So, playing a Netherlands game, trying to limit my presence in most colonial regions to four provinces and noticing some changes/oddities I hadn't expected:
1) The colonial conquest CB used to give heavy discounts to AE, cost zero dip power, and allow you to take an entire pagan country in one war. When taking individual provinces, it still cost zero dip power, and still allows you to take more provinces than you would in a normal European war. But when trying to annex the entire country (just including the capital), you pay full (i.e., hellishly high) dip power costs, though it still allows an annexation that wouldn't be allowed in a normal European war.
2) There used to be a significant discount on coring (50%) and culture converting overseas pagans (80%). This is no longer the case, in either Africa or the New World.
3) Overseas colonies are no longer free of over-extenstion (again, both Africa and the New World).
Didn't see anything in the patch notes on these nor anything on the message boards. There has obviously been a lot of noise on the forums recently, though, so my apologies if I missed it. But has anyone seen anything to indicate these are intentional design changes or bugs? I'm guessing the annexation one (#1) has to be a bug, but the others might be intentional, since there's an obvious attempt to channel colonies into colonial nations. Seems a bit of a shame that a medium sized power can't still try to grab a piece of the Maya, for example. I mean obviously they can still grab it, but it'll cost the same as a regular European province, with little tangible benefit.
1) The colonial conquest CB used to give heavy discounts to AE, cost zero dip power, and allow you to take an entire pagan country in one war. When taking individual provinces, it still cost zero dip power, and still allows you to take more provinces than you would in a normal European war. But when trying to annex the entire country (just including the capital), you pay full (i.e., hellishly high) dip power costs, though it still allows an annexation that wouldn't be allowed in a normal European war.
2) There used to be a significant discount on coring (50%) and culture converting overseas pagans (80%). This is no longer the case, in either Africa or the New World.
3) Overseas colonies are no longer free of over-extenstion (again, both Africa and the New World).
Didn't see anything in the patch notes on these nor anything on the message boards. There has obviously been a lot of noise on the forums recently, though, so my apologies if I missed it. But has anyone seen anything to indicate these are intentional design changes or bugs? I'm guessing the annexation one (#1) has to be a bug, but the others might be intentional, since there's an obvious attempt to channel colonies into colonial nations. Seems a bit of a shame that a medium sized power can't still try to grab a piece of the Maya, for example. I mean obviously they can still grab it, but it'll cost the same as a regular European province, with little tangible benefit.