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Honiahaka

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The Mongols appear and within 20 years they adopt the culture of whatever they decide their capital is. Last two games both Ilkhanate and Golden Horde went Khazar in about 15 years and the game before that one went Turkish and the other Khazar.
Is this WAD? It's rather weird to get these big events about a terrifying horde only for said horde to sit around not doing much for a few decades before deciding they'd much rather be Khazar (especially given Mongol beliefs in their cultural supremacy).
It's also then leaves no Mongol culture for Tamerlane to spring up from
 
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Jirki88

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I can attest to this. Though, in my last game, the Ilkhanate converted into Persian three years after appearance and ten years later, when the Golden Horde appeared, they were Turkish instead...

The Mongols should definitely not convert culture so fast (makes it literally impossible to get the Medieval Schlieffen achievement in a normal way too).
 

grisamentum

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It is also dumb because Mongols specifically get improved culture conversion of provinces (bonus factor of 0.5 on the MTTH for being Mongol).

Perhaps they shouldn't change culture unless/until they've also changed religion.
 

Dracko81

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You really should follow the bug reporting guidelines, it makes it much more difficult for everyone when you don't.

Description: Mongols are converting to the counties culture.

DLC: All
Mods: None

The tribal invasion cb does not give a conquest_culture flag.
Code:
tribal_invasion = {
   name = CB_NAME_INVASION
   war_name = WAR_NAME_INVASION
   sprite = 8
   truce_days = 3650
   hostile_against_others = yes
   is_permanent = yes
   can_ask_to_join_war = yes
   check_de_jure_tier = KING # this scans all de jure kingdoms for the counties which are held by or vassals(or below) of selected character. Only valid if is_permanent = yes

   can_use_gui = {
     ROOT = {
       prestige = 500
     }
   }
   
   on_add = {
     ROOT = { prestige = -500 }
   }

   can_use_title = {
     ROOT = {
       OR = {
         AND = {
           independent = yes
           OR = {
             religion_group = pagan_group
             AND = {
               OR = {
                 has_horde_culture = yes
                 has_character_flag = horde_invader
               }
               NOT = { religion_group = christian }
             }
           }
           OR = {
             culture_group = altaic
             culture_group = magyar
             culture_group = mesoamerican
           }
           higher_tier_than = COUNT
           OR = {
             has_horde_culture = yes
             has_character_flag = horde_invader
             FROM = {
               NOT = { religion_group = pagan_group } # Should subjugate these instead
             }
           }
         }
         
         AND = {
           mercenary = yes
           NOT = {
             num_of_titles = 2
           }
         }
       }
     }
     
     ROOT = {
       NOT = { is_liege_or_above = FROM }
     }
   }
   
   is_valid_title = {
     FROM = {
       any_realm_title = {
         de_jure_liege_or_above = PREVPREV
       }
     }
   }

   on_success = {
     ROOT = {
       prestige = 200
     }
     any_attacker = {
       limit = { character = ROOT }
       participation_scaled_prestige = 200
     }
     any_attacker = {
       limit = { NOT = { character = ROOT } }
       hidden_tooltip = { participation_scaled_prestige = 200 }
     }
     FROM = {
       prestige = -200
     }
     hidden_tooltip = {
       ROOT = {
         occupy_minors_of_occupied_settlements = FROM
         gain_all_occupied_titles = { who = FROM type = invasion }
         
         if = {
           limit = {
             has_nickname = no
           }
           random_list = {
             10 = { give_nickname = nick_the_great }
             10 = { give_nickname = nick_the_victorious }
             10 = { give_nickname = nick_the_conqueror }
             10 = { give_nickname = nick_the_brave }
             10 = { give_nickname = nick_the_dragon }
             10 = { give_nickname = nick_the_terrible }
           }
         }
       }
     }
   }
   
   on_success_title = {
     custom_tooltip = {
       text = tribal_invasion_succ_tip
       hidden_tooltip = {
         ROOT = {
           vassalize_or_take_under_title_destroy_duchies = {
             title = PREV
             enemy = FROM
             is_crusade = yes # Even if the title holder is not participating in the war, gain holdings occupied by all Crusade participants
             type = invasion
           }
         }
       }
     }
   }

   on_fail = {
     FROM = {
       prestige = 100
       
       hidden_tooltip = {
         if = {
           limit = {
             has_nickname = no
           }
           random_list = {
             10 = { give_nickname = nick_the_great }
             10 = { give_nickname = nick_the_hammer }
             10 = { give_nickname = nick_the_avenger }
             10 = { give_nickname = nick_the_lion }
             10 = { give_nickname = nick_the_bold }
           }
         }
       }
     }
     any_defender = {
       limit = { character = FROM }
       participation_scaled_prestige = 100
     }
     any_defender = {
       limit = { NOT = { character = FROM } }
       hidden_tooltip = { participation_scaled_prestige = 100 }
     }
     ROOT = {
       prestige = -200
     }
   }

   on_reverse_demand = {
     ROOT = {
       prestige = -200
       transfer_scaled_wealth = {
         to = FROM
         value = 4.0
       }
     }
     FROM = {
       prestige = 200
       hidden_tooltip = {
         if = {
           limit = {
             has_nickname = no
           }
           random_list = {
             10 = { give_nickname = nick_the_great }
             10 = { give_nickname = nick_the_hammer }
             10 = { give_nickname = nick_the_avenger }
             10 = { give_nickname = nick_the_lion }
             10 = { give_nickname = nick_the_bold }
           }
         }
       }
       
       if = {
         limit = {
           has_dlc = "Legacy of Rome"
           OR = {
             has_landed_title = e_byzantium
             has_landed_title = e_roman_empire
           }
           religion_group = christian
         }
         hidden_tooltip = { character_event = { id = LoR.30 days = 12 } }
       }
     }
     any_defender = {
       limit = { character = FROM }
       participation_scaled_prestige = 200
     }
     any_defender = {
       limit = { NOT = { character = FROM } }
       hidden_tooltip = { participation_scaled_prestige = 200 }
     }
   }

   attacker_ai_victory_worth = {
     factor = 200
   }
   
   attacker_ai_defeat_worth = {
     factor = 100
   }

   defender_ai_victory_worth = {
     factor = -1 # always accept
   }
   
   defender_ai_defeat_worth = {
     factor = 100
   }
   
   ai_will_do = {
     factor = 1
     
     modifier = {
       factor = 0.9 # Prefer using CB's without on_add costs
     }
     
     # Try to guide the Hordes in the right direction
     modifier = {
       factor = 0.1
       ROOT = {
         OR = {
           dynasty = 613 # Seljuks
           dynasty = 800 # Timurids
           primary_title = { title = e_il-khanate }
         }
       }
       OR = {
         empire = {
           NOT = {
             OR = {
               title = e_persia
               title = e_byzantium
               title = e_arabia
             }
           }
         }
         FROM = {
           primary_title = { title = e_golden_horde }
           NOT = { year = 1300 }
         }
       }
     }
     modifier = {
       factor = 0.1
       ROOT = {
         primary_title = { title = e_golden_horde }
       }
       OR = {
         empire = {
           OR = {
             title = e_persia
             title = e_byzantium
             title = e_arabia
           }
         }
         FROM = {
           primary_title = { title = e_il-khanate }
           NOT = { year = 1300 }
         }
       }
     }
     modifier = {
       factor = 0.1
       ROOT = {
         culture = hungarian
         primary_title = {
           OR = {
             title = k_hungary
             title = e_carpathia
           }
         }
       }
       empire = {
         OR = {
           title = e_tartaria
           title = e_russia
         }
       }
     }
   }
}

RoI Only:
Mongols can and will change their culture to the locals culture.
Code:
  convert_to_local_culture = {
     potential = {
       is_playable = yes
       capital_scope = {
         NOT = { culture = ROOT }
       }
       OR = {
         independent = yes
         liege = {
           NOT = { culture = ROOT }
         }
       }
       holy_order = no
       has_dlc = "Rajas of India"
     }
     allow = {
       prestige = 500
     }
     effect = {
       prestige = -500
       capital_scope = {
         reverse_culture = ROOT
       }
     }
     revoke_allowed = {
       always = no
     }
     ai_will_do = {
       factor = 1
       modifier = {
         factor = 0.01
       }
       modifier = {
         factor = 0
         primary_title = {
           is_conquered = yes
           conquest_culture = ROOT
         }
       }
       modifier = {
         factor = 0
         any_vassal = {
           culture = ROOT
           OR = {
             tier = duke
             tier = king
             AND = {
               tier = count
               ROOT = { tier = duke }
             }
           }
         }
       }
       modifier = {
         factor = 0
         capital_scope = {
           OR = {
             AND = {
               culture = norse
               NOT = {   has_global_flag = norse_culture_flipping }
               ROOT = {
                 OR = {
                   culture = swedish
                   culture = norwegian
                   culture = danish
                   culture = norman
                 }
               }
             }
             AND = {
               culture = saxon
               ROOT = {
                 OR = {
                   culture = norman
                   culture = english
                 }
               }
             }
             AND = {
               culture = norman
               ROOT = {
                 OR = {
                   culture = english
                   culture = saxon
                 }
               }
             }
             AND = {
               culture_group = east_slavic
               ROOT = {
                 culture = russian
               }
             }
             AND = {
               culture = pictish
               ROOT = {
                 culture = scottish
               }
             }
             AND = {
               culture = lombard
               ROOT = {
                 culture = italian
               }
             }
             AND = {
               culture = old_frankish
               ROOT = {
                 culture = frankish
               }
             }
             AND = {
               culture = frisian
               ROOT = {
                 culture = dutch
               }
             }
             AND = {
               culture = old_saxon
               ROOT = {
                 culture = german
               }
             }
             AND = {
               culture = visigothic
               ROOT = {
                 OR = {
                   culture_group = iberian
                   culture = andalusian_arabic
                   culture = occitan
                   religion_group = muslim
                 }
               }
             }
           }
         }
       }
     }
   }

Non-RoI:
Mongols can be converted by this event - and will since AI always converts in this case:
Code:
# A ruler is assimilated by the local culture
character_event = {
   id = 55010
   desc = "EVTDESC55010"
   picture = GFX_evt_stone_church
   
   only_rulers = yes
   min_age = 16
   capable_only = yes
   prisoner = no
   
   trigger = {
     NOT = { has_dlc = "Rajas of India" } # Controlled by Decision: convert_to_local_culture
     primary_title = {
       NOT = { conquest_culture = ROOT }
       NOT = { culture = ROOT }
       any_previous_holder = {
         NOT = { character = ROOT } # The first holder of a title does not convert
       }
     }
     capital_scope = {
       NOT = { culture = ROOT }
       OR = {
         NOT = { culture = saxon }
         NOT = { ROOT = { culture = norman } }
       }
       
       OR = { # Not when Norman culture should appear
         ROOT = { NOT = { culture = norse } }
         AND = {
           NOT = { culture = frankish }
           NOT = {   culture = breton }
           NOT = { culture = occitan }
         }
         NOT = { has_dlc = "The Old Gods" }
       }
     }
     top_liege = {
       OR = {
         character = ROOT
         ROOT = {
           capital_scope = {
             culture = PREVPREV
           }
         }
       }
     }
   }
   
   mean_time_to_happen = {
     months = 1200
     modifier = {
       factor = 0.5
       top_liege = {
         NOT = { character = ROOT }
         ROOT = {
           capital_scope = {
             culture = PREVPREV
           }
         }
       }
     }
     modifier = {
       factor = 0.5
       primary_title = {
         ROOT = {
           capital_scope = {
             culture = PREVPREV
           }
         }
       }
     }
     modifier = {
       factor = 2.0
       capital_scope = {
         culture_group = ROOT # Same culture group: slower assimilation
       }
     }
   }

   option = {
     name = "EVTOPTA55010"
     
     # Piss off the appropriate vassals
     any_vassal = {
       limit = {
         culture = ROOT
         age = 16
       }
       opinion = {
         who = ROOT
         modifier = opinion_adopted_foreign_ways
         years = 10
       }
       hidden_tooltip = { character_event = { id = 55011 days = 0 } }
     }
     
     capital_scope = {
       reverse_culture = ROOT
     }
   }
   
   option = {
     name = "EVTOPTB55010"
     ai_chance = {
       factor = 0
     }
   }
}

SInce the AI Mongols can and will convert some change in the above events or cb needs to be implimented. Whether it be adding the conquest_culture flag for tribal invasions, or simply denying access to these events for mongols. Not sure what all circumstances tribal invasion is used for, but adding the flag to the cb might cause other issues. I'd suggest adding the flag iff the attacker is mongol, or create a new cb for the initial invasion only, to limit affecting other cases.
 

Jirki88

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The Mongols should tbh not be able to convert to another culture for at least 75-100 years after arriving. That would give provinces time to actually convert to Mongol culture, rather than, as it is now, Mongols almost instantly converting to province culture.
 
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Jirki88

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A good solution might be that the provinces captured personally (by being controlled) in the first invasion (e.g. those that the Khagan personally holds afterwards) get instant conversion to Mongol, but that they further will just adhere to the same mechanics as everyone else? 'Cause they don't tend to capture a lot of provinces in the first attack from what I've seen at least (mostly due to hilariously fractured steppes, usually a melting pot of various heresies).
 

Zolotaya

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The Mongol culture did not supplant local culture: it is o.k. to limit Mongol rulers switching cultures but please do not allow the Mongol culture to take over local cultures any faster then it does already.

Local Mongol conversion is actually faster then it should be.
 

Talq

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The Mongol culture did not supplant local culture: it is o.k. to limit Mongol rulers switching cultures but please do not allow the Mongol culture to take over local cultures any faster then it does already.

Local Mongol conversion is actually faster then it should be.

Thats partly gameplay - to ensure mongols have a supply of their own culture courtiers, and stop them collapsing from wrong culture vassal penalties. The game simply doesn't like the foreign ruling family.
 

Zolotaya

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Thats partly gameplay - to ensure mongols have a supply of their own culture courtiers, and stop them collapsing from wrong culture vassal penalties. The game simply doesn't like the foreign ruling family.
Understood. I'd prefer an intrigue option (such as invite debutante) to help address the need of courtiers. While the time the Mongols are on the map is limited they still convert a lot of provinces.
 

grisamentum

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The Mongol culture did not supplant local culture: it is o.k. to limit Mongol rulers switching cultures but please do not allow the Mongol culture to take over local cultures any faster then it does already.

Local Mongol conversion is actually faster then it should be.

Well, Altaic conversion gets a huge bonus vs. non-Altaic on steppe terrain:

Code:
modifier = {
			factor = 0.5 # Altaic nomad steppe bonus vs non-Altaics
			owner = {
				culture_group = altaic
			}
			OR = {
				owner = {
					is_capital = ROOT
				}
				AND = {
					NOT = { culture_group = altaic }
					terrain = steppe
				}
			}
		}

but I wonder if it they realized Mongols were Altaic when they drew up that modifier.
 
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