Problems: Romans and Sabellians
- Roman culture is too big. In 304 BCE it should be limited to Rome, Latium Vetus and small minorities in other roman-owned tiles. Perhaps a few pops the feudatories.
- Marsii were a Sabellian tribe NOT Roman as currently in the game.
- Cures and Amiternum were important Sabinian cities and not conquered by Rome until 290 BC yet they are owned and populated by Rome and Umbria respectively.
Problem:
Aternum (related to the above)
This area was
never owned by
Picentia. Aternum itself was a built by two tribes,
Vestinii and
Marrucinii.
Problem: Neapolis
It is currently
owned by Rome but has a majority
Italiote popultion with a few
Jewish Hebrew POPs. But historically, there was a
significant Samnite population there (which
influenced Naples’ allegiance in the Second Samnite war). After the Romans conquered the city they didn’t annex it but
forced an alliance.
Neapolis continued to
mint own coins and wasn’t made a part of the
Roman Republic until 90 BC.
Problem: Etrucans
They
expanded across most of Italy in previous centuries. At least
some Etruscan pops should be still living there, especially in
major Etruscan colonies
Problem: Sicily looks weird.
The western half looks very good with a
Sicilian minority everywhere, but the eastern coast is 100%
Hellenistic (mainly
Siceliote). But no Greeks in
Morgantina and
Kentoripa. Especially the
tribesmen are weird, the
Greek colonists were
urbanized or
farmers.
Problems: Apulia and Messapia
Moving their culture to
Illyrian group was a
good idea, but now they have:
I. Greek military traditions: They’ve been in Italy for centuries (and
Illyrians in general need an
own set of military traditions).
II. No Greek presence in them. There were Greek colonies on the coast and Greek merchants in the cities.
Problem:
Boi and
Senones inconsistency
They have
Lepontic culture. A
Boian culture exists (
Boihaemia) and is now in a
different culture group. Meanwhile, the
Senones have
Sennonian culture (
Belgic group).
Taulantia
I. The distribution of
Taulantii and
Epirotes in the actual game do not correspond to what
Epirote missions and events suggest. and the
border between the two cultures is
too clear-cut. After doing some research, it seems it’s indeed wrong.
II. The situation in
Taulantia is GREATLY simplified!
This video,
the map here and
Wikipedia agree:
Apollonia wasn’t part of their kingdom. And the
Bylliones in
Byllis were their
subordinates, NOT part of the
core realm! Making them a
Vassal would
solve the Governor issue. (related problem:
Taulantia currently has
1 Governor slot for a
single tile (
Byllis). This seems
excessive for a
local power.)
But the power of
Glaukias extended
further than depicted in the game. And,
Epidamnos was
recently conquered from Macedon (in 312 BC)
with the support of local oligarchs. This should be reflected by making
Epirote an
integrated culture in Taulantia!
III. According to researchers, the
Taulantii and Bylliones were bilingual and
spoke Greek as well. The tribes further north remained spoke
only Illyrian.
- the Abrian culture is currently unused. It can be used to for the less Hellenised tribes.
IV.
Kodrion was inhabited by a Chaonian tirbe (
Greek epirotes), but
Dimale was
Illyrian until hellenized later (started
after Pyrrhus annexed it). That’s
the opposite of how the game portraits these two tiles!
Aetolian
Problem I:
most minors between Aetolia and Boeotia have
Boeotian culture. This means they would try to expand into
Boeotia and
form Boeotian league, but if Aetolia takes this area, they get a new culture.
Historically,
Northwest Doric tribes, Locrians and Phoceans inhabited these areas. They:
- spoke a dialect related to Aetolian
- eventually joined the Aetolian league but were never part of Boeotia
- Amphissa and Opus (and Nikaia Locri) were both Locrian, they should have the same culture.
Problem II:
Elatea and
Thebes can’t form Boeotia because they are
monarchies and the decision requires being a
republic.
Consequence: making the minors
Aetolian will also make them
unable to form Boeotia. A
new T1 formable is neccesary to replace it: Phokis and Locris seems most reasonable.
Megara&Corinth
Propontic culture makes the proposal of a
Megaran culture
redundant.
The
closest existing culture is
Argolian
Good idea.
- Corinth should also be Argolian then
- rivalries reflected by being in different provinces requiring different policies.
@Mike6979 proposed making Corinth a free city or feudatory, that’s a
good idea.
Lepreon:
Currently with
Achaean culture but
doesn’t get the decision to form Achaea. Why?
- The people there considered themselves relatives of the Arkadians.
- Arcadian heritage would be more useful (neighbours are 2 larger states + Defensive league)
Leperon were ruled by Elis for a long time before independence, a few Aetolian pops could to reflect this.
Propontic culture.
Why are
Philippopolis,
Beroe and
Kabyle propontic? They were established by
Philipp II and settled with
Macedonians.
It should replace
Bithynian for the minors and get the current
Bithynian heritage. (details
here)
Problem (Inland):
- The black sea cities rebelled against Lysuimcahus. making them propontic (integrated culture) prevents this.
- Istros is bosporan, but should have same culture as southern neighbours.
- Istros and Milet had an agreement recognizing each other’s citizenship. This should be represented with integrated cultures.
Germanic:
Multiple
Germanic cultures are
unused: they are listed in the game files and it’s obvious
which tribes should have these cultures, but t
hey use other cultures instead (e.g
Frisia is
Saxon instead of
Frisian.)
benefits from implementing them:
- Easier to form Saxonia and Suebia, this buffs the AI.
- less obvious alliances.
- more flavour!
Why is
Dania Guitonic with some
Herulian pops? An own culture seems more appropriate.
Albion:
Ireland is odd. The
west coast tribes are missing & some buffs could help them (T1 formables). They're
less civilized than the other tribes.
It would be
better if the 3 T2 formables (
Caledonian Confederacy,
Hibernia and
Pritania)
corresponded to culture groups.