• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

unmerged(8606)

Civis Barcinonensis
Apr 8, 2002
2.814
0
perso.wanadoo.fr
angelscotboi said:
Un-helpful as ever. :rolleyes:
:rolleyes:


angelscotboi said:
What do you mean ID conflict? And what do I do to fix it now?
Each army and fleet has an ID, that must be unique, if two fleets/armies have the same ID weird problems could arise. You can check them in your savegames and change the ID that cause conflict.
 

Laur

Mare Ban al Olteniei
25 Badges
Nov 17, 2001
641
26
Visit site
  • Stellaris
  • Crusader Kings III
  • Imperator: Rome - Magna Graecia
  • Imperator: Rome Sign Up
  • Imperator: Rome
  • Imperator: Rome Deluxe Edition
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Reapers Due
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Crusader Kings II
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
Duc de Guise said:
about Ayyubids
- after the Egypt inherited, Damascus is released but the Nussaybin province still in Ayyubid hands...shouldn't be given to Damascus?

In my games the Ayyubids split into three: Egypt, Damascus (Syria + Jordan) and Aleppo (Nussaybin and, if conquered previously, Aleppo). Historically, the Ayyubid family also ruled over Mayafarikin (Mesopotamia) and Yemen. See http://mehmeteti.150m.com/ayyubids/
 

unmerged(12798)

A.k.a. 'El Tito Friki'
Dec 16, 2002
2.101
1
Visit site
Duc de Guise said:
about Ayyubids
- after the Egypt inherited, Damascus is released but the Nussaybin province still in Ayyubid hands...shouldn't be given to Damascus?
- why this core on this Hedjaz arabic province??? :confused:
Yep, you're right. In fact the problem is that I scripted the secedeprovince command to Damascus in the same independence event, and it seems it doesn't work, so I'll have to make one more event just for seceding Nussaybyn to Damascus (which represents at that time the Zangids, not the Ayyubids). It will be fixed for next patch.

Well, after the fall of the Fatimids, the Ayyubids peacefuly conquered the Hedjaz, and only Mecca and Medina kept some degree of independence. Later Saladin's brother Turanshah conquered Yemen (not peacefuly this time thou...). So the core is justified cause the Ayyubids did rule over it from 1171-2 until the arrival of the Mameluks.
 

Duc de Guise

Captain
73 Badges
Aug 4, 2002
452
0
Visit site
  • Hearts of Iron IV: Cadet
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Victoria 2
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Tyranny: Gold Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Necroids
  • Europa Universalis IV
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Deus Vult
  • Europa Universalis III Complete
  • Hearts of Iron II: Armageddon
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
ok...but it would be cool if it is was not the Abbasid Caliphate who controls that province and dominate northern Arabia :D (it happens in my game! :eek:o )
yes, you have events which vassalize Hedjaz and Yemen, but for there are no cores on them, only on the one close to the Jordan province...(so, if you control that province, shouldn't it given to Damascus, cause this state isolate that province?)
 

unmerged(12798)

A.k.a. 'El Tito Friki'
Dec 16, 2002
2.101
1
Visit site
Duc de Guise said:
ok...but it would be cool if it is was not the Abbasid Caliphate who controls that province and dominate northern Arabia :D (it happens in my game! :eek:o )
yes, you have events which vassalize Hedjaz and Yemen, but for there are no cores on them, only on the one close to the Jordan province...(so, if you control that province, shouldn't it given to Damascus, cause this state isolate that province?)
Yep, the Abbasids tend to conquer the Hedjaz too often, so I might give Arabia province to Ayyubids from the start (so Abbasids don't have a land connection with Hedjaz).
Ayyubids do not have cores in Yemen cause Saladin did not rule over Yemen himself (nor any of his successors). Turanshah, his brother, started an Ayyubid branch in Yemen which was pretty independent until they were thrown out by the Rassulids in 1220s more or less.
So I think that's better if Arabia goes to the Ayyubids instead of Damascus, and maybe give Jordan to the Ayyubids and not to Damascus (to secure a land connection).
I'll try to update that part of the world for next patch as I see it's a bit messy...
 

Amric

Hurricane Sergeant of Arms
2 Badges
May 4, 2003
5.643
1
Visit site
  • Europa Universalis III
  • 500k Club
Okay, I was playing the Mongols in the 1205 scenario. Everything is going well. I've gotten to the point where I am at war with Kwarizim<or however it is spelled>. They had offered various peace offers, that I reject. Why? Because I have already absorbed the Jin, Altai, and the others prior to this war.

Suddenly I own everything of theirs, but I am STILL at war with them! I couldn't figure out how that happened. But then they come back with a peace offer of 264 ducats. I take it and suddenly they own Lut. That is ALL they own. And I own everything else. I also had the event of being at war with Georgia and the Alanes...but unless I dow the Cumans I couldn't reach them. So those wars got white peace.

I was a bit worried about the Kwarizim thing though. Has anyone else noticed that before?
 

Amric

Hurricane Sergeant of Arms
2 Badges
May 4, 2003
5.643
1
Visit site
  • Europa Universalis III
  • 500k Club
Okay, I got to September 1270. Saved and exited the game. can't reload it. Nor at May 1270. Or March 1263. Or any of my saves prior to that. Not sure what happened. Ended up whacking all the saves to try again and see what happens.
 

Amric

Hurricane Sergeant of Arms
2 Badges
May 4, 2003
5.643
1
Visit site
  • Europa Universalis III
  • 500k Club
okay, had to start all over, but got back to nearly where I was before when Kwarizim<again, however it is spelled> loses everything but a couple of province including Lut. War is over. Later on I get the event to take them out. go back to war. Take everything. Get everything but Lut. A few years later, go for them again. This time I can't annex them. Why? because supposedly they have taken Birjand from me. Which is not true. I have 10k cavalry sitting there.

So now I am stuck with them sitting there because I can't annex them. I go for money for peace. Later on I try again, and yet again I can't take them due to this ghost Birjand thing.

Any advice? I am thinking of diploannexing them at a later date if I can....
 

Duc de Guise

Captain
73 Badges
Aug 4, 2002
452
0
Visit site
  • Hearts of Iron IV: Cadet
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Victoria 2
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Tyranny: Gold Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Necroids
  • Europa Universalis IV
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Deus Vult
  • Europa Universalis III Complete
  • Hearts of Iron II: Armageddon
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
another bugged event

### Conquest of the steppes - Khazaks #description by Kasperus
event = {
id = 103822
random = no
country = MOG
trigger = {
war = { country = MOG country = KZK }
control = { province = 513 data = MOG }
owned = { province = 513 data = UZB} # should be KZK instead
}

name = "The Khazaks are defeated"
desc = "The Khazaks inhabited the lands south of the Urals when they were defeated by the Mongols and moved to the south into the later Kazakhstan."

style = 1
date = { day = 1 month = october year = 1150 }
offset = 30
deathdate = { day = 1 month = january year = 1250 }

action_a = { name = "The territory of the Khazaks is now ours"
command = { type = inherit which = KZK }
command = { type = badboy value = -2 }
command = { type = stability value = 1 }
command = { type = vp value = 20 }
command = { type = domestic which = CENTRALIZATION value = 1 } #needed to offset the inheritance penalty
command = { type = cash value = 50 } #spoils of war
}
}
 

Kasperus

Field Marshmallow
8 Badges
Nov 5, 2001
4.379
0
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Europa Universalis III
  • Europa Universalis IV
  • For The Glory
  • 500k Club
  • Mount & Blade: Warband
We will fix the bugged events, thanks for the info.

@Amric (and others having problems with reloading the game after ~1230)
The problem with reloading saves is known and confirmed but as yet we have no idea what causes it - basically the game does not crash prior to it but somehow the save gets corrupted. If someone has more information on it which could help pinpoint the problem post it asap.

What we first would like to know is if someone has had the same problem starting the game in 1150 instead of 1205?

Regarding the Khwarizm issue: again, I have no idea what happens here. I have never seen that problem occure. :confused:
 

Amric

Hurricane Sergeant of Arms
2 Badges
May 4, 2003
5.643
1
Visit site
  • Europa Universalis III
  • 500k Club
I played the Roman Empire/Byzantium from 1150 on past 1419 without having the save reload problem....The game played beautifully for me at that point...it is only on the 1205 that I had that problem, as the Mongols...I will say that playing the Mongols is FUN! Especially when you get an event during a war with someone that gives you their entire nation...Like the Jin, Tibet, Altai, Song China, et al...very cool...
 

unmerged(21482)

Insane Militia
Nov 5, 2003
905
0
geocities.com
Kertanegara

Bug :
Kertanegara's date as leader should be in year 1268 not 1168 and the death date should be 12?? not 11?? (I forget the exact year).

So that in MES 0.3 you will get Kertanegara as your leader too early 1 century! :)
 

Kaigon

Cake or Death?
48 Badges
Mar 15, 2002
4.216
0
kaigon.ripperdoc.net
  • Crusader Kings II: Horse Lords
  • Sengoku
  • Rome: Vae Victis
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Way of Life
  • Magicka 2
  • Europa Universalis IV: Common Sense
  • Europa Universalis: Rome
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
  • Crusader Kings Complete
  • Shadowrun Returns
  • Shadowrun: Hong Kong
  • Imperator: Rome Sign Up
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Europa Universalis III: Chronicles
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Cities in Motion
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Heir to the Throne
  • Europa Universalis III Complete
  • Magicka
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
How come the Add/Remove program thinks the MES is more than 9 GB large?
MES.gif
 

unmerged(8606)

Civis Barcinonensis
Apr 8, 2002
2.814
0
perso.wanadoo.fr
Kaigon said:
How come the Add/Remove program thinks the MES is more than 9 GB large?
MES.gif
:confused: No idea.
 

Laur

Mare Ban al Olteniei
25 Badges
Nov 17, 2001
641
26
Visit site
  • Stellaris
  • Crusader Kings III
  • Imperator: Rome - Magna Graecia
  • Imperator: Rome Sign Up
  • Imperator: Rome
  • Imperator: Rome Deluxe Edition
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Reapers Due
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Crusader Kings II
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
Problems and suggestions:

1)The German Munster is still shown as a level 1 colony in 1205 scenario.

2)I suggest that the fortress for Constantinople be upgraded. Since the Latin Empire now releases Achaia (sp?), it's easy game for Bulgaria to conquer the city and annex it. The Venetians and the Crusaders scaled the sea-walls of the city, not the Theodosian walls (which remained intact and were breached only by accident/treachery in 1453), therefore, it would be ahistorical for Bulgaria to conquer the city (a country without a fleet and cannon), not speaking of Hungary or the Pechenegs (yes, it happened!). Also, in case Bulgara manages to conquer the city (with the upgraded fortifications), they should be able to claim the Eastern Roman Empire crown, or, at least move the capital to Constantinople (would suck for the Roman Empire of Nicaea, but Constantinople was a far more important city than Tarnovo). The Bulgarian conquest might trigger another crusade - the Latin Empire was, after all, under the protection of the Papacy and the Catholic world.
If the Latin Empire manages to hold on to the city, there should be an event that would allow Michael Paleologos to reconquer the city, as he did, without a fight. Don't know if it's possible to script such an event.

3) do something about the moribund Seljuks (Hamadan, Khorasan and Kerman)! They simply get in the way of Khwarzim, the Mongols and the Il~Khanate's expansion. If they survive, at least they should fight a war with the above mentioned states, not just stand in the way as the Il~Khanate fights a white-peace war with the Kaliphate (because their armies cannot get to Baghdad).

I will think of events concerning the establishment of the Romanian principalities (Tara Romaneasca/Walachia and Moldavia) and their conflict with Hungary. However, Saturday I'll be leaving for the Summer and I do not know if I'll be able to log on much during this time. I have not abandoned the research concerning Lithuania's dynastic union with Poland and the deeds of Vytautas. Expect a post later this week.

Cheers!!

Laur
 

unmerged(18239)

Lt.-Colonel of Guerillas
Jul 14, 2003
7.814
1
Visit site
Kaigon said:
How come the Add/Remove program thinks the MES is more than 9 GB large?
MES.gif

I think the "," is missing. It probably states 9,450..... ;)
 

Sindai

Colonel
39 Badges
Apr 26, 2001
801
656
Visit site
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris Sign-up
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Jade Dragon
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Crusader Kings II: Holy Fury
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Crusader Kings II
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
Singleton Mosby said:
I think the "," is missing. It probably states 9,450..... ;)

My computer reports it as 3.7 gigabytes. And I'm not reading it wrong, it clearly says "3,729.00MB," and ranks it as the largest program on my computer. Weird. But then unless it affects uninstalling the scenario it shouldn't really be a practical concern...
 

unmerged(8606)

Civis Barcinonensis
Apr 8, 2002
2.814
0
perso.wanadoo.fr
I don'tknow how these figures appear in your installations, maybe the installer maker we use gives a wrong size to the uninstaller application included.

But don't worry, the scenario weighs around 20 Mb, just ignore those figures (but I hope that does not gives problem at uninstalling).