what about a genesis project like in star trek. terraform lifeless planets into gaia worlds.
I'm astounded that city planets like Coruscant weren't included in Utopia. Especially now that we have global food, making agri-worlds possible.
(Do those count as megastructures? Whatever, I still want them.)
Travel mega structures :I would say it is a correct restriction, cause otherwise all empires will lose the difference of three different FTL approaches.
We just need something useful for other FTL types as well.
For example a structure to create/destroy star lanes (and/or improve or slow down/lock existing ones) for star lane empires.
And something to slow down or make warp drives faster in systems or even regions.
May also create something like FTL traps. For example a star base that will catch any ship travelling around the system (not exactly into this system) and put it near to the enigmatic defense platfrom from above![]()
Ascendancy win strategy:This gave me a great idea. Have a new tile improvement called megalopolis ...
What I was thinking was that each stargate would itself be a megastructure, and they would provide a direct connection to other stargates, without the usual wormhole restrictions. Maybe even connect to stargates in allied territory, and allow any ship to pass through regardless of ftl type. The stargate could also function as superior wormhole generator for travel outside the network.A sound idea, but a network of wormhole generators doesn't quite make much sense for a megastructure. Traveling vast distances so easily would be overpowered unless certain restrictions were put into place. Maybe it would work if it was restricted to one direction, like for inserting a fleet into a very distant system.
Mega structures are only available late game and by then you can potentially just research the other methods (haven't played for a while so this may not still be possible) anyway so that doesn't really matter.
Habitats require the highest level star-port tech to construct. The others probably require more tech.Megastructures are available pretty early into the game lol. Wiz had his first perk within only a few years, and that was without optimizing for Unity gain.
Habitats require the highest level star-port tech to construct. The others probably require more tech.
What I was thinking was that each stargate would itself be a megastructure, and they would only provide a connection to other stargates. Maybe even connect to stargates in allied territory, and allow any ship to pass through regardless of ftl type. Since it's a megastructure it wouldn't be (easily) destroyed in a war. The old wormhole generators or jump drives would still be necessary for traveling outside of one's borders or to any system not connected.