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Edeyz

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Apr 2, 2013
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Here are some ideas to add some more challenge. Mid - late game when you have substantial amounts of money it becomes too easy.
Some are also for aesthetic reasons, such as farms.
Much of this has to do with either electricity or industry and could be released in a sort of "Boom town" DLC.


You can hold more soil, but terraforming is more expensive. You cant just bulldoze a mountain anymore.

Sea water is salt water - Requires desalinating instead of water pumps

Wind turbines are cheaper to maintain but produce less, so you can have big wind farms.

Electricity from renewable's is intermittent. Wind blows more sometimes, sometimes there is more sun. And so it requires storing in a battery like IRL.

Coal is balanced with renewable's, it produces more and is not intermittent, but pollutes.



Coal resources last MUCH longer. They run out far too quickly. They need to last about 10 - 50 times longer.

Areas that are designated as mines actually create one big open cut mine that risks filling with water if its near a river. So the river needs to be diverted.



Farms form big real sized farms instead of just been buildings.

All land is fertile, but some more than others.

Farms don't require water from pipe's, but irrigation from nearby water sources helps (salt water is bad).


More production lines.
e.g.
-Farms - Factories
-Coal - Factories


Dams look less silly.

Coal and oil power stations look less like sci-fi nuclear reactors and more like they do IRL.




More bridges.
They should be modable, and selectable so I can choose different bridge types like a European one.






I get that the game is clearly in favour of renewable, but I feel it would be much better with a sort of Anno 2070 approach. Where you get to choose. Its more educational that way as well.
 
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