I know this has been covered before, but seriously, I see someone stubborn, I know the alternatives were vengeful and chaste, I see someone cynical, I know the alternatives were temperate and just etc.
Please just for some variety come up with a bunch of different sets of 3 and write up some brief narrative to justify them. I mean, I would honestly prefer more depth added to the child raising part of the game, but I've been hoping for that for years and it hasn't happened, so please at least write up some new events so that the characters feel a bit less like a copy pasta.
For example, I'll start with something familiar:
-Child has un-returned feelings for a crush and is being stubborn about it, but instead of the options we already know the player could also be presented with:
-Give up and wait for someone who doesn't make you work for it (swap stubborn for lazy)
-Tell the child that love is stupid and you shouldn't care, focus on something else (swap stubborn for cynical)
And I rationalize this suggested event with a clip from Rick & Morty:
Please just for some variety come up with a bunch of different sets of 3 and write up some brief narrative to justify them. I mean, I would honestly prefer more depth added to the child raising part of the game, but I've been hoping for that for years and it hasn't happened, so please at least write up some new events so that the characters feel a bit less like a copy pasta.
For example, I'll start with something familiar:
-Child has un-returned feelings for a crush and is being stubborn about it, but instead of the options we already know the player could also be presented with:
-Give up and wait for someone who doesn't make you work for it (swap stubborn for lazy)
-Tell the child that love is stupid and you shouldn't care, focus on something else (swap stubborn for cynical)
And I rationalize this suggested event with a clip from Rick & Morty:
- 6