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Bacus

Second Lieutenant
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Nov 5, 2011
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Greetings all!

I have a question, specific for religious crazy empires. You see, I'm playing with some other folk a 20 person game, and I roll play a Theocratic republic in which I want to convert the galaxy to believe in D'uan the holiest of hollies.
Thing is I really can't do that, even my pops may loose the "spiritual trait" . so How can I roll play to enforce a religion if I really can't?

This goes in hand with other types of governments too. I've noticed through the game that gameplay tends to equalize regardless of your choice of empire.

I know it's early I i also know that i'm not really giving a specific suggestion, but these could come out latter on as DLCs to give the players a lot more tools to fundamentally play different style of civs.
 
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BrokenSky

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Greetings all!

I have a question, specific for religious crazy empires. You see, I'm playing with some other folk a 20 person game, and I roll play a Theocratic republic in which I want to convert the galaxy to believe in D'uan the holiest of hollies.
Thing is I really can't do that, even my pops may loose the "spiritual trait" . so How can I roll play to enforce a religion if I really can't?

This goes in hand with other types of governments too. I've noticed through the game that gameplay tends to equalize regardless of your choice of empire.

I know it's early I i also know that i'm not really giving a specific suggestion, but these could come out latter on as DLCs to give the players a lot more tools to fundamentally play different style of civs.

If you stack -ethic divergence modifiers you can get them to come back to spiritualism, at least. Maybe try converting everyone to spiritualist in your game you're doing atm. Wrt religions, I hope that that will be in DLC 3 or 4, after two of: trade mechanics, espionage and improved mid game government dynamics.
 
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