So this will probably get me more "disagrees" than anything I have posted before, but here goes. I never played Master of Orion 1 or 2, and around my freshman year of high school I bought MoO3 on sale... and thought it was awesome. The complexity you can't fully manage but have to "ride the wave" of, the development plans, the really alien aliens, the way it makes you feel like standing atop a massive bureaucracy that you can only incrementally fight against... I loved it, in a lot of ways Victoria 1 and 2 remind me of it. I just with they'd gone through with the original (and even more complicated) plans. So I played it on and off over the years, found a fanmade patch that fixed some of the more glaring problems (I forget if I have the one that makes the AI do ground invasions, should look for that), read about all the weirdness I couldn't figure out on the forums, and eventually forgot about it what with Paradox games, jobs, romance, etc... It was still my favorite space 4X though, I could never get into Space Empires V or GalCivII in the same way.
So while waiting for Stellaris to come out, I fired up old Moo3 again - and it totally holds up (graphics aside, but we're Paradox fans here, we aren't in it for the graphics
) I'm having a great time building the Silicoid empire across my arm of the galaxy, writing development plans and tweakng planetary production queues.
Any other Moo3 fans out there to defend this unfairly maligned flawed masterpiece?
So while waiting for Stellaris to come out, I fired up old Moo3 again - and it totally holds up (graphics aside, but we're Paradox fans here, we aren't in it for the graphics
Any other Moo3 fans out there to defend this unfairly maligned flawed masterpiece?
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