I think hard-coding melting pots is a step backwards when the Religion/Faith system is so dynamic. I think it'd be neat if any culture combination in the game had a chance to form a melting pot if a county is held for 50 - 100 years by a ruler of a foreign culture. The new culture could be automatically generated from combining the name lists and clothing options from the parent cultures, with the cultural group coming from the county's original culture to make assimilating neighbouring lands easier.
Historical melting pots like English and Norman should still be hard-coded, but the above would allow for a lot of possibilities like the Timurids forming a Persian-Turkish culture or the Vikings forming a Finno-Swedish culture.
I have posted about this before but I genuinely don't think that the people asking for this have thought about how hard it would be to make "dynamic melting pots" not a complete joke no matter how neat you think it would be. I'm going to use English as an example of an existing hardcoded culture and then compare with how it would work if it was dynamic.
* In the hardcoded example we have a norse character ruling over a french area becoming norman. Norman character then rules over anglosaxon area and becomes English, having names and other features (retinues in CK2 for example) that doesn't come from any of the original cultures.
* If it was dynamic instead we would have a norse character ruling a french area becoming Franco-norse (???), a Franco-norse character then ends up in an anglosaxon province and becomes Anglosaxon-french-norse (?????). Characters of this abomination of a culture would then have children named Aethelbald, Hrolfr and Louis instead of anything remotely close to actual English names. This is what all dynamic cultures would look like.
Further concerns include:
* what will happen when someone of this culture then ends up somewhere else like in Ireland? Will the cultures just keep blending? What happens to the names then?
* how to handle dynamic suffixes/affixes in names of cultures?
* how do you make the game not inevitably end up filled with tiny blended cultures like Breton-French, Anglosaxon-Welsh or German-Bohemian? Will the middle-east end up as Arabic-Greek in 90% of all games? What happens when Lithuanian crusaders then conquer Jerusalem? Sweden held Finland for 500 years without Finnish and Swedish culture forming a true melting pot. There is a reason these things didn't happen historically.
How exactly do you suggest fixing all this without Paradox inventing a dynamic name generator for hypothetical cultures which sounds beyond current technology? The only rational way to handle this imo is for Paradox to include a small handful of historical melting pots that did happen and then leave it to modders to create hundreds of hypothetical ones if they really want an Irish-Tibetan culture.
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