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Dunlaing

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The Mongol Horde was originally wiped out, but I forced the Manchu to release them and they ended up taking a bunch of land from the Manchu in the ensuing war. They managed to take a province that I don't think they originally had. This province is (apparently) inhospitable.

After winning the siege and controlling the province, I am still not allowed to send any colonists. The mouseover text says something about it being too remote and inhospitable for a permanent settlement. I do have provinces adjacent to it, and I've seen the text for when you don't have a full province next door, and this text is different.

Am I going to have to leave the Mongols there and fight them every five years for the rest of the game? Or is there some fiendishly clever way to take them over?
 

ForzaA

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Must be a province with 0 tax (after a tax loss event) .. AFAIK there's nothing you can do but wait for them to get a tax gain event (or change government type, but that's not exactly likely)
 

unmerged(372515)

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Just great. I have the same problem.

30 years passed and nothing. I have nice red spot inside my empire. So it is possible that you are doing WC and you can't achieve it because you can't colonize horde... Nice one.
 

DreadLindwyrm

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Check if this is the case that it has dropped to 0 base tax. If it has, then it would be worth checking if it has been reported as a bug - you'd need to register your base game to do so.
 

AndrewT

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See the Bug Reports sub-forum above? Go there.
 

DanubianCossak

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I thought all base_tax reducing events had checks to make sure province has base_tax of at least 2+, precisely to avoid 0 base_tax.

Edit - nvm there is at least 1 such event from what i can tell - id = 5063 (in randomprovincevents), it needs base_tax = 2 requirement added.
 

Junuxx

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I thought all base_tax reducing events had checks to make sure province has base_tax of at least 2+, precisely to avoid 0 base_tax.

Edit - nvm there is at least 1 such event from what i can tell - id = 5063 (in randomprovincevents), it needs base_tax = 2 requirement added.

It would be better not to change the event script, but to amend the base_tax effect so that it never changes base tax to zero.
 

alexti

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It's not completely unrealistic that some provinces may get base tax reduced to zero. There were examples in the history when lands were abandoned (due to climate changes or such). For example, Greenland was abandoned sometime around 14th century. It seems that base tax going to zero might be representing such scenario.
 
Aug 31, 2011
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It's not completely unrealistic that some provinces may get base tax reduced to zero. There were examples in the history when lands were abandoned (due to climate changes or such). For example, Greenland was abandoned sometime around 14th century. It seems that base tax going to zero might be representing such scenario.
The problem is that it breaks your ability to take the province, not that it's inhospitable. There's no reason you shouldn't be able to conquer worthless land. This wouldn't be a problem if it wasn't for this stupid horde system.
 

DanubianCossak

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It would be better not to change the event script, but to amend the base_tax effect so that it never changes base tax to zero.

Well my fix would work with game now, while yours would require change to the .exe (i think?), in the end both do exactly the same thing.
 

safferli

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Well my fix would work with game now, while yours would require change to the .exe (i think?), in the end both do exactly the same thing.

Changing the exe is cleaner, neater, and allows all future events to ignore the min_base_tax restriction. Also, it reduces the scripting needs, speeding up the game the tiniest of fractions. (Assuming exe fixes are always faster than scripting fixes).
 

jdrou

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I'd prefer keeping the change in the script so that modders will continue to have the ability to reduce a province to zero if they want to.
 

unmerged(372515)

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Sep 2, 2011
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I changed my mind. I will not edit the save game file.

That red dot inside my empire doesn't have 0 base tax so probably it's bug but never mind.
They are my pet now and I am giving them as much money as possible. I saw them building something but they are at lvl 8 in research :) Shouldn't their research be much faster because I am at lvl 67???

Also that's free 5 presitge and Emeror wining a defensive war every 5 years :)
 

ForzaA

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I changed my mind. I will not edit the save game file.

That red dot inside my empire doesn't have 0 base tax so probably it's bug but never mind.
Perhaps you could upload the save to a bugreport in the bugreports forum?
If it doesn't have 0 base tax, I can't think of a reason why it would be impossible to colonise, so if it is, that's something to look into.