I was watching part 27 of Conflict Nerd's Green Cities series when I had a thought about dirt roads.
Specifically I believe that there should be at least 2 new dirt roads, one with trees and one with grass, logically grass and trees growing out of dirt roads makes as much sense, if not more, than grass or trees lining regular roads.
Particularly with the green cities self sufficient housing sat on dirt lots not paved ones and industries use of farming or forestry, a dirt road could work just as well if not better than the paved roads so more variety may work well.
Due to the possible use for farm/forestry industry it may also be beneficial to add 4 lane dirt roads.
If it needs to be part of a larger DLC perhaps something like Rural Towns, so a small rural station and cargo station and small air field or something similar.
Also since I'm talking about dirt roads I may as well bring up my idea to use mine shaft style tunnels for them again.
Specifically I believe that there should be at least 2 new dirt roads, one with trees and one with grass, logically grass and trees growing out of dirt roads makes as much sense, if not more, than grass or trees lining regular roads.
Particularly with the green cities self sufficient housing sat on dirt lots not paved ones and industries use of farming or forestry, a dirt road could work just as well if not better than the paved roads so more variety may work well.
Due to the possible use for farm/forestry industry it may also be beneficial to add 4 lane dirt roads.
If it needs to be part of a larger DLC perhaps something like Rural Towns, so a small rural station and cargo station and small air field or something similar.
Also since I'm talking about dirt roads I may as well bring up my idea to use mine shaft style tunnels for them again.
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