distances had not such an impact...
 

chridder

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Well, answer me this. What strategic advantage do we get using a globe for the wwii era? For what reason do we need a sphere ? What situations do you see where a globe will help you more than a flat map during this era?

For example, the whole pacific war would get a complete new complexity / challenge, considering the giant distances... even HoI can simulate it by defining the distance between two provinces different than the graphical representation... it would be better to see it already on the map how far it is from L.A. to Tokio :)
 

chridder

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Why even discuss an unrealistic proposal? The map is already finished (with some polishing left). Either make this a "What map should HoI V use?" or focus on possible adjustments to the already existing map.
This is like proposing Project Armstrong to be Victoria 3, after HoI4 has already been announced to be Project Armstrong...

Yes, I see that this proposal comes quite to late... I just recognized the announcement of HoI IV... anyway... maybe they can do it for HoI V... or even better, but unrealistic, provide functions, that modders can do it on HoI IV....
 

chridder

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I believe that they are calculated by the engine, but that brings up an interesting point...

It's not actually necessary to have a map that looks like a globe in order to have "realistic" distances between provinces. The provinces, as they are used in the game, are essentially nodes - units travel a distance that represents a point in the source province to a point in the destination province in order to move from one province to another. If each province was listed in the data files with a longitude and a latitude, the actual (great circle) distance between those points could be calculated just as easily as the "straight line" distance can be calculated from a flat map.

Such a scheme would mean that units near the poles seem to travel more quickly than units near the equator, but the travel times would actually be realistic - it's the map projection that would be giving a false impression of the distances. It might be a bit odd to watch, but it could work perfectly well with the current engine.

Yes, it works... and if I remember right, something like that was already done in the previous HoIs... or via mod? I am not sure.. but you do not get the information from the map view, which could be very confusing and let you run into trouble... :)
 

chridder

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A globe map would only be useful in a post WWII game, say EvW for example, since nukes would have to fly over the poles in order to be used effectively. I don't see much use for it in WWII or prior, though.

I disagree ... I still see a use for it in all other PI games... just to get accuracy into distances and country sizes... makes it much clearer, why it was so difficult to conquer Africa, or why you need aircraft carrier for the pacific ...
 

chridder

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Suppose it might be good. The problem I see in it though is that if I wanted to export games from Vic3 to Hoi4 I wouldn't be able to unless Vic3 was also a globe. But then I wouldn't be able to export from Eu4-Vic3.

Don't agree to this... export might be based on province mapping... this should even one is a globe and the other not...
 

Pete0714

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Remember one other thing with strategic consequences. With a globe you can only see one hemisphere at a time, and at that only straight on very well. The sides of the globe get distorted in your view and you'd need to keep turning it around like Google earth to get the whole picture. Even a view from LA to Tokyo is a challenge to view on a globe, as they are both on the extreme edges of viewable space .
 

FOARP

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Remember one other thing with strategic consequences. With a globe you can only see one hemisphere at a time, and at that only straight on very well. The sides of the globe get distorted in your view and you'd need to keep turning it around like Google earth to get the whole picture. Even a view from LA to Tokyo is a challenge to view on a globe, as they are both on the extreme edges of viewable space .

There are games already that use a globular map - having alerts that draw your attention to a particular slice of the map is sufficient to get around any problems that not being able to see both sides was cause. A Minimap for instant repositioning is quite sufficient.

As it is, anyway, the amount of the Earth's surface you can see in a 2D projection is already so limited that switching to a 3D globe won't cause any additional problems.
 

CanOmer

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Remember one other thing with strategic consequences. With a globe you can only see one hemisphere at a time, and at that only straight on very well. The sides of the globe get distorted in your view and you'd need to keep turning it around like Google earth to get the whole picture. Even a view from LA to Tokyo is a challenge to view on a globe, as they are both on the extreme edges of viewable space .
When zoom out at a certain level, world should turn into a map. Also a button for transforming would be better.
 

Maester Ulricce

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foto3big.jpg

"das globe"



Hitler_with_von_Manstein_and_members_of_his_gene.jpg

"das strategische mappe"


--------------------------
which is more like real ww2 strategy?

the strategic folder??


Well, on to the point - "das strategische mappe" is really most like a WW2 strategy game. A globe does not belong in this game. (unless I could physically get a "das globe" and hold it in the palm of my hand after I've conquered it as Nazi-Germany, whilst laughing maniacally!!!)
 

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When zoom out at a certain level, world should turn into a map. Also a button for transforming would be better.
but then why do a globe at all if it turns back into a map once zoomed out further? Other than a desire to just have a globe for aesthetics, I just don't get the point of using ram or vram on a 3d globe. Not for this game anyway, but again definitely useful for cold war to modern or future era. That would be awesome.
 

CanOmer

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but then why do a globe at all if it turns back into a map once zoomed out further? Other than a desire to just have a globe for aesthetics, I just don't get the point of using ram or vram on a 3d globe. Not for this game anyway, but again definitely useful for cold war to modern or future era. That would be awesome.
Aesthetic is secondary advantage. Important advantages are:
- True size
- True distance
- True shape
for countries and all areas of map.
 

chridder

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but then why do a globe at all if it turns back into a map once zoomed out further? Other than a desire to just have a globe for aesthetics, I just don't get the point of using ram or vram on a 3d globe. Not for this game anyway, but again definitely useful for cold war to modern or future era. That would be awesome.

have you ever compared mecator map with a globe or at least with an non mercator projection... have you ever seen the real distances of the world, lets say from kairo to johannesburg, or better from marocco to kairo? or as said before the unbelievable size of the pacific... from my point of especially for the WW2 area it matters, where distances like pacific were really a problem... especially for planes...
and also in africa or asia, the size of the sahara for example, nearly impossible to conquer...

on the other side, in africa, following correct shapes, so many more options are possible, more provinces for example... not for micro mgmt, but to simulate the giant efforts to control this continent...

for me, correct shapes and distances, accuracy matters, for strategy as well as for historic correctness as well as for atmospehre..
 

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  • Europa Universalis IV: Dharma
  • Cities: Skylines Industries
  • Cities: Skylines - Campus
  • Crusader Kings III
  • Europa Universalis 4: Emperor
  • Victoria 2
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Mare Nostrum
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Mount & Blade: Warband
  • Europa Universalis IV: Common Sense
  • Cities: Skylines - After Dark
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  • Steel Division: Normandy 44
  • Pillars of Eternity
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Supreme Ruler: Cold War
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III: Their Finest Hour
  • March of the Eagles
on the other side, in africa, following correct shapes, so many more options are possible, more provinces for example... not for micro mgmt, but to simulate the giant efforts to control this continent...

for me, correct shapes and distances, accuracy matters, for strategy as well as for historic correctness as well as for atmospehre..

You are right in all what you said :cool: