It can take a while to build up to a full lance of mediums in career mode (playing on 5-part salvage rules) so you end up facing the same light mechs over and over. It would be nice if there were more different lights to fight and collect.
More mechs would mean even longer though with 5 piece count.It can take a while to build up to a full lance of mediums in career mode (playing on 5-part salvage rules) so you end up facing the same light mechs over and over. It would be nice if there were more different lights to fight and collect.
Those would be awesome.There is a decent chance we'll see the Javelin or Flea with the Urban Warfare expac. And maybe more variants of what we have already.
Those would be awesome.
There's also the possibility of the Raven if HBS figures out a fun, reasonable-to-implement solution to electronic warfare.
A more sophisticated 'Mech salvage system might be necessary, where a headshot would give you 5 parts, legging would give you 3, and coring would give you somewhere between 1 and 3, depending on how many torsos you blow off (a clean core would give 3, whereas blowing off a single torso before coring would give 2, and blowing off both torsos would give 1).More mechs would mean even longer though with 5 piece count.
5 piece is what I am playing as well, with this and stingy salvage and payouts it took something like 120 days to get a Shadowhawk as my second medium so I deifnitely feel your pain! there is only so many times you can one shot a Locust with a Firestarter before it starts to get a little stale.
A more sophisticated 'Mech salvage system might be necessary, where a headshot would give you 5 parts, legging would give you 3, and coring would give you somewhere between 1 and 3, depending on how many torsos you blow off (a clean core would give 3, whereas blowing off a single torso before coring would give 2, and blowing off both torsos would give 1).
I mean, you can always adjust the parts awarded. 4 parts for a headshot, 3 for a legging, 3-1 for a coring. The point is to give you more salvage if you're clinical about how you destroy a 'Mech, while also making it slightly easier to build a complete chassis when you're playing 5-piece with lots of different 'Mechs.I actually don't like the idea of being able to get a whole mech from one encounter, I like the other idea being floated around of making the mech chassis more generic so 5 mech parts of any variant of a chassis can become a mech, maybe with the last chassis piece determining the variant to avoid having to store any data about the parts themselves, also make the assembly optional each time a new piece is collected.
I actually don't like the idea of being able to get a whole mech from one encounter, I like the other idea being floated around of making the mech chassis more generic so 5 mech parts of any variant of a chassis can become a mech, maybe with the last chassis piece determining the variant to avoid having to store any data about the parts themselves, also make the assembly optional each time a new piece is collected.
The change I want to see is to have the salvaged parts based on the chassisdef and not the mechdef.I actually don't like the idea of being able to get a whole mech from one encounter, I like the other idea being floated around of making the mech chassis more generic so 5 mech parts of any variant of a chassis can become a mech, maybe with the last chassis piece determining the variant to avoid having to store any data about the parts themselves, also make the assembly optional each time a new piece is collected.
Oops, how could I forget the Raven... HahaThose would be awesome.
There's also the possibility of the Raven if HBS figures out a fun, reasonable-to-implement solution to electronic warfare.
The change I want to see is to have the salvaged parts based on the chassisdef and not the mechdef.
Currently, if you make two variants based off the same chassis (because they have compatible hardpoints), they end up being salvaged as entirely different mechs that you need to collect independent pieces of. I'd like mechs using the same chassis to be salvaged into a common bin. If the setting for equipped mechs is set, you'd need to have one of the variants marked as the default... but for unequipped mechs, you could easily build it out either way.
Whether or not two mechs salvaged together would then be a decision that could be made on a case-by-case basis. It also would have the advantage of making it easy to create a variety of customized variants without unbalancing the gameplay.
Nope.The mod "Adjusted Mech Assembly" does exactly that:
I want it to be possible to still have the 1M, 1S, and 1V be entirely different mechs for salvage purposes, but to be able to add - for example - a 1M++ that has the exact same hardpoints as the 1M but improved versions of all weapons... and still have it salvage to the same bin as the other 1Ms. That is not currently possible.
Maybe I'm not explaining it well, but I have personally tested how it works and that's not it.A 1M++ with the same hardpoints as the 1M would use the same chassisdef file, but the mechdef file would use the ++ weapon variant IDs instead. So it's just an upgraded version of the 1M, not a true 'variant' on its own. Programmatically, this can happen with rare salvage enabled. If it salvages the same as a 1M, when you build the mech from salvage, it will likely build as a stock 1M. If you want to be able to salvage a 1M++ and get the ++weapons, you would need to have those parts salvaged as different parts.
With unequipped mechs enabled, there would be no difference between a 1M and 1M++ because the mech would completely empty, leaving you to stock the mech with the components you want.
With unequipped mechs disabled, you would only get stock parts if the 1M and 1M++ share component IDs.
The only way to make a 1M++ salvage with the ++ weapons is to have unequipped mechs disabled and use different component / mech part IDs...which would mean the 1M++ is really "different" parts. And the reason for this is that there is no way for the salvage system to know "this builds a 1M++ not a 1M" if the component parts have the same ID.