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brabadab

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Nov 21, 2022
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Being bad in this game is extremely fun and rewarding. Colossus weapons, Become the Crisis, Become the Galactic Emperor... there are so many "end game" options for baddies to build towards. All of them are the most powerful options in the game and the most fun.

Being good, there aren't any defined goals to work towards. Sure, you can unify the galaxy with your ideals, but so can "the baddies", and their perks help them to accomplish this.

Anytime I start a game as a (non authoritarian non militarist) I just end up changing to become those or starting a new game so I can, because I feel like I'm missing out on the most enjoyable parts of the game.

Any ideas for goals or end game achievements / Perks to make playing "the good guys" more entertaining?
 
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GhostDanny

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I mean, as a "good" empire, you generally just join a federation with all the good guys and gals.
And after that, you just prosper, you can't take over your neighbours as that wouldn't be nice thing to do.
 

brabadab

Corporal
Nov 21, 2022
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I mean, as a "good" empire, you generally just join a federation with all the good guys and gals.
And after that, you just prosper, you can't take over your neighbours as that wouldn't be nice thing to do.
exactly. You reach that status early and don't really have anywhere else to go or anything else to do. a "bad" empire does not run out of content so quickly.
 

HFY

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And after that, you just prosper, you can't take over your neighbours as that wouldn't be nice thing to do.

Freeing their slaves and liberating their workers could be framed as "nice".

Some kind of regime change endgame for "good but not passive" might be useful.
 
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brabadab

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Nov 21, 2022
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Liberty wars to change any "bad" empires to "good" ones.
Right, but you get that at the start of the game, and the options never expand after that. Whereas a genocidal empire can start by purging species, choose to become a crisis, develop the technology to wipe out planets and entire star systems, and / or become a galactic emperor to enslave the entire galaxy.

I guess my point is that "bad" empires have evolving options with the playstyle, whereas "good" empires only have a single avenue that doesn't change. I'm curious what other options "good" empires can build towards or evolve into to make it entertaining as well
 
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The5lacker

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It's called Defeating the Crisis.

Good is *always* about making a perfect, stable status quo. That's what a Good galaxy *IS.* And Good's job upon making this perfect, stable, status quo is to protect it. Your End Game is dealing with all of the things in the galaxy that *aren't* Good, because Good is ultimately always reactive. By definition.
 
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tanny

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Dec 9, 2016
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I actually have a discussion about not having everything be about wars. Maybe immigration pull. Maybe super-strong immigration pull could forcefully cause refugees to come.

Another thing is that there is no “victory score” or “goal“. No score for keeping your species super-happy and calling it a victory. Maybe we could change that.
 

ZeeHero

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How about Defensive Superweapons? or Super Defenses. can research unique techs that can add powerful, mobile protection to allied systems/planets/fleets some kind of support focused tech projects.
 
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NotAYakk

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So, set the game as advanced start 100%, grand admiral, early crisis, early midgame, scale AI tech, 2x tech and unity costs, 3x crisis spawn, 4x crisis strength.

Then play pacifist.

If youdon't find that to be a whole pile of challenges at every era, yiu can just crank it up another notch. I've led revolutions against evil empires, fought wars of liberation, defended slaving despots from a double crisis omly to be backstabbed, been welcomed as an overlord of former enemies, had half my empire conquered only to take it back, formed every form of federation, been drawn into wars because defensive pacts are the only means of survival for half the game, had epic battles of maneuver, fought against foes with 3 tiers higher tech in 3 wars over decades ech time surrendering...

My point is, crank the difficulty up until you bleed. If you neber reach "everything is stable and I am dominant", the game thtows lots of curveballs at you. And aggressive mid/late game settings mean that each victory runs head on into "ok, now it gets hard".
 
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ZeeHero

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The complaint was good guys have less cool toys. everyone gets fleets and ion cannons. the obvious answer is give egalatarians/xenophiles special techs for special good guy toys.
 

GhostDanny

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Also there are a few galactic resolution lines that seem pretty good guy-ish.

Up to level 4 of Galactic commerce, greater good, ecological protection, up to level 2 of unchained knowledge, rules of war, banning slave trade and development aides.
 
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ZeeHero

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I dunno politics is something evil people specialize in in real life, why would stellaris be different? :p