With the new changes to damage calculations (exponential values from dice rolls replaced by linear), battles are much more of a grind in 1.8. Big roll differentials don't move the dial like they used to, dampening the difference from general, pips, terrain, and plain old fashioned luck.
Decisive battles are much harder to achieve because of this (at least in their old form).
My take is that the tradeoff between staying power (morale) and killing power (pips, and to a lesser extent discipline) has swung decisively in favour of morale. It's enough to rethink Defensive again as your first military idea set to take, rather than Offensive.
What are everyone's thoughts/observations?
Decisive battles are much harder to achieve because of this (at least in their old form).
My take is that the tradeoff between staying power (morale) and killing power (pips, and to a lesser extent discipline) has swung decisively in favour of morale. It's enough to rethink Defensive again as your first military idea set to take, rather than Offensive.
What are everyone's thoughts/observations?