• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

MeatPirate

Captain
38 Badges
Aug 22, 2013
342
22
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Third Rome
  • Battle for Bosporus
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Stellaris: Megacorp
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: La Resistance
  • Crusader Kings III
  • Crusader Kings II
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Victoria 2
There was a post in the Bug Reports about this, but seems to be WAD.

The most significant consequence to gameplay I've found is in claim expiry. Claim expiration is a monthly check, so if you have claim set to expire at the end of a truce it won't actually expire until the beginning of the next month. This allowed you to roll claims over indefinitely with immediate declarations, as long as the DOW occurred prior to the next month after a truce.

You may consider this "gamey", but was an important strategy for disassembling large nations used by many players. You can reset the truce with a reload (sometimes requires a program relaunch for me), but this is tedious and irrelevant to my concern.

I'd like to discuss the efficacy of the design. I'd guess this change was among the performance optimizations to accommodate the expansion. However, given the devs' stated explanation behind longer truce timers I'm wondering if this was also done to protect large nations (larger nation means more wars, making this increasingly relevant).

I'm not sure these infinity claims made much sense to begin with, but then why do claims not expire during a truce anyway? I'd rather the claim expire so I can remake it during the truce and have the claim ready once the truce expires.

So what do you guys think, how should claim expiry be handled with 1.7 and 1.8 changes (truce timers and monthly truce checks)?