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Ayeshteni

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sbr said:
1) No. Anything in your stockpile does not go to the world market, that is the point of the stockpile.

2) Either keeping goods from the world market-usually military goods, or to use if you are building factories or railroads yourself.

EDIT-Also for promoting POPs. Basically only you, the omniscient one, can use the goods in your stockpile.

http://www.paradoxian.org/vickywiki/index.php/Trade#Stockpiles_and_the_need_for_them

So stockpile war material and 'promotional goods' in the stockpile and flog everything else?

edit: what I am getting at (I think) is this: what is it you are trading on the world market for? POP needs (or is this automatic assuming there is some on the market), Factory needs (both the POP and factory needs for input) and factory output you sell? If so do you sell all of it that you are not stockpiling?

Aye.
 
Last edited:

unmerged(74032)

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Apr 10, 2007
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Yes stockpile all critical goods, especially machine parts.

You normally don't stockpile everything your factories produce but you set the stockpile slider (worldmarket order) to keep xx of good y and sell everything surplus.
That is actually what is traded on the worldmarket the surplus goods.

For example I always stockpile 40 canned food and 40 small arms, so I can raise my moblization limit and build some additional infantry divisions.

The price on the worldmarket is determined by demand and supply.
 

sbr

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Ayeshteni said:
So stockpile war material and 'promotional goods' in the stockpile and flog everything else?

edit: what I am getting at (I think) is this: what is it you are trading on the world market for? POP needs (or is this automatic assuming there is some on the market), Factory needs (both the POP and factory needs for input) and factory output you sell? If so do you sell all of it that you are not stockpiling?

Aye.
I just thought of another thing.

Your stockpiles are also used if you are not producing enough of a resource to meet your factories' needs, so you should also keep a stockpile of the more important resources-coal, steel, timer, lumber just in case.
 

unmerged(74032)

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sbr said:
I just thought of another thing.

Your stockpiles are also used if you are not producing enough of a resource to meet your factories' needs, so you should also keep a stockpile of the more important resources-coal, steel, timer, lumber just in case.

If you don't produce enough to cope your factories needs you have to purchase it anyway on the world market. Which, if doing so on a constant level, is only acceptable for cheap resources.
 

sbr

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Treppe said:
If you don't produce enough to cope your factories needs you have to purchase it anyway on the world market. Which, if doing so on a constant level, is only acceptable for cheap resources.
True, I lie to keep a bit of a stockpile on certain items just in case there is a small problem, it is not a long term solution but a saftey measure.
 

th3freakie

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Ayeshteni said:
So stockpile war material and 'promotional goods' in the stockpile and flog everything else?

edit: what I am getting at (I think) is this: what is it you are trading on the world market for? POP needs (or is this automatic assuming there is some on the market), Factory needs (both the POP and factory needs for input) and factory output you sell? If so do you sell all of it that you are not stockpiling?

Aye.

I shall atempt to reply, in the hope that me beeing a newbie will make my reply newbie friendly aswell.

Imagine the stockpile as what is stored in your nation's big warehouses. Both State and Big Private Company ones. So when you (state) or the filthy capitalist pigs who own the factories want to do anything that uses resources, you need to get them from the stockpile.

For the player these actions include promoting POPs, building harbours, building divisions/ships, and if you have an economic regime that allows it, building/expanding railoads and factories.
For the capitalists, they're the goods used for input and factories. The output also goes to the stockpile.

Just to be extra-clear (even for my own reasoning's sake) capitalists won't buy the goods they need in their factories from the World Market. They will get it directly from the stockpile, wich means the player has to import stuff he doesn't have and is needed in the factories, and make sure he doesn't export all of what he produces and also needs.

For exemple, imagine you want to have 20 Canons and 10 Explosives stockpiled to build a division whenever you need it. And you actualy produce Cannons. You'll want to set the Cannons to Sell > 20. That way every Cannon built beyond what you need to stockpile is exported.
But say that the factory making those Cannons also needs Explosives, wich you don't produce. You'll want to set Explosives to Buy < 10. That way you'll buy everyday what your Cannon factory spends, while mantaining the 10 you need in stockpile.

POPs, the poor opressed masses, or the not-so-poor-elites-who-have-the-masses-do-the-shoping-for-them-anyway, get their goods from the World Market directly. You could have 1000 Clothing in your stockpile, but if there was no Clothing in the World Market (or it was too expensive for them to buy it) your POPs would walk around naked. This applies to everything from Grain to Cars.
The only influence you as a player have on this process is that you can deprive them of goods by raising the import tarifs so high the POPs can't aford stuff.
 
Last edited:

Talquin

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If i may im just going to ask a few newbie questions. Im just playing Vickie not rickie if that makes a difference. patched to 1.03

1) Im playing Brazil to learn and when i am starting to make industry how many of my POP's should i leave on tropic lumber and such? 2/5 seems to be what i would end up doing if I start making Industries

2) When im getting into a war should i turn some farmers and labourers into Soilders for short term?

3) in vickie will capitalists help at all?

4) when citizenship is a big voting issue what does that mean?

sorry if these seem like very basic quesitons.
 

Eärendil

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1) It depends on how much profit you get from factories. Early in the game you are better off keeping your farmers and labourers, but late in the game you should only keep enough to supply your factories with enough raw materials to make them running at full efficiency.

2) If you need more manpower, then yes.

3) They provide a small bonus for factory efficiency IIRC.

4) If it's a primary issue, then the POPs will more likely vote for a party that match their view on citizenship.
 

Talquin

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oh well that all makes sense.

Are Dragoons worth the money early game in south america?

Im starting to build railroads so I made a steel factory. I have one province that makes iron but It only has one pop there. How do i migrate a pop there so i can produce more?

Plurality on conciousness (sp) I don't understand fully. is conciousness just how aware a pop is about what it feels strongly about? Plurality i don't underant what it does.

What is laisse faire? yes i probably spelt that wrong too. im trying to use wiki for a lot of this but some of this just doesn't make sense

also how do i convert pagans and is it worth it?
 

Orm

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Talquin said:
oh well that all makes sense.

Are Dragoons worth the money early game in south america?

Im starting to build railroads so I made a steel factory. I have one province that makes iron but It only has one pop there. How do i migrate a pop there so i can produce more?

Plurality on conciousness (sp) I don't understand fully. is conciousness just how aware a pop is about what it feels strongly about? Plurality i don't underant what it does.

What is laisse faire? yes i probably spelt that wrong too. im trying to use wiki for a lot of this but some of this just doesn't make sense

also how do i convert pagans and is it worth it?

Cavalry are better because they break the morale of the enemy faster, and also move faster.
You can't really decide where POPs migrate.
You got consciousness right. :) Simply put Plurality is a measure of how much your society wants democratic reforms. So the higher plurality gets the more positive effect a democratic reform will have.
Laissez Faire is an economic policy that your government can have. I don't remember exactly what LF did in 1.03, but AFAIK you get to buy stuff from the world market at half price, it limits how much tax you can have and prohibits you from making social reforms.
Religion doesn't really play a big role in Victoria, you can't do much about it.
 

Orm

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Talquin said:
is there a way to lessen the chance of revolt after i have annexed a nation or will i always have a chance of revolt?

Revolt risk due to nationalism will disappear with time (10 years IIRC).