• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Mar 22, 2020
3
0
More disasters and idea

It be cool if more disasters were in the game.

For example

Blizzard

Dust storm

Nuclear meltdown( for nuclear power plants )

Meteor shower (Instead of one meteor falling nuts it's very rare to happen)

Now my idea

If a power plant is destroyed it will explode and set nearby buildings on fire or destroy it
 
Upvote 0

velles

Second Lieutenant
37 Badges
Oct 14, 2018
162
434
  • Surviving Mars: Digital Deluxe Edition
  • Crusader Kings II: Reapers Due
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Mass Transit
  • Surviving Mars
  • Age of Wonders III
  • Cities: Skylines - Green Cities
  • Stellaris: Apocalypse
  • Stellaris
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Cities: Skylines Industries
  • Crusader Kings II: Holy Fury
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Prison Architect
  • Victoria 3 Sign Up
  • Divine Wind
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III Complete
  • Crusader Kings II
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Cities: Skylines
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Crusader Kings III Referal
  • Crusader Kings II: The Old Gods
IIRC meltdowns were not included because dev team wanted to convince people that nuclear energy is safe. I appreciate that, and they definitely should not be random disaster but I think that they still should happen when the power plant gets destroyed in fire or tsunami.
 

DocDesastro

Lt. General
65 Badges
Jul 2, 2011
1.254
1.049
  • Hearts of Iron Anthology
  • Hearts of Iron IV: By Blood Alone
  • Imperator: Rome
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: La Resistance
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Battle for Bosporus
  • Island Bound
  • Empire of Sin
  • Empire of Sin - Deluxe Edition
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Darkest Hour
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Cities in Motion
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines
  • BATTLETECH
  • Crusader Kings Complete
  • Cities: Skylines - Mass Transit
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders
  • Cities: Skylines - Green Cities
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Prison Architect: Psych Ward
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • BATTLETECH - Digital Deluxe Edition
  • Cities: Skylines - Parklife
  • Cities: Skylines Industries
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Cities: Skylines - Campus
  • BATTLETECH: Heavy Metal
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • 500k Club
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Hearts of Iron IV: Cadet
Thing is...we are playing a city builder here. If I want to wreck a city, I play Rampage or something else. The game has more pressing issues than meteors falling from the sky or going Chernobyl every time we plop down a nuclear plant.

Me, I do not want Zombie Apocaplypse, SARS pandemics, Volcanos and whatnot. About storms we might talk or the occasional fire. Instead, give me more mechanics, good and divers buildings and what not and reduce RAM/CPU usage a bit, remove the launcher - or streamline it. But destruction? No.

And a nuclear plant blown up will most likely contaminate the whole city so game over. Fire will be you smallest problem, believe me. And why should it blow up nowadays?
 
Last edited:

Cityplanner 53

First Lieutenant
12 Badges
Jun 23, 2018
253
152
  • Cities: Skylines
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Green Cities
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Cities: Skylines Industries
  • Cities: Skylines - Campus
  • Ship Simulator Extremes
  • Cities: Skylines Deluxe Edition
I agree that a disaster such as a meltdown would be an apocalypse level disaster and would destroy the city completely, rendering in uninhabitable, so it wouldn't work, however some others would work, specifically the sandstorms, rainstorms and snowstorms.
In regards to sandstorms, it would require a new specific environment in deserts, we have some but I'm basically suggesting that they become a separated environment type that works similarly to the snowfall ones, where sand can build up on roads and needs to be removed. So both a sandstorm and a snowstorm would cause a major buildup of sand/snow, bringing the city to a halt and possibly destroying buildings.
The only other disaster I think the game could use is rainstorms, or more specifically flooding. basically if there is heavy and consistent rainfall, then the water level, will gradually rise, putting your city at risk of flooding so you need to build things such as drainage and perhaps normally dry canals to reduce flooding.
 

DocDesastro

Lt. General
65 Badges
Jul 2, 2011
1.254
1.049
  • Hearts of Iron Anthology
  • Hearts of Iron IV: By Blood Alone
  • Imperator: Rome
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: La Resistance
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Battle for Bosporus
  • Island Bound
  • Empire of Sin
  • Empire of Sin - Deluxe Edition
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Darkest Hour
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Cities in Motion
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines
  • BATTLETECH
  • Crusader Kings Complete
  • Cities: Skylines - Mass Transit
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders
  • Cities: Skylines - Green Cities
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Prison Architect: Psych Ward
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • BATTLETECH - Digital Deluxe Edition
  • Cities: Skylines - Parklife
  • Cities: Skylines Industries
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Cities: Skylines - Campus
  • BATTLETECH: Heavy Metal
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • 500k Club
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Hearts of Iron IV: Cadet
I also could also think of high water, if the city is located near a river or at the coast. Longer periods of rain or having springtime with snow and ice melting everywhere but not able to sink into the ground that might be still frozen lets rivers swell. Snowstorms clog streets and heavy storms can damage buildings and especially damage trains as trees might fall onto the caternaries.

I'd also have a kind of 'disaster' in terms of spiralling crime in a city. Trafficking, burglary, organized crime could put a mayor into severe problems.
 

velles

Second Lieutenant
37 Badges
Oct 14, 2018
162
434
  • Surviving Mars: Digital Deluxe Edition
  • Crusader Kings II: Reapers Due
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Mass Transit
  • Surviving Mars
  • Age of Wonders III
  • Cities: Skylines - Green Cities
  • Stellaris: Apocalypse
  • Stellaris
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Cities: Skylines Industries
  • Crusader Kings II: Holy Fury
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Prison Architect
  • Victoria 3 Sign Up
  • Divine Wind
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III Complete
  • Crusader Kings II
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Cities: Skylines
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Crusader Kings III Referal
  • Crusader Kings II: The Old Gods
Yes, this is a city builder but city builders had disasters from the very beginning (first SimCity game).
I wouldn't like random meltdowns, but currently nuclear plants are way OP - they have almost zero disadvantages while generating huge amount of power. So while I think that random meltdowns are definitely bad idea there are some situations that should cause meltdown - like destruction of the plant in fire or having water shortage for too long (that would definitely cause meltdown in real life too, because the reactor is not cooled anymore). That would be fair because the meltdown always would be players fault (like neglecting water or fire coverage)
SC2K has another system in which nuclear power plant has certain lifespan (50 years) and need to be replaced or they will explode (of course you get newspaper notifications that the powerplant lifespan will end soon).
And while real life meltdowns would definitely render whole city uninhabitable Sim City meltdowns never destroyed whole city, they just exploded and randomly scattered radiation markers at the map that caused huge pollution. So similar system would be definitely possible in C:S.

Another disaster that I would like to see are of course riots, because now extremly high taxes, unemployment or skyrocketing crime cause no problem other than citizens moving out of town. And riots should start basically immediatly after you raise taxes (they could be small at first but the longer taxes are high the bigger unrest is) because you can exploit current system by overtaxing citizens for a while, which gives you huge money boost, lower them and then raise again in a few in game weeks without any consequences at all. Riots would definitely prevent that.
Of course these riot and crime related situations should be in a base game, because otherwise they would be easily avoidable by disabling DLC.

I hope that CO is reading and will implement at least some of these ideas, if not in this game then maybe in Cities Skylines 2 :)
 
Mar 22, 2020
3
0
Yes, this is a city builder but city builders had disasters from the very beginning (first SimCity game).
I wouldn't like random meltdowns, but currently nuclear plants are way OP - they have almost zero disadvantages while generating huge amount of power. So while I think that random meltdowns are definitely bad idea there are some situations that should cause meltdown - like destruction of the plant in fire or having water shortage for too long (that would definitely cause meltdown in real life too, because the reactor is not cooled anymore). That would be fair because the meltdown always would be players fault (like neglecting water or fire coverage)
SC2K has another system in which nuclear power plant has certain lifespan (50 years) and need to be replaced or they will explode (of course you get newspaper notifications that the powerplant lifespan will end soon).
And while real life meltdowns would definitely render whole city uninhabitable Sim City meltdowns never destroyed whole city, they just exploded and randomly scattered radiation markers at the map that caused huge pollution. So similar system would be definitely possible in C:S.

Another disaster that I would like to see are of course riots, because now extremly high taxes, unemployment or skyrocketing crime cause no problem other than citizens moving out of town. And riots should start basically immediatly after you raise taxes (they could be small at first but the longer taxes are high the bigger unrest is) because you can exploit current system by overtaxing citizens for a while, which gives you huge money boost, lower them and then raise again in a few in game weeks without any consequences at all. Riots would definitely prevent that.
Of course these riot and crime related situations should be in a base game, because otherwise they would be easily avoidable by disabling DLC.

I hope that CO is reading and will implement at least some of these ideas, if not in this game then maybe in Cities Skylines 2 :)
I'm glad some of you like some of my ideas and I agree a nuclear meltdown is going over the top lol
 

DocDesastro

Lt. General
65 Badges
Jul 2, 2011
1.254
1.049
  • Hearts of Iron Anthology
  • Hearts of Iron IV: By Blood Alone
  • Imperator: Rome
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: La Resistance
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Battle for Bosporus
  • Island Bound
  • Empire of Sin
  • Empire of Sin - Deluxe Edition
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Darkest Hour
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Cities in Motion
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines
  • BATTLETECH
  • Crusader Kings Complete
  • Cities: Skylines - Mass Transit
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders
  • Cities: Skylines - Green Cities
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Prison Architect: Psych Ward
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • BATTLETECH - Digital Deluxe Edition
  • Cities: Skylines - Parklife
  • Cities: Skylines Industries
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Cities: Skylines - Campus
  • BATTLETECH: Heavy Metal
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • 500k Club
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Hearts of Iron IV: Cadet
Yes, this is a city builder but city builders had disasters from the very beginning (first SimCity game).
I wouldn't like random meltdowns, but currently nuclear plants are way OP - they have almost zero disadvantages while generating huge amount of power. So while I think that random meltdowns are definitely bad idea there are some situations that should cause meltdown - like destruction of the plant in fire or having water shortage for too long (that would definitely cause meltdown in real life too, because the reactor is not cooled anymore). That would be fair because the meltdown always would be players fault (like neglecting water or fire coverage)
SC2K has another system in which nuclear power plant has certain lifespan (50 years) and need to be replaced or they will explode (of course you get newspaper notifications that the powerplant lifespan will end soon).
And while real life meltdowns would definitely render whole city uninhabitable Sim City meltdowns never destroyed whole city, they just exploded and randomly scattered radiation markers at the map that caused huge pollution. So similar system would be definitely possible in C:S.

Another disaster that I would like to see are of course riots, because now extremly high taxes, unemployment or skyrocketing crime cause no problem other than citizens moving out of town. And riots should start basically immediatly after you raise taxes (they could be small at first but the longer taxes are high the bigger unrest is) because you can exploit current system by overtaxing citizens for a while, which gives you huge money boost, lower them and then raise again in a few in game weeks without any consequences at all. Riots would definitely prevent that.
Of course these riot and crime related situations should be in a base game, because otherwise they would be easily avoidable by disabling DLC.

I hope that CO is reading and will implement at least some of these ideas, if not in this game then maybe in Cities Skylines 2 :)

And in the first SimCity game they were annoying as heck as well. Only because a feature was there since the times of old, it is not a good feature automatically. Everyday's bad things like occasional fires, traffic accidents, storms, high water or crime is fine. No need for more catastrophical stuff.
 
Last edited:

velles

Second Lieutenant
37 Badges
Oct 14, 2018
162
434
  • Surviving Mars: Digital Deluxe Edition
  • Crusader Kings II: Reapers Due
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Mass Transit
  • Surviving Mars
  • Age of Wonders III
  • Cities: Skylines - Green Cities
  • Stellaris: Apocalypse
  • Stellaris
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Cities: Skylines Industries
  • Crusader Kings II: Holy Fury
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Prison Architect
  • Victoria 3 Sign Up
  • Divine Wind
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III Complete
  • Crusader Kings II
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Cities: Skylines
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Crusader Kings III Referal
  • Crusader Kings II: The Old Gods
And in the first SimCity game they were annoying as heck as well. Only because a feature was there since the times of old, it is not a good feature automatically. Everyday's bad things like occasional fires, traffic accidents, storms, high water or crime is fine. No need for more catastrophical stuff.
I'm just giving some possibilites - as I said random meltdowns are bad, however why meltdowns caused by player negligence shouldn't be added? If nuclear plant has water shortage or collapse after fire there should be a meltdown (to be clear - I don't mean brief water shortage but going full red).
If you're careful and provide all services then such event will almost certainly never occur in your city, so why do you even have problem with such idea? If someone wants to recreate Dialtov's experiment in C:S then why not allow him to do it?
This will be an issue only for inexperienced players (however most C:S players are probably suprised that nuclear power plants are NOT exploiding, even when treated improperly, collapsing or being hit by an effing meteor).
 

sh20000sh

Sergeant
11 Badges
Nov 22, 2018
69
5
  • Cities: Skylines
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Green Cities
  • Cities: Skylines - Parklife
  • Cities: Skylines Industries
  • Prison Architect
  • Cities: Skylines - Campus
  • Cities: Skylines Deluxe Edition
One of reason that I don't use disaster was all disaster affect terrains are removing soils. I think there could be some disaster adds soil such as volcano. And also earthquake could add soil by control method how fault being formed.