Greetings to the Paradox community! This will be the first of a series of posts wherein I attempt to suggest content and ways to improve upon and spice up the Americas with some grounded, historically based flavor and depth! Without further adieu, let's get right into with a new North American monument! I think it would be neat to have the abandoned Norse colony of L'anse aux Meadows be implemented as a monument in Province 981, Taqamkuk, respectively. The site is the only undisputed pre-Columbian Norse presence in the Americas and I think it should be locked behind Norse religion or being a Norweigan culture/colonial tag as hard requirements for it since its a bit of an easter egg, and fits in nicely with the norse flavor we got in the Lions of the North update. I think the bonuses it should grant would be changing the trade good of that province to iron rather than fish upon initial upgrade, and granting solely in that province a novel +.5/+1/+1.5 goods produced modifier that stacks with the grand banks fisheries event for a cumulative goods produced of 3.5+/tick. This would represent the iron working that is evidenced at the site in research such as this https://www.canadianmysteries.ca/sites/vinland/lanseauxmeadows/ironworking/indexen.html . I think the global modifiers should be extra colonial range, +5%/+10%/+15%, and/or maybe global ship repair +5%/+10%/+15% for all provinces in the state. If the devs went with locking this monument behind being Norse religion, I could see this monument raising marine force limit by a flat amount, perhaps +3/+6/+10 per tier. This is a relatively worthy effect for the religious prerequisites, similar to the
Baku Ateshgah monument with its absurd +10% discipline bonus alone. And this would represent well the fact that the L'Anse aux Meadows site served as an exploration base and winter camp for expeditions heading southward into the Gulf of St. Lawrence. Eleanor Barraclough, a lecturer in medieval history and literature at Durham University, suggests the site was not a permanent settlement, but was instead a temporary boat repair facility, thus why I included these aforementioned modifiers. I understand its not the most grandiose megalith or anything, but it reaches a standard of significance higher than some other obscure monuments included in the game--and hey, if we can have a Zoroastrian monument that almost never sees use by the AI, I ask, why not a Norse one? Would love to hear everyone's thoughts and feedback on this idea! Here is an image of how the monument's art could be depicted in-game, and a map depicting its location:
Baku Ateshgah monument with its absurd +10% discipline bonus alone. And this would represent well the fact that the L'Anse aux Meadows site served as an exploration base and winter camp for expeditions heading southward into the Gulf of St. Lawrence. Eleanor Barraclough, a lecturer in medieval history and literature at Durham University, suggests the site was not a permanent settlement, but was instead a temporary boat repair facility, thus why I included these aforementioned modifiers. I understand its not the most grandiose megalith or anything, but it reaches a standard of significance higher than some other obscure monuments included in the game--and hey, if we can have a Zoroastrian monument that almost never sees use by the AI, I ask, why not a Norse one? Would love to hear everyone's thoughts and feedback on this idea! Here is an image of how the monument's art could be depicted in-game, and a map depicting its location:
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