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Seyfardt

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In HOI2 most of the naval forces that you use are the ones you start with. True some nations start with rather small navies and are able to build a relative new one ready fore use when the war begins...But for most countries this means that your existing fleet is either level one (earlyWW1 vintage), two (late ww1 vintage) or level 3 (mid 30's). Only a few countries start with level 4 ships...

Since the majority of all the starting ships (1936 scenario) ships are categorised within these 3 classes there is not enough space to make the differences count. And even in HOI2 there is enough room for a more refined classing of the different existing classes. You have about 5 different new levels of ships to research (1938, 1941, 1944 etc). The latest levels you probaly never use in full. Why don't we limit the researchable levels after 1936 with one and use these free spot to give us an extra "level"of shipclass before 1936?

So the I don't get frustrated by looking at a Gangut, Cavour, Espana etc all as class 1 BB...And Kongo vs the Repulse without them both being the samew class. A different Souvereign and Elisabeth class..

And probaly downgrading the smaller (CL,CA) ships of the Kriegsmarine, they were not that good (esp CL)
 

kstanb

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Seyfardt said:
In HOI2 most of the naval forces that you use are the ones you start with. True some nations start with rather small navies and are able to build a relative new one ready fore use when the war begins...But for most countries this means that your existing fleet is either level one (earlyWW1 vintage), two (late ww1 vintage) or level 3 (mid 30's). Only a few countries start with level 4 ships...

Since the majority of all the starting ships (1936 scenario) ships are categorised within these 3 classes there is not enough space to make the differences count. And even in HOI2 there is enough room for a more refined classing of the different existing classes. You have about 5 different new levels of ships to research (1938, 1941, 1944 etc). The latest levels you probaly never use in full. Why don't we limit the researchable levels after 1936 with one and use these free spot to give us an extra "level"of shipclass before 1936?

So the I don't get frustrated by looking at a Gangut, Cavour, Espana etc all as class 1 BB...And Kongo vs the Repulse without them both being the samew class. A different Souvereign and Elisabeth class..

And probaly downgrading the smaller (CL,CA) ships of the Kriegsmarine, they were not that good (esp CL)


My guess is that in HOI3 we will see "designs" not classes, so,
Gangut will have totally different stats than Repulse, even when both are old
 

unmerged(94130)

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With the new tech system, standards techs and standards classes (and the problem of years) does not exist because instead of each tech components is separed.
About the tech system, we just have a dev diary but we can imagine that we will choose the caracteristics of our ships...maybe a great powerfull but low speed, or high speed with low short range...or third solution a ship with a very powerfull artillery, with a strong armour, a long range and high speed and which would be cheap and built quickly :D
 

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We will probably see ship class dependent upon the various required techs that make up a ship. In other words I might start to build a BC in 1936 that has 11" guns, 350mm of belt armor 95mm deck armor, and 160,000 shp engines, basic radar, 3 airplanes, 20mm AA guns, etc. This might be considered in HoI2 terms a lvl IV BC. But in HoI3 terms it will be just another BC, its class probably Gneisenau or the equivalent, but there will be many classes to research and build. Therefore there is no need to limit the classes from 39-45 in order to increase those from pre-WW2.
 

Manziel

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Kouak said:
About the tech system, we just have a dev diary but we can imagine that we will choose the caracteristics of our ships...maybe a great powerfull but low speed, or high speed with low short range...or third solution a ship with a very powerfull artillery, with a strong armour, a long range and high speed and which would be cheap and built quickly :D
Well, the latter would mean that your infantry is armed with sticks and stones and your mobile forces have exactly 1 horsepower per soldier
 

peo

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Hopefully we can see more difference yes.
Simple example would be the armoured ships in the Swedish navy that doesn't fit with any of the classes really. But before we know anything about how naval combat will work I think it is too soon to say anything about how the ships will be "designed".
 

Alex_brunius

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I would love to see CVLs and CVEs made into separate classes. Except this I think we got most classes represented already in HoI2.

One thing we could see though is that some related designs make stuff easier to research. Such as researching BC or BB give you a blueprint on the other tech of matching year. Same with CV-CVL
 

unmerged(94130)

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Manziel said:
Well, the latter would mean that your infantry is armed with sticks and stones and your mobile forces have exactly 1 horsepower per soldier

That's right :D
Anyway i prefer the planes easier to produce, easier to replace...
 

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Alex_brunius said:
I would love to see CVLs and CVEs made into separate classes. Except this I think we got most classes represented already in HoI2.

Agreed, this was a huge beef for me in HOI2.

Perhaps Destroyer Escorts should make a debut, have these for convoy escorting rather than regular DD's...this I guess would only be worth it if convoys are going to be literally represented on the game map (which would be nice). If abstracted again, then its not really worth it.

IIRC we will be getting a reworking of the CAG system, so Id like to see some expansion in that area too, ie more customization options if you want them.

Id like to see some facility for the lone capital ship operators (eg Germany) without hidious no-screen penalties (although there should be some disadvantage)
 

daemonofdecay

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HMS Enterprize said:
IIRC we will be getting a reworking of the CAG system, so Id like to see some expansion in that area too, ie more customization options if you want them.

Well, since CAGs are going to be a (mostly) independent unit, I'm thinking that the customization window will allow us to define the ratio of fighters, dive bombers, and torpedo bombers in our CAGs.
 
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Its more important than adding stuff, that there is an element of strategy in the game that benefits from anything new. At least thats what Ive come to garner from being here since HoI.

Therefore, I suggest that anyone advocating for something new, bloody well add how it should be implemented into the game!!!! ;) Its alright saying youd love to see this and that - but lets know how its going to add value.

For instance, Id love CVE to be added to the game. Why? - Well Id love convoys to be implemented if not in real time, have self-contained convoy action battle events, like combat that simulate the convoy war. That way, players should then be able to add proper navy units, inc. CVE to a convoy and for it to actually equate to a strategy element that enhances the game! :)
 

peo

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HMS Enterprize said:
Agreed, this was a huge beef for me in HOI2.

Perhaps Destroyer Escorts should make a debut, have these for convoy escorting rather than regular DD's...this I guess would only be worth it if convoys are going to be literally represented on the game map (which would be nice). If abstracted again, then its not really worth it.

IIRC we will be getting a reworking of the CAG system, so Id like to see some expansion in that area too, ie more customization options if you want them.

Id like to see some facility for the lone capital ship operators (eg Germany) without hidious no-screen penalties (although there should be some disadvantage)

Destroyer escorts are in already aren't they, you can build escorts directly which I always thought of as destroyer escorts rather than fully fledged destroyers.
 

unmerged(94130)

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daemonofdecay said:
Well, since CAGs are going to be a (mostly) independent unit, I'm thinking that the customization window will allow us to define the ratio of fighters, dive bombers, and torpedo bombers in our CAGs.

I want that !
I want that !
I want that !
:D
 

Cpack

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bz249 said:
Not really... a real horse has something around 0.5 horsepower ;)

The other way round. A horse can bring about 25 hps for a short time.......
 

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Do we really want that kind of micromanagement though?

I mean, i want to be busy with waging war, not deciding how many torpedo bombers i will have in my CAG.

I think that is one of the best things of HOI2. Allowing you too easily work with the units, so you can focus more on the tactics.
 

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lionhead said:
Do we really want that kind of micromanagement though?

I mean, i want to be busy with waging war, not deciding how many torpedo bombers i will have in my CAG.
I think its more as some kind of "build your own setup" and then reuse it. If it works this way CAGs would only be able to change while in port if anywhere at all after built.

I would have alot less trouble spending 30sec micromanagement to setup my CAG on the 7000 IC days Carrier then I would have to spend 30sec micromanagement to setup my 200 IC days militia or 670 IC day Infantry division.