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unmerged(526885)

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The city atmosphere doesn't really convey well with the lack of cars and mostly half empty streets... The population at 20 per skyscraper is disturbingly low! and to correspond to such changes, capacities should we tweaked.
Suburbs should be more common, there's more high rise buildings than there are semi detached housing! In a real city, suburbs would surround all of the city's outskirts :)
Perhaps this could be done through modding though?

Unless it requires NASA PCs, then please implement :c
 

tooichan

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Actually it feels kinda weirdly accurate for me as in Hong Kong, there are nearly no suburbs, there's tons of skyscrapers but there are very few cars, and TONS of public transport (and most of them are empty for some reason, just like CiM2). I know the game is not realistic compared to every other city other than Hong Kong, but well, it's a weird city. (and akward simulation in CiM2)
 

Stefano1990

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Just play for a few hours and you will start to notice more and more traffic jams if you don't provide enough public transportation facilities. If you would start with a full city everyone would complain about traffic jams the whole time.
 

unmerged(526885)

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Just play for a few hours and you will start to notice more and more traffic jams if you don't provide enough public transportation facilities. If you would start with a full city everyone would complain about traffic jams the whole time.

Traffic jams and grid lock are what make a city complete! You can't have a fully developed city without cars and congestion hand in hand :)
 

Kekoas

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Just play for a few hours and you will start to notice more and more traffic jams if you don't provide enough public transportation facilities. If you would start with a full city everyone would complain about traffic jams the whole time.

This.

I'm not sure if it's a combination of time or network coverage. But, as my network coverage increases (and I'm only talking 6% so far on the first scenario by week 4) the traffic starts to grid-lock in places not serviced well.

Just get the coverage growing and they'll come.

Edit: I think this is a good thing.
 

unmerged(526885)

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This.

I'm not sure if it's a combination of time or network coverage. But, as my network coverage increases (and I'm only talking 6% so far on the first scenario by week 4) the traffic starts to grid-lock in places not serviced well.

Just get the coverage growing and they'll come.

Edit: I think this is a good thing.

Seriously? I'd expect traffic and coverage to contradict each other, let alone encourage one another...
 

Zarine

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Seriously? I'd expect traffic and coverage to contradict each other, let alone encourage one another...

Dev wanted to avoid the dead lock that existed in CiM 1 at release where you would quite fast have the entire city frozen.

So they limitated the traffic at start. I think it's more time related than coverage related. Anyway, easy to test : Make a single bus line covering 80% of the map and see the result. If cars are getting everywhere, there it's coverage based :rolleyes:
 

Kekoas

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Seriously? I'd expect traffic and coverage to contradict each other, let alone encourage one another...

I think from a game-play standpoint it's spot on. I was one of those early on who wanted grid-lock to start with and work towards clearing it, but as someone mentioned this is best reserved for Expert modes or something similar. The average gamer and newcomers don't usually want to be faced with a tough situation and then work to a solution, rather start out easy and gradually get harder (including self made problems to "fix").

I guess from a simulation view, you could see your network increasing the popularity and desirability of the city, bringing in more Cims. Although I can see that a huge city should be bustling, it maybe that in a game sense the areas of the city are sort of unknown until one of your lines highlights it, increasing awareness to that area to Cims living further away. All speculation, and just based on my view of how my current city is evolving over time and network size.
 

Alex_brunius

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Also note that if you build alot of roads and new buildings pop up they will take their sweet time to be populated and for people to move in/start working there. So you can have almost no traffic for many days before the new area is populated.
 

unmerged(261469)

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The city atmosphere doesn't really convey well with the lack of cars and mostly half empty streets... The population at 20 per skyscraper is disturbingly low! and to correspond to such changes, capacities should we tweaked.
Suburbs should be more common, there's more high rise buildings than there are semi detached housing! In a real city, suburbs would surround all of the city's outskirts :)
Perhaps this could be done through modding though?

Unless it requires NASA PCs, then please implement :c

Well, just play for 2 weeks of the game speed, and here you go, a long traffic jam on the highway and some intersection.
 

Victor Cortez

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I build a trolleybus line all the way through the city of the first scenario:
- vehicles are almost never full
- streets are almost always empty

In RL and in CIM1 a line like that would be overwhelmed.
I'm really sorry to say this, but I'm disappointed with CIM2. :(
 

Guvnor33

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It seems like there are two camps: Those that have no traffic and are wondering why. And those that have crazy traffic jams (like me) and wonder what the heck the first group is talking about. I am thinking the first group hasn't played any one map for long enough.
 

Victor Cortez

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Maybe the line is not going where the cims want to go? Why is that disappointment?

Who wouldn't want to go from the outskirts of town to the centre? Truth is (at least, that's my opinion) cities are huge but with very few people in them.

I played for a few in-game weeks on the same map, occasionally you'll see a jam or so, but nothing serious.

This game has no many problems it's making me feel like going back to CIM1 :(