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having a building in a first place is crippling.with t2 precinct house and leveled planetary admin...you have about 6 enforcers or more. that's 6 lost pops.
and how many you'll loose to crime? 4? for just -1 trade power per pop? and you also loose 10 stability for having enforcers.

Still not crippling, it's a minor cost. I already know I don't play META, thanks; efficiency within role-playing limits is much more interesting to me than absolute efficiency.

But the issue with the alternative you are describing would not be solved by having more crime on a planet, since you apparently just ignore crime anyway - you need *stronger* crime for that. Having both would be counter-productive to gameplay with criminal syndicates.