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earlofbrigand

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I've read a few threads complaining about the gameplay after 100 year's or so - plus demands for more in-depth game mechanics.

One thing that could definitely be done to help alleviate this is to increase the value and importance of dynasties - a real life mechanic that dominated Europe up to and including the early 20th century. We get 'take that Habsburg' messages, but in reality, Austria, Spain and much of the Netherlands were once their personal fiefdom.

It would help alleviate blobbing problems - esp in areas where there are lots of long-standing independent small nations and duchies. The mechanic can include 'strength of local nobility' and marriage/dynasties and bribes.

This doesn't have to be a universal feature - Lorraine or Cleves would have far more of this mechanic than Wessex or Oxfordshire. This can work with and build upon provincial nationalities. When a monarch dies or an event happens, provinces or regions can break away, become independent, join together etc. - with differing strengths of CB attached to it.

Some of these mechanics appear to exist in CK2, but this would have to operate in a manner that fits with the overall EU4 vibe.
 

earlofbrigand

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Taking the cue from another new thread, the HRE could be completely revamped if the princes were part-vassals from the get-go.

By this I mean that they are not 'vassals', but are obliged to give some of their armies/manpower to the Emperor when the HRE is under attack or is going on the offensive. Emperors who abuse this or annex HRE members will lose all or part of this for the duration of their Emporership and take a massive hit when it comes to re-election.

Special events, PUs and other mechanics can come into play to ensure this does not remain static and nations can grow or shrink within the confines of the Empire.
 

Illianor123

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Taking the cue from another new thread, the HRE could be completely revamped if the princes were part-vassals from the get-go.

By this I mean that they are not 'vassals', but are obliged to give some of their armies/manpower to the Emperor when the HRE is under attack or is going on the offensive. Emperors who abuse this or annex HRE members will lose all or part of this for the duration of their Emporership and take a massive hit when it comes to re-election.

Special events, PUs and other mechanics can come into play to ensure this does not remain static and nations can grow or shrink within the confines of the Empire.
The Emperor already gets bonus manpower and force limits for each prince in the empire.
But perhaps the relations malus for annexing a member of the empire should be increased. Or stack but with a faster decay?