th3freakie said:
Bless thee o Great OHGamer, Patron Saint of Victoria Newbies. We the lost and confused ones praise and glorify Thee!
(here seen explaining the mechanics of immigration)
Some follow up questions:
Just to be sure - I should then go to the market screen and set everything I produce and don't use to sell>0 right?
yes, and then if later you need to keep some of the goods in your stockpile to do things like create military units or build railways, change those levels to sell > 5 or whatever so you have enough in the stockpile to do what you want to do and the rest is exported.
1) Can I even do that with Brazil's starting political system, or must I change to a diferent one? If so, how can I do that?
As long as you have a political party with interventionism, state capitalism or planned economy as its economic policy, you as the state can build railways. Only parties with laissez-faire prevent the state from building railways. IIRC BRZ starts with an interventionist party, so you should be fine.
2) How widespread should these railroads be and how can I get the ressources for them (buying in the world market?)
I would definitely build railways in every large POP state (Bahia, Rio, Sao Paulo, Minas Gerais) and in provinces in other states that produce good export crops like Sugar and Coffee. They should be your first priority.
you get the goods you need by setting the market order for those needed goods to buy < X, so if for example you want to get machine parts, set the buy order to buy < 10, and the game will import in up to 10 machine parts for your use, provided there is a surplus on the world market large enough for you to access given your overall ranking in game. Early in game you may have to wait a few years until other nations produce the goods in quantities that create a surplus you can access given your national rank.
One other point to understand, your POPs get their needs filled from the World Market, not from your stockpiles, so do NOT horde goods POPs need for their needs to be filled. If you produce those goods they need, when you send them out to the world market, your POPs get the first opportunity to buy them, without having to pay tariffs on them (reflecting the internal market for that good).
I tried converting some labourers to clerks, but then noticed they didn't have anywhere to work, since I don't have any factories anyway. Or capitalists for that matter.
Will capis pop up (amazing pun) on their own, or must I somehow create them? Is there any point in having clerks before having factories?
I'm investing a lot in education anyway, since I just feel benevolent and enlightened
No capis do not create on their own, you will have to create them when you feel your nation is ready to move to the industrialization stage of its economic development. As for clerks, until the Darwinism event your clerks produce the same amount of research points as clergymen, so really you do not need clerks if you are pre-industrial. Clergymen also help reduce militancy among peasants and labourers, so having them around can help keep the masses in check while you work to transform Brazil into a major exporter, which will then provide the income needed for your capis to eventually launch Brazil into industrialization.
Keep in mind, Victoria is not a sprint, it's a marathon. Do not race to be first in industry or military as fast as you can. Introducing major changes to the structure of your society too quickly before your society matures politicially (in the form of rising plurality) and becomes stable and calm in terms of militancy can lead to a major amount of political grief in the long run.
Check out my AAR i've linked in my sig if you have not already - it's based on playing Prussia but much of the advice on handling the economy is apropos to all nations.