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Beylerbeyi

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There were a few prestigious Imperial titles in history, which are fun to roleplay:

Play a Balkan nation, get Constantinople and declare youself the Basileos. Or unify Persia and be the Shehinshah. Or take Cairo, Bagdad, Damascus, Mecca and be the Caliph. Not to mention the Celestial Emperor or the Khakhan.

These are easy to implement (I added them to EUIII myself), and they are extra nice when they come together with some small bonuses. They also supply a goal to play for, which is kind of lacking in EU series, especially for nations outside Western Europe.

The Western Imperial claim (despite being a complete fraud- :)) has its own mechanics and vast bonuses in the EU games. These other titles are somehow ignored. Don't add new mechanics by all means, but titles with conditions-small rewards, for instance similar to the 30-province imperial administration decision, but with more flavour.
 

unmerged(498175)

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May 29, 2012
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at first glance I misread the title.. heh

Yes, would be neat flavour. Although, if ruler titles are tied to government types I think we have to let it go actually. It's not worth it nor realistic to have a seperate one for each title. I'd like to see the countries have their own variations of the titles though, which is already present top some extent: such as sultans, maliks, khan etc. but there could always be more!
 

Hydro Globus

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Some of these "title-conditions met -> small rewards" already exist, like taking Jerusalem as a Christian (Catholic?).
 

Beylerbeyi

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Some of these "title-conditions met -> small rewards" already exist, like taking Jerusalem as a Christian (Catholic?).

Yes, there are some. Imperial titles should preferably be a little harder to get and bring in more rewards. Some nice artwork and text wouldn't hurt either.
 

Velociturtle

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That sounds like a pretty cool idea. I'm all for flavour, myself. I always liked the aforementioned modifiers, since they added fun little side-goals. Religious decisions were very fun, too. In general, I wouldn't mind a lot more small modifier decisions to spice up gameplay, even if it's something minor.