Threat was a problem in FTM, I seem to recall. It needed some reduction, otherwise one's Threat would prevent your own potential allies from joining your faction, or even getting close enough to your part of the diplomatic triangle to do so in extreme cases. 90% of the world huddled in a little ball near the center of the triangle, appalled and repelled by all of the factions, and no amount of Diplomatic Influence or Relations could overcome it.I am just surprised that my own threat may put off my Allies. Or is something else going on?
So now I have got past Germany's declaration of war with Poland and I get the usual Dominions appearing in the triangle alert as available as Allies. Canada, Australia, NZ and SA. When my (high threat) UK requests they join me, each shows as "unlikely" and the request is always declined. This struck me as odd because several Chinese states had recently joined me with no issues.
it seems that the reluctance of my UK Dominions must be down to the fact my own threat is high, even though the German threat is shown as higher to
Second Criteria:
Acceptance Chance Calculation
The game calculates an acceptance "score" from 0 to 100, where 0 indicates a 0% chance the country will accept the invitation ("Impossible"), and 100 indicates a 100% chance of acceptance ("Very Likely"). We will call this score AcceptChance from now on. AcceptChance is based purely on three things:
- Your target's base neutrality, which is independent of how threatened they feel.
- Your target's governing ideology.
- Country specific modifiers.
Things that do not have any bearing on AcceptChance:
- Your target's relations with you.
- How threatened your target feels.
- Your target's proximity to you.
- The popularity of your ruling party in the target country (only that your governing ideology is the same as theirs).
- Your target's national unity
- Your target's diplomatic alignment with your faction (as long as they meet the minimum requirements, further influencing is pointless).
- etc.. (Nothing but the aforementioned three items affect AcceptChance).
Put your spies in Germany from day 1 and put all points in "raise threat" (no points in counterespionage). You can declare war on Germany after Anschluss. Since it is an offensive war this will put you at war with Japan, so I advise garrisons in Borneo, Malaysia and the Dutch East Indies. At that point, use your navy and overseas airbases to strangle Italy and Japan.I've been trying to get UK to war with someone else early to get those "at war" bonus effects. Using FTM I can't lower my Neutrality other than raising threat on Germany. Is there a better threat target?
I have also tried to GOI Shanxi but not entirely sure whether Japan will declare war on them with my guarantee in place?
Are there other options, other than the noneutrality cheat, which I would rather avoid.
M-R Pact is probably out the window, but as long as GER starts the process (Remilitarize the Rhineland and/or Anschluss), they should still trigger "Danzig or War" on schedule. Playing a minor country in one game, I killed off German spies in CZE, delaying Munich by several months. They triggered "Danzig or War" before they were able to do the "First Vienna" decision.Just discovered that being at war with Germany after Anchluss throws all the Munich Treaty stuff out. As a result Germany will not get any of the Czech bonus. This will reduce their manpower and also Armour builds. Also (I think) Poland attack event goes out too possibly along with the M-R treaty?