To make ruler and heir generals more interesting why not add in some new effects of their command.
Prestige: A ruler would increase the prestige won and loss by 100% and heir by 50%. That mean with a ruler leading your soldiers you can increase your prestige way more quickly however if you lose battles you will lose alot more prestige which will proabably mostly punish people that try to get their monarch/heir killed.
Ruler winning/losing battles increase/decrease legtimacy: This offers an quick but risky way to increase your legtimacy who otherwise is hard to increase.
Ruler with high legtimacy inspires soldiers while low legtimacy makes them worse: This add another reason to use your ruler as a general, the bonuse could be +10% morale and +5% discipline at legtimacy 75 and above while these being negativa at legtimacy below 50.
Prestige: A ruler would increase the prestige won and loss by 100% and heir by 50%. That mean with a ruler leading your soldiers you can increase your prestige way more quickly however if you lose battles you will lose alot more prestige which will proabably mostly punish people that try to get their monarch/heir killed.
Ruler winning/losing battles increase/decrease legtimacy: This offers an quick but risky way to increase your legtimacy who otherwise is hard to increase.
Ruler with high legtimacy inspires soldiers while low legtimacy makes them worse: This add another reason to use your ruler as a general, the bonuse could be +10% morale and +5% discipline at legtimacy 75 and above while these being negativa at legtimacy below 50.
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