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hagen_hase

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what about a genesis project like in star trek. terraform lifeless planets into gaia worlds.
 

CocoCincinnati

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I'm astounded that city planets like Coruscant weren't included in Utopia. Especially now that we have global food, making agri-worlds possible.

(Do those count as megastructures? Whatever, I still want them.)

This gave me a great idea. Have a new tile improvement called megalopolis or urban sprawl or whatever, that produces both energy and minerals (and/or science) but maybe gives unhappiness or some other penalty. They can be really expensive and take a while to build so that this would take a while to accomplish and with the unhappiness or unrest increasing with every one, the threat of revolt would increase the more you built.....but once you have one built in all (or most) tiles, the planet type changes to urban, the unhappiness penalty goes away and maybe have the planet give a nice benefit along with a small chance for negative events.
 

corny.1234

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I would say it is a correct restriction, cause otherwise all empires will lose the difference of three different FTL approaches.

We just need something useful for other FTL types as well.
For example a structure to create/destroy star lanes (and/or improve or slow down/lock existing ones) for star lane empires.
And something to slow down or make warp drives faster in systems or even regions.

May also create something like FTL traps. For example a star base that will catch any ship travelling around the system (not exactly into this system) and put it near to the enigmatic defense platfrom from above :)
Travel mega structures :
Hyperdrive - buildings creating new lanes
Wormhole - stargates
Warp - structure which increase range from the system where its build (warp catapult?)
 

Sibericus

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A sound idea, but a network of wormhole generators doesn't quite make much sense for a megastructure. Traveling vast distances so easily would be overpowered unless certain restrictions were put into place. Maybe it would work if it was restricted to one direction, like for inserting a fleet into a very distant system.
What I was thinking was that each stargate would itself be a megastructure, and they would provide a direct connection to other stargates, without the usual wormhole restrictions. Maybe even connect to stargates in allied territory, and allow any ship to pass through regardless of ftl type. The stargate could also function as superior wormhole generator for travel outside the network.

Since it's a megastructure it wouldn't be (easily) destroyed in a war.
 
Last edited:

Grubnessul

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A Deathstar?
 

Lothmar

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I like the stargates and that their mechanical benefit is rapidly enhanced migration between all planets in your system that have them. It might still take a month (maybe two if you're a stationary species etc), cause that's thousands if not more people and should cost like 100 energy per pop/army or something like that. But yeah it should be a space station, planetary or space habitat building not a mega-structure.

Now if you were doing a 'SUPER GATE' which would allow instant jump from one super gate to the next, where entire fleets could pass through it and it doesn't put your own jump on cool down after but the super gates jump is down for a period cause of the massive energy needed, now that I could see as a mega structure.

Granted I couldn't see that being very practical unless you were playing on a massive galaxy or something and you just didn't want to do all the hops between A and Z.
 

MA1984

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Interstellar artillery - cannon that can fire every 7 days (or any other balanced amount of days) and destroy any mining or research station in whole galaxy. So its not OP but can help in war.
 

Lothmar

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If we had to make megastructures for the other warp types too...
Hyper lane would be:
Hyper-Lane Rail Cannon - Shoot fleet from A to B. Calculations are done before the jump and you receive a little damage or have a chance of losing ships for every star/black hole you intersect or come close to passing etc on the way but you get there. Cuts a temporary A to B hype lane that heals over time but can be made permanent with enough travel.

Also doubles as an intersystem weapon platform allowing you to sink 1 power per 1 mineral per x damage (probably 1 so it's not just spammed) being used as ammo and you can set it to 'slug' of 'spread'.

Slug is useful at hitting a singular target fast and hard, useful for sniping leviathans, Apocalyptic planetary bombardment and large non evady ships.

Spread is useful when targeting fleets and although dealing only a portion of the damage and spreads damage evenly across the entirety it all but ignores or greatly reduces evasion.

Gains empire malus for all territories you shoot through, maybe unless/reduced malus if you have military access.
 
Last edited:

Lothmar

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Warp Launcher - Out of sight out of mind.

The warp Launcher is limited in range to what you can currently warp to with your highest warp drive but that just makes it a good defensive weapon. When ships enter your system just fire the warp launcher and the warp field expands and envelops everything within the area sending it away (friendly fire possible), the fleet receives the 'lost in space' condition and will emerge 'somewhere' eventually having taken damage as if they performed an emergency FTL jump. There is a chance the fleet disappears into the shroud and could re-emerge randomly later or crewed by disguised unbidden looking to infiltrate your species or any number of other fun things.

Those with drives different from warp will take longer to recover and may well be stranded where they end up if they are unlucky.

There is a small chance of you starting the unbidden end game crisis at the warp launchers location with every shot. If the unbidden capture the launcher they can create more tears etc.
 
Last edited:

Tibi088

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Imperial palace for your Emperor. Or Cathedral of the true god(s) if you are a theocracy. Interplanetary pairlaiment if you are a democracy.
It could give some influence but its basically a prestige project and looks good.
 

LizardCommander

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Mega structures are only available late game and by then you can potentially just research the other methods (haven't played for a while so this may not still be possible) anyway so that doesn't really matter.

Megastructures are available pretty early into the game lol. Wiz had his first perk within only a few years, and that was without optimizing for Unity gain.
 

LizardCommander

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Habitats require the highest level star-port tech to construct. The others probably require more tech.

I usually get that before the pass of the first century, on average, and consistently. I have battleships on my current playthrough as Imperialistic Individualistic Psionic Birds before the turn of the first century. That's relatively early into the game. The others require significant mineral time and mineral investments, and require the third slot to be unlocked, which takes awhile for bigger empires, more specifically empires that have not properly optimized themselves for unity income. Empires that don't have slaves, have not expanded too wide, and have chosen the proper traditions thus far, will be at a massive advantage in regards to that. Megastructures can be built early enough into the game if you plan it out ahead of time, and avoid costly wars. That's based on what I have currently seen in the game. It's the same thing with Colony ships, people act like it's hard to get them super early, but with proper planning one can have the first out in as little as 3-4 years, easily and consistently, perhaps even faster.

That being said, there are better early game ascension perks. This includes, but is not limited to, the 10% research speed perk, the +50 naval capacity perk, or even 25% increased border range perk. The habitat perk is only a good idea if you are extremely lacking in space to expand, especially compared to this. Last I checked, there were no tech requirements for the Ringworld, Science Station, Spy Base, or Dyson Sphere, as compared to the habitats, they are extremely costly, take forever to get unlocked (at least compared to habitats, and definitely so for empires lacking unity generation), and generally the person will have sizable research gains by the time they unlock them anyways.
 

The Danish King

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Another way to implement Hive Cities is to let you put 2 pops per tile, while removing food and changing the background screen. Doubling the size of any planet you chose to alter.

Of course, this have to be extremely expensive in time and resources.
 

Princess Stabbity

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The megastructures included in Utopia may not be all we'll ever see, there's no reason to be "disappointed" with anything. More may come in future DLC, but I'm perfectly happy with the number and choice of the ones we're getting. If they had dedicated more budget and work hours to megastructures, we wouldn't be getting some other feature of Utopia.

That said, I love all of the ones you mentioned! Military structures and units could use some love, both existing and future.
 

scaper12123

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What I was thinking was that each stargate would itself be a megastructure, and they would only provide a connection to other stargates. Maybe even connect to stargates in allied territory, and allow any ship to pass through regardless of ftl type. Since it's a megastructure it wouldn't be (easily) destroyed in a war. The old wormhole generators or jump drives would still be necessary for traveling outside of one's borders or to any system not connected.

well that concept would require building multiple megastructures, and that would make them much less exciting.