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igorvragovic said:
hmmm, you could make a chained DoWs. If Mongols DoW Slavs, you write event for Slavs. If Slavs are in war against Mongols (and maybe to add that they are loosing territories), that Slavs DoW Germans. The same you write for Germans. Just, I am not sure that it will make a pusing effect. Could happen that Slavs simply dissapear in German-Mongol sandwiche.

I'm affarid that it is not possible to target specific countries (cultures) with declare_war command. I'm not aware of any workaround this problem either, CK engine is just not capable of doing that.
 
igorvragovic said:
hmmm, you could make a chained DoWs. If Mongols DoW Slavs, you write event for Slavs. If Slavs are in war against Mongols (and maybe to add that they are loosing territories), that Slavs DoW Germans. The same you write for Germans. Just, I am not sure that it will make a pusing effect. Could happen that Slavs simply dissapear in German-Mongol sandwiche.

The sandwiche effect wouldn't bad at all, in that case if a Slav state disappear it may trigger an event in which the Roman Empire receive a regiment and the Emperor grant a count title(a province) to the Slave ex-King/Duke/Count
 
Tprovic said:
The sandwiche effect wouldn't bad at all, in that case if a Slav state disappear it may trigger an event in which the Roman Empire receive a regiment and the Emperor grant a count title(a province) to the Slave ex-King/Duke/Count

You need culture and nation spreading event (something similar to spreading of deseases in CK), so that barbarian culture can step by step spread over Roman empire. Sometimes spontaneously, or sometimes barbarians could ask Emperor to settle in the province.

You should make difference between provinces, so that only several Roman provinces are really developed (full cities). Then, barbarians could settle spontaneously into poorer (less populated) provinces, while in order to settle into rich provinces, they either must ask for permission, or attack. You should also make that new barbarian provinces loose techs, so that they fall back into dark age. Roman provinces should have a lot of techs, but not all the buildings.


just few ideas ...
 
Specialist290 said:
Very impressive. When I read that you were using your own "Mongol Destruction" events in your AAR, I was thinking about asking you to make them available, but now I see that you already have :)

yes, they are here. But, still they are very rude. Using modifiers, we could improve them a lot - not just to leave them like this. In the current version, they are inducing too much random chaos in conquered land.
 
Yi0717 said:
Curious who else has used these events and what their experience has been. I think even if you would prefer the Golden Horde to last as long as possible, it's highly appropriate for Jinnai's Timur events.

From my playing experience, I could just say that a lot of provinces really become destroyed, some of them fully destroyed. The fate of the horede depends again on the strength of European powers. Once GH easily conquered the whole Germany, because there was a civil war and no strong German realm. In another game (see my Dorostotum AAR), GH was easily eliminated by small Bohemia.

Unfortunatelly, I have never been patient enough to wait until the XV century and see what would happen at the end.