- Win a battle on the first day of the month, and you have a good chance of being able to chase the retreating army to their destination before they have a chance to regain any morale, thus delivering a wipe.
- Win a battle on the last day of the month, and you have zero chance of chasing them down before they recover enough morale to resist a wipe.
- Beyond a certain army size (at any given tech level) it becomes impossible to inflict enough morale damage early in a battle to wipe out an army that has received 1 ticks worth of morale.
- It's almost impossible to predict the day of the month a battle will end, thus the successfulness of pursuits is demoted to random chance.
As army wipes from successful pursuits are often the crucial turning points of a war, I find their randomness compromises the integrity of the game's combat mechanics.
The solution is simple enough; tick morale every day.
- Win a battle on the last day of the month, and you have zero chance of chasing them down before they recover enough morale to resist a wipe.
- Beyond a certain army size (at any given tech level) it becomes impossible to inflict enough morale damage early in a battle to wipe out an army that has received 1 ticks worth of morale.
- It's almost impossible to predict the day of the month a battle will end, thus the successfulness of pursuits is demoted to random chance.
As army wipes from successful pursuits are often the crucial turning points of a war, I find their randomness compromises the integrity of the game's combat mechanics.
The solution is simple enough; tick morale every day.