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Duke of Britain

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Flanders, Kiev and Brabant were removed in EUIV? What. For real?

Either way, I really like most of that list. Kievan Rus would be an interesting formable, in fact, although given that it'd basically never happen probably means it is a waste of a tag/effort, eh. Kiev works.

1) Belgium
2) Austria - Hungary - controversial as hell :D
3) Restored Mongol Empire - hey, we can already restore Byzantine Empire right?
4) Arabia
5) The Caliphate - the result of Unify Islam decision?
6) Restored Hungarian Kingdom - possible only for Transylvania (it tried to restore Hungary for long time after it has been annihilated). Hungarian NIs.
7) Anglo - French Union - as the result of clear victory in Hundred Years War?
8) Restored Majapahit Empire - alternatively 'Indonesia' or 'Nusantara', overlapping with Malaya in the same way Italy overlap with Sardinia-Piedmont. Unique National Ideas (Majapahit in 1444 doesn't have them)
9) Kingdom of the Two Sicilies - controversial as hell :D
10)Yuan - the result of Mongolian hordes conquering China
11) United Kingdom - England, Wales, Scotland and Ireland as opposed to Great Britain (England, Wales, Scotland)
12) Vietnam - Dai Viet + Champa + Prey Nokor province of Khmer -> it is what happened historically in this period.
13) Durrani Empire - Empire formable by Afghanistan: essentially Afghanistan+ Pakistan + Nishapur. Unique NIs.
14) Great Mandala - modern: Burma, Thailand, Laos, Cambodia, Vietnam -> of course this one is ahistorical but similarly to Hindustan (?) and Malaya. Unique National Ideas.
15) Restored Khmer Empire - Khmer + Champa + Laos + Thailand. Unique NIs.
16) Maghreb - Morocco + Algier + Tunisia; based on historical empires of Almoravids/Moors and common Berber culture. Berber National Ideas.
17) Kurdistan - possible to do in AOW map with expanded Caucasus, would require Curdish cultural tag, probably possible to form only by rebellion. Unique National Ideas.
18) Axum Empire - Ethiopia + Adal + Eritrea. Possible to form by Ethiopia and has its ideas.
19) Somalia - Ajuraan + Adal. Unique National Ideas.
20) Missisipi - Native American Empire constisting of provinces of 9 tribes close to Missisipi River: Cree, Chocksaw, Cherokee, Osage, Caddo, Pawnee, Susquehannock, Miami. Capital in the legendary city of Cahokia.
21) Turkey - possible to form by Beyliks if Ottoman Empire falls (???) or if Ottoman Empire loses Constantinople (???)
22) Siam - Late game formable for Thai countries, insta-change to Absolute Monarchy and bonus towards Western tech. National Ideas of Ayyuthaia
23) Myanmar - cultural union of six AOW Burmese states. Has to be called Myanmar - Burma is purely European term ;) Has unique National Ideas
24) Srivijaya - Must have the Srivijaya dynasty in power (only Malacca still has this in 1444), requires Sumatra, Peninsular Malaysia and Western Java. Overlapping with Malaya and Majapahit Empire. Buddhist conversion.
25) Punjab - formable by countries with Panjabi culture.
26) Yugoslavia - Croatia, Bosnia, Serbia, Montenegro. Not less plausible than Hindustan. If formed by Serbia carries uses Serbian NIs, in other case has unique National Ideas.
27) Australia - colonial state
28) Philippines - colonial state, unique National Ideas
29) Boers - colonial state, unique National Ideas
30) California - colonial state
31) Kingdom of Leon - if Castille goes wrong
32) Al - Andalus - if Castille goes EXTREMELY wrong :p Possible to form by Granada, Fez, Morocco or Algiers, switches on Granada NIs.
33) Samarkanda - ahistorical but not impossible to form in this historical period. Unique National Ideas (super trade).

Going to give my opnion about each of those, although I agree with most.

1) I don't see what's wrong with adding Belgium, it is plausible in that it is a state named after the Roman provinces. It should have more cores than Treaty of London Belgium, though.
2) No, God lord.
3) YES PLEASE.
4) Seems a bit redundant? I think a decision that gives some prestige to the tag that owns the peninsula would work, IMO having it be named after the dynasty would be the best. (So Saudi Arabia for Sauds)
5) YES PLEASE.
6) It should be in the game already.
7) Yes, although it should be France-centric and move capital to Paris. Plus a nicer name.
8) Yes.
9) No, silly tag.
10) YES PLEASE YES, best suggestion on this thread.
11) Redundant for this game. If only Paradox allowed name/flag changes for existing countries... then it'd make too much sense not to allow it in.
12) I prefer Dai Viet myself.
13) It existed in the game timeframe, it would be an awesome country to play as, plus it is an interesting region. Paradox really should add it. :/
14) Nothing against it myself.
15) Yes.
16) YES.
17) Yes.
18) I think having it be formable is unecessary, but Axum should be added for sure.
19) I think dynastic names would work better, but would be a viable formable.
20) Is the name appropriate for a native country? I like the idea myself.
21) Nah, dynastic names would be the best ones there. Unless it would be tied to being a Republic.
22) Yes.
23) Yes. Or just dynastic names, simply because of how cool "Taungoo Empire" sounds.
24) I like.
25) Yes.
26) I prefer Illyria as a name, it sounds better and might make more sense.
27) Yes.
28) A native tag would be good.
29) South Africa would work, because Boer would be too... dutchy?
30) Yes, more breakaway states for the colonies is good.
31) Yes. Add Galicia in the mix as well.
32) YES PLEASE.
33) No idea about this one.

Foul Language Removed - Seelmeister
 
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Atilla 'The Hun'

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neondt

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Restored Khmer and Majapahit Empires: These do not need new tags. It adds nothing that a simple decision or event recognizing the player's achievement wouldn't already do.

Great Mandala: The problem with this name is that it's the equivalent of a formable "United Kingdom" country that is simply the union of ANY two other countries. "United Kingdom" makes sense to us because we know it's shorthand for the UK of GB and NI, but "Great Mandala" doesn't have any sort of frame of reference. The thing about a mandala is that it's a circle with the capital at its center (figuratively anyway, the actual shape of the mandala varied.), and the nation is named for that capital (Ayutthaya, Taungoo, Angkor etc). No matter how big the mandala gets, the nation is still named for the capital (the "Khmer Empire" is more appropriately the "Angkor Empire", but in the game's timeframe Angkor isn't the capital so Khmer is fine). This changed later in the EU period when Ayutthaya abandoned the mandala system and transitioned into a nation with borders in the modern sense rather than the mandala's "sphere of influence", essentially forming "Siam". A united Indochina, if it were to change its name, would have to abandon the mandala system to do so, and so "Great Mandala" would be a silly name.
 

Teoman Khan

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Okay gentlemen, deep and dramatic discussions in this thread have created huge mess so again I decided to list all plausible debated ideas for formable nations.

Unofficial rules for Paradox - made Formable Nations in EU4 1.7.3:
- we can already form countries which historically appeared many decades after 1821
- we can already form countries which are not 100% realistic, such as formable Italy with Napoleonic flag and non-Napoleonic borders
- we can already form overlapping countries: Sardinia-Piedmont vs Italy
- we can already form countries which have never existed in the exact form shown in EU4: Hindustan, Malaya, Jerusalem, Holy Roman Empire
- we can already form countries which have extremely easy requirements - Bukhara, Kurland
- we can already form 'unrealistically stable cultural unions' - Scandinavia (this is my answer on the critic of concept of Yugoslavia)

I guess neither Paradox nor majority of player cry over these minor (?) inaccuracies :D

Thus I am not sure if attacking new ideas for Formable Nations based on these points is validate.


Other Unofficial Rules for Already Existing Formable Nations:
- formable countries can't be completely fantasy/ahistorical/unrealistic, they need to have either historical background or cultural background (Malaya, Hindustan, HRE) - I mean, they could appear in this period
- formable countries shouldn't be based on short - living ephemerical states (example: - they should be based on something meaningful
- they shouldn't be extremely anachronic such as, for example, Sparta ( :p ) or Carthago - the most anachronic Formable Country in EU4 is currently Jerusalem but it could arguably appear again in EU4 period if some lunatic Catholic country resurrected Crusades.
- they need to provide flavor and fun to the game! :)



Sooo I have written below the most plausible/least criticized (or controversial) suggestions from this entire thread which arguably fit into the Ten Rules of Formable Nations.

1) Belgium
2) Austria - Hungary - controversial as hell :D
3) Restored Mongol Empire - hey, we can already restore Byzantine Empire right?
4) Arabia
5) The Caliphate - the result of Unify Islam decision?
6) Restored Hungarian Kingdom - possible only for Transylvania (it tried to restore Hungary for long time after it has been annihilated). Hungarian NIs.
7) Anglo - French Union - as the result of clear victory in Hundred Years War?
8) Restored Majapahit Empire - alternatively 'Indonesia' or 'Nusantara', overlapping with Malaya in the same way Italy overlap with Sardinia-Piedmont. Unique National Ideas (Majapahit in 1444 doesn't have them)
9) Kingdom of the Two Sicilies - controversial as hell :D
10)Yuan - the result of Mongolian hordes conquering China
11) United Kingdom - England, Wales, Scotland and Ireland as opposed to Great Britain (England, Wales, Scotland)
12) Vietnam - Dai Viet + Champa + Prey Nokor province of Khmer -> it is what happened historically in this period.
13) Durrani Empire - Empire formable by Afghanistan: essentially Afghanistan+ Pakistan + Nishapur. Unique NIs.
14) Great Mandala - modern: Burma, Thailand, Laos, Cambodia, Vietnam -> of course this one is ahistorical but similarly to Hindustan (?) and Malaya. Unique National Ideas.
15) Restored Khmer Empire - Khmer + Champa + Laos + Thailand. Unique NIs.
16) Maghreb - Morocco + Algier + Tunisia; based on historical empires of Almoravids/Moors and common Berber culture. Berber National Ideas.
17) Kurdistan - possible to do in AOW map with expanded Caucasus, would require Curdish cultural tag, probably possible to form only by rebellion. Unique National Ideas.
18) Axum Empire - Ethiopia + Adal + Eritrea. Possible to form by Ethiopia and has its ideas.
19) Somalia - Ajuraan + Adal. Unique National Ideas.
20) Missisipi - Native American Empire constisting of provinces of 9 tribes close to Missisipi River: Cree, Chocksaw, Cherokee, Osage, Caddo, Pawnee, Susquehannock, Miami. Capital in the legendary city of Cahokia.
21) Turkey - possible to form by Beyliks if Ottoman Empire falls (???) or if Ottoman Empire loses Constantinople (???)
22) Siam - Late game formable for Thai countries, insta-change to Absolute Monarchy and bonus towards Western tech. National Ideas of Ayyuthaia
23) Myanmar - cultural union of six AOW Burmese states. Has to be called Myanmar - Burma is purely European term ;) Has unique National Ideas
24) Srivijaya - Must have the Srivijaya dynasty in power (only Malacca still has this in 1444), requires Sumatra, Peninsular Malaysia and Western Java. Overlapping with Malaya and Majapahit Empire. Buddhist conversion.
25) Punjab - formable by countries with Panjabi culture.
26) Yugoslavia - Croatia, Bosnia, Serbia, Montenegro. Not less plausible than Hindustan. If formed by Serbia carries uses Serbian NIs, in other case has unique National Ideas.
27) Australia - colonial state
28) Philippines - colonial state, unique National Ideas
29) Boers - colonial state, unique National Ideas
30) California - colonial state
31) Kingdom of Leon - if Castille goes wrong
32) Al - Andalus - if Castille goes EXTREMELY wrong :p Possible to form by Granada, Fez, Morocco or Algiers, switches on Granada NIs.
33) Samarkanda - ahistorical but not impossible to form in this historical period. Unique National Ideas (super trade).



OK. Now you can debate on these
Most' of them are really nice. But some (less) of them about nonsense. And we can add still more things. No need to talk about them now. Because;
Do dev's see them and give importance? If this topic will change something in the game, then we can talk about this good things.

btw thank you for this compilment post.

Isn't Galicia already ingame?
Yes.
 

VolitionNewlove

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Already have Mongolia.

"Mongolia" in-game refers to Northern Yuan, which isn't exactly the same thing as the empire carved out by Genghis Khan and his descendants (before the inevitable splitting-up of titles occured.)

Already have Ethiopia

Axum shouldn't be a formable nation, but it's definitely not by any means the same thing as Ethiopia.

I think Burma would be more historically appropriate though, other than that I like it.

Not that the name used today isn't contraversial, but the name "Burma" in it's modern spelling is first attributed to the early 1800s, "Birmania" arriving at about the late 17th Century.
 
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Chlodio

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Leon is long gone, so no.

It is? As sovereign state maybe, but as autonomous part of Castile it is far from gone.

I know language doesn't necessary stand for culture, but I believe Leonese were enough different to be counted culture of their own as their language was spread.

Also "The union between León and Castile was never accepted by Leonese people." and "The Kingdom of León and the Kingdom of Castile kept different Parliaments, different flags, different coin and different laws until the Modern Era, when Spain, like other European states, centralized governmental power."

IHMO if they had their own parliament and Castile's monarch kept taking title of King/Queen of León until Spain was formed and they should be portrayed as PU with Castile, PU that has lasted bit over 200 years, but I still think it would be most accurate way to portray them, if not as PU at least potential revolter for Leonese culture.
 

Stratagyfan101

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Germany, Italy, Scandinavia etc exist to be cultural union tags. Two Sicilies makes absolutely no sense. If you want a decision for some prestige for a Sicilian cultured country gaining control of the two Sicilies then fine, but a to create a tag for it is pointless.

Aksum makes little to no sense either because only one Ethiopian/Coptic country exists in that area. Unless Ethiopia gets more provinces and can be broken apart then a Kingdom of Aksum makes little to no sense.

United Kingdom is also pointless. Is there a difference between the UK and GB, yes, but it is so insignificant there isn't a point in giving England a third tag.

Indonesia might be cool, but it would need a different name. It would be horrible to go from Mallaca or Majapahit to Indonesia.

Austria-Hungary is Austria in a personal union with Hungary. Two governments, one head of state.
 

Blindbohemian

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-More "historical" than Germany, Italy or Scandinavia.
-Just like every other formable nation.
-Meaningless. Though I often see Aragon hold on to Naples, whether they end up in a union with Castile or not.

You haven't responded to the most important point, that there's no reason whatsoever to create another tag for 400-years-later Naples.

It's not nearly as historical as Germany or Italy. I agree it's more historical than Scandinavia, but I personally would like see Scandinavia removed or renamed, so it's a bit moot.
Not every formable is ludicrously easy. In fact, all of them are harder than forming Two Sicilies would be. You'd literally need to take two provinces.
It's hardly meaningless. We already have people complaining about Great Britain. I can't even imagine the moaning that would start when we started seeing 400-years-later-Naples popping up in 1500 in every third game.

Finally, it wouldn't really add anything to the game.
 

DC123456789

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You haven't responded to the most important point, that there's no reason whatsoever to create another tag for 400-years-later Naples.

It's not nearly as historical as Germany or Italy. I agree it's more historical than Scandinavia, but I personally would like see Scandinavia removed or renamed, so it's a bit moot.
Not every formable is ludicrously easy. In fact, all of them are harder than forming Two Sicilies would be. You'd literally need to take two provinces.
It's hardly meaningless. We already have people complaining about Great Britain. I can't even imagine the moaning that would start when we started seeing 400-years-later-Naples popping up in 1500 in every third game.

Finally, it wouldn't really add anything to the game.

Er... when was the last time you saw Naples conquer Sicily from Aragon rather than Spain conquering Naples?
 

Te. Kenzo

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Mongolia is a good TAG in my opinion, is called Mongolia and is inhabited by mongols. Give to it unique ideas and a decision like unify islam for when you reconquer great borders, and is good.

Not every formable is ludicrously easy. In fact, all of them are harder than forming Two Sicilies would be. You'd literally need to take two provinces.
.

True, if they add this formation there should be the need of reach a tech level or a year.

As Belgium was the name the rebels in the Austrian Netherlands used for their new state in 1789 - 1790, it's perfectly within the time period.

http://en.wikipedia.org/wiki/United_States_of_Belgium

this is nice

However the important is not start to add in the game every possible nations as formable, or the game will be a mess
 
Last edited:

Atilla 'The Hun'

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Mongolia is a good TAG in my opinion, is called Mongolia and is inhabited by mongols. Give to it unique ideas and a decision like unify islam for when you reconquer great borders, and is good.

This!
 

Blindbohemian

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1) Belgium
Someone earlier in the thread mentioned that Belgium was the name chosen for themselves by rebels in the Austrian Netherlands. If this is the case, then (largely because I think playing as Belgium would be awesome) I'd like to see Belgium introduced as a formable state. Right with you.
2) Austria - Hungary
No. Still no. Sorry, the only way it would make sense is, as someone said earlier, in the form of a decision called 'collapse into Austria-Hungary' requiring lots of rebels, taking away 200 prestige, damaging power projection etc. I could potentially stand behind an event chain like the Rev. France one which culminates with Austria collapsing into Austria-Hungary, but not a decision. No way.
3) Restored Mongol Empire
I've given this one quite a lot of thought. I'd be happy with this (if it was renamed 'Mongol Khanate') but only if someone can provide me with compelling evidence that the Mongols and other Altaic peoples would want to 'restore' Temujin's empire. Would the Uzbeks not prefer to (metaphorically speaking) create a new 'Uzbek Empire' stretching across Eurasia? I don't know that those cultures had the same ideas surrounding 'taking up mantles' (i.e of Rome) that were prevalent in Europe.
4) Arabia
Still don't like it. I think it makes more sense to have the victorious Arabian nation's name sprawling across all of Arabia. Others seem to though. I just feel like the Arabs would at least have something cooler to call themselves. Maybe if you find a more sensible name, like how Nusantara or whatever replaced Indonesia. Former, yes. Latter, no.
5) The Caliphate
Happy with that. Requirements should be extremely stringent though. Almost to the point of 'is the last Islamic nation of any power in the world' so that no one can take it off you. Or it should have a deep mechanic surrounding the claiming and losing of the Caliphate, by which countries can become the Caliphate but then lose it. No, that would be messy. The first one.
6) Restored Hungarian Kingdom - possible only for Transylvania (it tried to restore Hungary for long time after it has been annihilated). Hungarian NIs.
Yeah, sure. I'd actually expand that, such that if any major country collapses it can be reformed by peoples of the same culture group. This is kind of railroading, I suppose, in that it will result in each area being more likely to be dominated by A given country, but I think (for example) should Poland fall, Mazovia should be able to 'restore' it. We already have it for England, France and Byzantium, why not more?
7) Anglo - French Union
Bleh. I just really hate this suggestion. Can you seriously imagine playing the game as a country called 'Anglo-French Union'? What would the adjective be, 'unionists'? No. I think an England that wins the Hundred Years War should be presented with the option of either staying England and controlling France, or becoming France with a union over England (i.e the King decides which of his crowns he'll use).
A better way for it to work, if you ask me, would be to give England a set of unique NI's to reflect the nature of late medieval as opposed to early modern England. For example, NIs dealing with its involvement in France and land armies in the Hundred Years War. So, if England should win the War, it will develop completely differently to how it did in our timeline. Then if England fails to win the war, when the 'end of the war' event fires (or perhaps when it takes a decisions to 'renounce claims on French Crown) their NIs change to a more naval, 'our England' set.
I think that's the most elegant solution; effectively two 'England's, but no silly new tag.
8) Restored Majapahit Empire - alternatively 'Indonesia' or 'Nusantara', overlapping with Malaya in the same way Italy overlap with Sardinia-Piedmont. Unique National Ideas (Majapahit in 1444 doesn't have them)
Why would this not simply be called Majapahit? Like it was, y'know, the first time around? We don't rename the Byzantine Empire for restoring itself.
If more Hindu tags are added to the East Indies in AoW though, a Hindu formable would rock. Definitely Nusantara. Indonesia is stupid.
9) Kingdom of the Two Sicilies
No, too easy, but more importantly too pointless. Mod it if you're desperate for it. Adds nothing. Bukhara and Kurland actually served mechanical purposes, to whit: a way to get Livonia out of the theocratic government and a way to get AI Sibir spawning. Similarly, Egypt gave Mamluks players a route out of tribalism.
Yes... But at the same time no. A Mongol formable in China? Cool. However, isn't the Yuan dynasty dead? Isn't that how it works? Maybe we need a better name. I don't know. Maybe that would be a use for 'China' as a tag.
11) United Kingdom - England, Wales, Scotland and Ireland as opposed to Great Britain (England, Wales, Scotland)
No. Too pointless. It's essentially just a name change. In fact, the mere fact that the UK doesn't exist in EUIV is compelling evidence against the introduction of 'Two Sicilies'. So, logically, the fact Two Sicilies doesn't exist is compelling evidence against the introduction of the UK.
Plus, what are the actual chances a Britain, even controlled by the AI, won't take control of Ireland?
(Pretty high actually, AI sucks, but when they get around to fixing Britain that will make more sense). Regardless, Ireland would need many more provinces and be much more difficult to take and hold to justify something like that.
12) Vietnam - Dai Viet + Champa + Prey Nokor province of Khmer -> it is what happened historically in this period.
Is it? I thought it was fractured in lots of little states - Annam, Tonkin and so on. I'm all for something for Vietnam (as long as it becomes more of a challenge first) but if the person who posted earlier is right, and I'm inclined to believe they are, then Dai Viet is better for that purpose.
13) Durrani Empire - Empire formable by Afghanistan: essentially Afghanistan+ Pakistan + Nishapur. Unique NIs.
'Empire' in a country's name is unprecedented and silly. Lose it. Also, did some research - the Afghanistan in game is Durrani.
14) Great Mandala - modern: Burma, Thailand, Laos, Cambodia, Vietnam -> of course this one is ahistorical but similarly to Hindustan (?) and Malaya. Unique National Ideas.
Still unconvinced this is necessary, or that the cultures are similar. I seem to remember that there are already a bunch of separate culture groups in that region, which biases me against the idea. Hindustan is a bad example because it was historically united under one empire widely known as Hindustan.
Regardless, I think it's more likely that if one group conquered the whole area they'd impose their own name on it, rather than becoming something else. Just as was done by--
15) Restored Khmer Empire - Khmer + Champa + Laos + Thailand. Unique NIs.
Oh, hello! These guys!
But Khmer is already a tag ingame. There's no point at all in creating a second tag for them. Byzantium doesn't tag switch to Byzantine Empire. Britain doesn't tag switch to British Empire. No.
16) Maghreb - Morocco + Algier + Tunisia; based on historical empires of Almoravids/Moors and common Berber culture. Berber National Ideas.
Still don't like it. I think 'Barbary States' would be better.
17) Kurdistan - possible to do in AOW map with expanded Caucasus, would require Curdish cultural tag, probably possible to form only by rebellion. Unique National Ideas.
Sure, if a Kurdish tag is added. If it's formable by anyone with non-Kurdish culture, hell no.
18) Axum Empire - Ethiopia + Adal + Eritrea. Possible to form by Ethiopia and has its ideas.
I've yet to see any evidence that Ethiopia ingame is not the same as the final much-declined form of Aksum. I don't see the point of adding a tag there. Not to mention that it would be incredibly easy to form and can only be made by one state. It just seems kinda silly.
19) Somalia - Ajuraan + Adal. Unique National Ideas.
I don't think the Bukhara comparison really holds water. Bukhara serves a mechanical purpose. This would be a name change and little else. I think it's pointless.
20) Missisipi - Native American Empire constisting of provinces of 9 tribes close to Missisipi River: Cree, Chocksaw, Cherokee, Osage, Caddo, Pawnee, Susquehannock, Miami. Capital in the legendary city of Cahokia.
Again, not a fan. I guess I wouldn't complain too much though simply because the chance of the AI forming it is incredibly low.
21) Turkey - possible to form by Beyliks if Ottoman Empire falls (???) or if Ottoman Empire loses Constantinople (???)
To be quite honest, I think Ottomans should already be called Turkey. However yes, I think it should be formable by any of the Beyliks of by Ottomans should they become a republic or lose their initial dynasty (for Ottomans it shouldn't be a decision but a 'collapsing into Turkey' event.
22) Siam - Late game formable for Thai countries, insta-change to Absolute Monarchy and bonus towards Western tech. National Ideas of Ayyuthaia
And why not? I think the three options of restoring Khmer (by rebuilding it, with no tag change), building a powerful Vietnam (maybe with a tag change) and creating Siam is more than enough for the Indochina region. It makes the 'Great Mandala' even more unnecessary.
23) Myanmar - cultural union of six AOW Burmese states. Has to be called Myanmar - Burma is purely European term ;) Has unique National Ideas
I thought that lot can already form Shan or something? Or were part of old Shan? Not big on it unless you can demonstrate that it's historically plausible. I wouldn't mind them being able to restore Shan (or, if they are Shan, to simply rebuild themselves) similar to how Byzantium works.
24) Srivijaya - Must have the Srivijaya dynasty in power (only Malacca still has this in 1444), requires Sumatra, Peninsular Malaysia and Western Java. Overlapping with Malaya and Majapahit Empire. Buddhist conversion.
Merrrrrrr... No. Malaya and Nusantara are more than enough. A nation formation that changes your religion also seems kinda suspect to me. Maybe if it was a formation that required Buddhism, and there were Buddhist countries in that region, then I'd support it.
25) Punjab - formable by countries with Panjabi culture.
I'm pretty sure that's already in-game, but sure if you mean it should be make able in the same way as Hungary or as I suggested Poland.
26) Yugoslavia - Croatia, Bosnia, Serbia, Montenegro. Not less plausible than Hindustan. If formed by Serbia carries uses Serbian NIs, in other case has unique National Ideas.
HELL NO. YUGOSLAVIA WAS AN ARTIFICIAL CREATION BY OUTSIDE PEOPLE AFTER WWI. IT TORE ITSELF APART. YUGOSLAVIA MAKES NO SENSE WHATSOEVER. ANY BALKAN POWER SUBJUGATING THE REST WOULD REMAIN SERBIA OR CROATIA OR WHATEVER.
Sorry, Yugoslavia is one of those really dumb suggestions that pisses me off bad.
27) Australia - colonial state
28) Philippines - colonial state, unique National Ideas
29) Boers - colonial state, unique National Ideas
30) California - colonial state
Yep, more colonial formations are always good. Side note - you can't use the existence of formable colonial nations to justify formable non-colonial nations, it's illogical and silly. Paradox has to create formable colonial nations that never existed to fuel the 'what-if Louisiana had broken away?' et cetera.
Also, I don't believe South Africa should become a colonial region, so no formable there imo.
31) Kingdom of Leon - if Castille goes wrong
As a revolver state, yeah. Formable, nah.
32) Al - Andalus - if Castille goes EXTREMELY wrong :p Possible to form by Granada, Fez, Morocco or Algiers, switches on Granada NIs.
Down for that. I'd make it Andalusian culture only though, so only Granada by default, but Morocco et al can form it with enough dedication and focus on Iberia.
33) Samarkanda - ahistorical but not impossible to form in this historical period. Unique National Ideas (super trade).
Sure, Silk Road trading state. I'd lose the a on the end though.

I've given it some thought and would like to put forward for consideration:
- Great Moravia, formable by Bohemia and possibly the Silesian lot.
- Kiev, either as a revolver state or something formable by a much-reduced Lithuania, or one of the countries that can revolt from Lithuania (Ruthenian culture, maybe?).
- Swabia, like a Hannover/Prussia/Westphalia for southern Germany... It seems to me like they've set up formables that can between them divide the HRE quite neatly: Prussia in the northeast, Hannover or Westphalia in the northwest (I have never played those countries, don't know much about them), Italy in the south, Austria in the southeast, all we need now is Swabia for the southwest German regions, and...
- Lotharingia for the western Frenchish areas.
- Greece if it isn't already formable by the little Greek states. From memory in EUIII they could only restore Byzantium, which saddened me.

My other suggestion applies mainly to Hordes, and is a bit different. I don't know if it would work for all of them, but it's often occurred to me that perhaps a Horde who reforms their government could get something like a tag change for that step. In the past Timurids > Mughals kind of epitomised that idea (it has of course since been removed), but I think we should go back that way and take it further:
- A Kazakh that reforms the government could become Kazakhstan
- Uzbek > Uzbekistan
- Oirats > Dzungaria
- Go back to the old Mongol Khanate which can then reform into Mongolia
- Kazan > shouldn't be a horde, cmon.
- The Qoyunlu's can form Persia
And so on.
 

neondt

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I thought that lot can already form Shan or something? Or were part of old Shan? Not big on it unless you can demonstrate that it's historically plausible. I wouldn't mind them being able to restore Shan (or, if they are Shan, to simply rebuild themselves) similar to how Byzantium works.

There isn't an "old Shan"; the Shan states emerged after the Mongol invasion of the region, and only "united" in the 1500's as the "Confederation of Shan States", which is what the Shan tag currently and ahistorically represents. Incidentally this is why I think Shan should be formable for the new Shan states (I don't think it's been confirmed).

Burma would be to Taungu (or other Burmese nations) what Siam would be to Ayutthaya. Historically Taungoo crumbled about 50 years after unifying most of modern Myanmar (and conquering Ayutthaya among other kingdoms), but if it had survived and resisted European conquest, it might well have reformed itself into a "nation-state" in the European sense, as Siam did.