• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Showing developer posts only. Show all posts in this thread.

neondt

Game Design Lead
Paradox Staff
77 Badges
Jul 24, 2011
3.092
10.529
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Third Rome
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Pre-order
  • Tyranny - Tales from the Tiers
  • Crusader Kings II
  • Victoria 2: A House Divided
  • Sengoku
  • Europa Universalis IV: Res Publica
  • March of the Eagles
  • Magicka
  • Heir to the Throne
  • Hearts of Iron III
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Sunset Invasion
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Crusader Kings II: Sword of Islam
  • Crusader Kings Complete
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Conclave
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Stellaris
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Warlock: Master of the Arcane
I'd like to see:

Siam - Late game formable for Thai countries, should require not only province ownership but high ADM tech. Could change government to Absolute Monarchy.
Burma - Same thing for the Burmese
Srivijaya - For Malay countries that dominate Indonesia and/or Indochina. Must have the Srivijaya dynasty in power (only Malacca still has this in 1444). Prevents forming Malaya.
Shan - Might as well use the vanilla Shan state as a formable country.
Australia - There are currently no formables for colonial nations in this region.
 

neondt

Game Design Lead
Paradox Staff
77 Badges
Jul 24, 2011
3.092
10.529
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Third Rome
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Pre-order
  • Tyranny - Tales from the Tiers
  • Crusader Kings II
  • Victoria 2: A House Divided
  • Sengoku
  • Europa Universalis IV: Res Publica
  • March of the Eagles
  • Magicka
  • Heir to the Throne
  • Hearts of Iron III
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Sunset Invasion
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Crusader Kings II: Sword of Islam
  • Crusader Kings Complete
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Conclave
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Stellaris
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Warlock: Master of the Arcane
Restored Khmer and Majapahit Empires: These do not need new tags. It adds nothing that a simple decision or event recognizing the player's achievement wouldn't already do.

Great Mandala: The problem with this name is that it's the equivalent of a formable "United Kingdom" country that is simply the union of ANY two other countries. "United Kingdom" makes sense to us because we know it's shorthand for the UK of GB and NI, but "Great Mandala" doesn't have any sort of frame of reference. The thing about a mandala is that it's a circle with the capital at its center (figuratively anyway, the actual shape of the mandala varied.), and the nation is named for that capital (Ayutthaya, Taungoo, Angkor etc). No matter how big the mandala gets, the nation is still named for the capital (the "Khmer Empire" is more appropriately the "Angkor Empire", but in the game's timeframe Angkor isn't the capital so Khmer is fine). This changed later in the EU period when Ayutthaya abandoned the mandala system and transitioned into a nation with borders in the modern sense rather than the mandala's "sphere of influence", essentially forming "Siam". A united Indochina, if it were to change its name, would have to abandon the mandala system to do so, and so "Great Mandala" would be a silly name.
 

neondt

Game Design Lead
Paradox Staff
77 Badges
Jul 24, 2011
3.092
10.529
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Third Rome
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Pre-order
  • Tyranny - Tales from the Tiers
  • Crusader Kings II
  • Victoria 2: A House Divided
  • Sengoku
  • Europa Universalis IV: Res Publica
  • March of the Eagles
  • Magicka
  • Heir to the Throne
  • Hearts of Iron III
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Sunset Invasion
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Crusader Kings II: Sword of Islam
  • Crusader Kings Complete
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Conclave
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Stellaris
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Warlock: Master of the Arcane
I thought that lot can already form Shan or something? Or were part of old Shan? Not big on it unless you can demonstrate that it's historically plausible. I wouldn't mind them being able to restore Shan (or, if they are Shan, to simply rebuild themselves) similar to how Byzantium works.

There isn't an "old Shan"; the Shan states emerged after the Mongol invasion of the region, and only "united" in the 1500's as the "Confederation of Shan States", which is what the Shan tag currently and ahistorically represents. Incidentally this is why I think Shan should be formable for the new Shan states (I don't think it's been confirmed).

Burma would be to Taungu (or other Burmese nations) what Siam would be to Ayutthaya. Historically Taungoo crumbled about 50 years after unifying most of modern Myanmar (and conquering Ayutthaya among other kingdoms), but if it had survived and resisted European conquest, it might well have reformed itself into a "nation-state" in the European sense, as Siam did.
 

neondt

Game Design Lead
Paradox Staff
77 Badges
Jul 24, 2011
3.092
10.529
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Third Rome
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Pre-order
  • Tyranny - Tales from the Tiers
  • Crusader Kings II
  • Victoria 2: A House Divided
  • Sengoku
  • Europa Universalis IV: Res Publica
  • March of the Eagles
  • Magicka
  • Heir to the Throne
  • Hearts of Iron III
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Sunset Invasion
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Crusader Kings II: Sword of Islam
  • Crusader Kings Complete
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Conclave
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Stellaris
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Warlock: Master of the Arcane
Just thinking about Turkey as new nation:
Accepted cultures: This might be tricky because Turkish republic would possibly accept(to be historically accurate) Altaic cultures, more than Turko-Semitic cultures. Wiki even states that: "Note that culture groups are not just based on linguistic criteria - for example, Turkish is in the same group as the Semitic peoples due to cultural similarities and gameplay purposes, rather than Altaic."
So newly formed Turkish republic does not require this thing actually?
So Turko-Semitic cultures may be orange colored, Altaic ones may be greenish? And Armenian culture from Byzantium group may be orange for newly formed Turkey. If Kurdish culture is going to be added, it should be acceptable also in orange.

That isn't how accepted cultures work. A culture is automatically accepted, regardless of your tag, if the percentage of (cored) base tax of a culture passes your country's Accepted Culture Threshold. It is possible for a decision or event to use the command "add_accepted_culture", but the only time this will actually last longer than a month if the culture isn't already accepted is if the basetax of that culture's provinces in your nation is smaller than the threshold for gaining an accepted culture but greater than the threshold for losing one.

Furthermore, it is not possible to change the culture group of a culture in the game. You could work around that by creating a new culture with the same localisation in a different group, and instantly converting all provinces of the old culture to the new one however. I highly doubt this is something that Paradox would ever do though, it's all just a bit pointless.
 

neondt

Game Design Lead
Paradox Staff
77 Badges
Jul 24, 2011
3.092
10.529
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Third Rome
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Pre-order
  • Tyranny - Tales from the Tiers
  • Crusader Kings II
  • Victoria 2: A House Divided
  • Sengoku
  • Europa Universalis IV: Res Publica
  • March of the Eagles
  • Magicka
  • Heir to the Throne
  • Hearts of Iron III
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Sunset Invasion
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Crusader Kings II: Sword of Islam
  • Crusader Kings Complete
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Conclave
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Stellaris
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Warlock: Master of the Arcane
'Hindustan' was actually the Persian/Muslim name for India. It refers to the Indus river. Anyone living beyond the Indus was a Hindustani. The actual native name for India is Bharata. It actually makes more sense for a Muslim to use the name 'Hindustan', although the flag is problematic.

Yep. Am I right in saying that only the Mughals used it as the name of an empire (as opposed to using it as the name of a geographic location)? Or did any incarnation of the Delhi Sultanate use it before them?