So, when is the last time you built a Hall of Judgement (upgrade to precinct houses)? Yeah, me neither.
Crime currently is too much of a non-factor, in particular for authoritarians/slavers. Egalitarians need extra civilian industries for the higher luxury costs, robot builders need the fabricators and minerals, authoritarians and especially slavers should need extra precinct houses, but they currently just...don't. Crime is currently IMO both not plentiful enough -- I rarely need the standard enforcer jobs even in authoritarian/xenophobe empires, let alone extra buildings -- and does not hurt enough -- it actually mostly has a positive effect via the negotiate with crime lords edict, the current implementation of which just boggles my mind.
The changes I would suggest:
Taking a 60% happiness as a somewhat realistic base value for a decent living standards worker, a strat econ worker produces 0.5/0.4=20% more crime, a domestic servant with decent living standards 0.6/0.4=50% more, and a chattel slave with basic subsidience 0.8/0.4=100% more, while a Utopian abundance worker produces 0.2/0.4=50% less.
I am still torn whether the problem is scaling, crime base value, or the relative ease of keeping your pops happy.
Crime currently is too much of a non-factor, in particular for authoritarians/slavers. Egalitarians need extra civilian industries for the higher luxury costs, robot builders need the fabricators and minerals, authoritarians and especially slavers should need extra precinct houses, but they currently just...don't. Crime is currently IMO both not plentiful enough -- I rarely need the standard enforcer jobs even in authoritarian/xenophobe empires, let alone extra buildings -- and does not hurt enough -- it actually mostly has a positive effect via the negotiate with crime lords edict, the current implementation of which just boggles my mind.
The changes I would suggest:
- Crime should scale non-linearly with happiness, being low to very low at 50+ happiness, but exploding when approaching the 0%. Currently a worker in a stratified economy compared to decent conditions has less than half the lux upkeep, but only produces 10% (of the max value) more crime via the 10% less happiness. The differences are IMO not pronounced enough.
- Have crime affect stability directly and negatively (I have no idea why it does not do that in the first place)
- Remove the "+5% happiness" effect from the "Nutritional Plenitude" policy, because that policy is just too good in the first place and one of the reasons it is too easy to keep slaves/low castes stable.
- Consider giving the slave processing facility a crime reducing effect and/or enforcer jobs to give slavers some ability to compensate (but not without investment).
Taking a 60% happiness as a somewhat realistic base value for a decent living standards worker, a strat econ worker produces 0.5/0.4=20% more crime, a domestic servant with decent living standards 0.6/0.4=50% more, and a chattel slave with basic subsidience 0.8/0.4=100% more, while a Utopian abundance worker produces 0.2/0.4=50% less.
I am still torn whether the problem is scaling, crime base value, or the relative ease of keeping your pops happy.
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