Each expansion brings a few new interesting, positive species traits. However, there are many more positive traits than negative traits - and it is a little boring to have the same small few negative traits built-in to the game.
I would like to see more negative traits that cause interesting side effects. I want to differentiate my custom species based on their weaknesses as well as their strengths.
A few "opposite" traits are potentially low-hanging fruit: opposite of Thrifty, opposite of research bonus traits, opposite of resource production traits. However, even these aren't very interesting - they just add more options.
Instead, perhaps traits that add additional upkeep (% or a different resource), or causes Pops of the species to less likely to migrate, or perhaps happiness penalties based on the amount of Pops of other species present.
I would like to see more negative traits that cause interesting side effects. I want to differentiate my custom species based on their weaknesses as well as their strengths.
A few "opposite" traits are potentially low-hanging fruit: opposite of Thrifty, opposite of research bonus traits, opposite of resource production traits. However, even these aren't very interesting - they just add more options.
Instead, perhaps traits that add additional upkeep (% or a different resource), or causes Pops of the species to less likely to migrate, or perhaps happiness penalties based on the amount of Pops of other species present.
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