In EUIII this bugged me and it does here too. I love the additions the PDX has given to this newer version. But, I have been thinking and there is a really simple addition to make to the game that would make it a lot more fun and realistic. It is sad that all of the CIV games, which are really simplistic games in comparison, had this.
Why is it that western Medieval Europe is limited to basically two options. Knights versus Chevauche? Latin Medieval Infantry versus (whatever the other one is?)???
What makes the fighting interesting between France and England in the Hundred years war? What is the real difference in fighting power between the two when the game starts out? Not much.
Suggestions:
1. Add Archers to the unit types. There would be three instead of two unit types early on (archers, infantry and cavalry). England would have Longbowman, the French would have crossbowman, the Chinese could have the Cho-ko-nu versus regular bowman choice and all the other applicable countries would have Medieval Archers; Certain nomadic tribes would have the horse archers. Medieval armies had archers as a part of the armies. If cavalry are a separate unit, than archers should be too. The same 'out--of-ratio' penalty should be applied to the archers as to the cavalry to make the point that archers, like horses, are only really good if a part of (not the whole) army.
2. Where are the catapults and trebuchets??? It would make sense that they would be the early version of cannons. At least the trebuchet should be in there somewhere.
3. Personally, I would have preferred that the army setup be changed to mimic CK2. An army of 8,312 is more realistic than 8,000 or 9,000. It is odd that only CK2 has the realism of armies with real numbers instead of multiples of 1,000 and HOI2 and HOI3 have the "attack as you march" versus "attack once you reach the province" concept. There are some good concepts in the other games that could be implemented in all of these games.
4. Why not add more flavor to the Western (or maybe all) choices of unit types? Maybe allow more types and for a player to build more than one type at a time.
Just some thoughts. What do you all think about this idea? I would love some input.
Why is it that western Medieval Europe is limited to basically two options. Knights versus Chevauche? Latin Medieval Infantry versus (whatever the other one is?)???
What makes the fighting interesting between France and England in the Hundred years war? What is the real difference in fighting power between the two when the game starts out? Not much.
Suggestions:
1. Add Archers to the unit types. There would be three instead of two unit types early on (archers, infantry and cavalry). England would have Longbowman, the French would have crossbowman, the Chinese could have the Cho-ko-nu versus regular bowman choice and all the other applicable countries would have Medieval Archers; Certain nomadic tribes would have the horse archers. Medieval armies had archers as a part of the armies. If cavalry are a separate unit, than archers should be too. The same 'out--of-ratio' penalty should be applied to the archers as to the cavalry to make the point that archers, like horses, are only really good if a part of (not the whole) army.
2. Where are the catapults and trebuchets??? It would make sense that they would be the early version of cannons. At least the trebuchet should be in there somewhere.
3. Personally, I would have preferred that the army setup be changed to mimic CK2. An army of 8,312 is more realistic than 8,000 or 9,000. It is odd that only CK2 has the realism of armies with real numbers instead of multiples of 1,000 and HOI2 and HOI3 have the "attack as you march" versus "attack once you reach the province" concept. There are some good concepts in the other games that could be implemented in all of these games.
4. Why not add more flavor to the Western (or maybe all) choices of unit types? Maybe allow more types and for a player to build more than one type at a time.
Just some thoughts. What do you all think about this idea? I would love some input.
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