I quite enjoy the new revolution mechanics from the 1.30 patch, but they have in a way made client states feel weird now.
Namely, I wish I had more of a say in whether my client states are revolutionary or not. You can make them revolutionary if you are revolutionary yourself, but you can't make them stay reactionary. This leads to a situation where I'm fighting a giant war against revolutionary France, but the fighting is happening mostly in the lands of my 2 client states... which are both revolutionary themselves. That kinda ruins my roleplay tbh.
Earlier you could just kill their rebels if they somehow fire a disaster, but now there is nothing you can do to stop them from just choosing to be revolutionary when they have 100% spread. I don't know how the solution to this would look, but I don't really get how AI chooses if they will accept the revolution or suppress it either. Some of my subjects just suffered rebels and stayed monarchies, while client states just instantly flipped within a month of being made.
And I don't think being revolutionary affects diplomacy enough overall. Like, If I was allied to GB, they are still willing to crush the revolution with me after becoming revolutionary themselves, which is wierd. But that part is such for gameplay reasons, I assume, because otherwise it could feel unfair to lose allies like that? Anyway, I feel like there should be more ways to control what your client states do about the revolutuon.
Namely, I wish I had more of a say in whether my client states are revolutionary or not. You can make them revolutionary if you are revolutionary yourself, but you can't make them stay reactionary. This leads to a situation where I'm fighting a giant war against revolutionary France, but the fighting is happening mostly in the lands of my 2 client states... which are both revolutionary themselves. That kinda ruins my roleplay tbh.
Earlier you could just kill their rebels if they somehow fire a disaster, but now there is nothing you can do to stop them from just choosing to be revolutionary when they have 100% spread. I don't know how the solution to this would look, but I don't really get how AI chooses if they will accept the revolution or suppress it either. Some of my subjects just suffered rebels and stayed monarchies, while client states just instantly flipped within a month of being made.
And I don't think being revolutionary affects diplomacy enough overall. Like, If I was allied to GB, they are still willing to crush the revolution with me after becoming revolutionary themselves, which is wierd. But that part is such for gameplay reasons, I assume, because otherwise it could feel unfair to lose allies like that? Anyway, I feel like there should be more ways to control what your client states do about the revolutuon.
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