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Riddermark

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Money is not important for the AI. It doesnt need it for anything except building...

I was thinking if that can solve the problem with peace-making somehow?
It doesn need gold so it just ignore offers of gold no matter what they are. So accepting only white peace or land.

can it be done to remove the dependancy of the AI on money in warfare?
 

Vharzul

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lol Money is used by the AI, when i am playing i see Count of Anhalt with 120 gold and then next day its gone as hes building some thing! so AI dose use money, other wise the Human player could never keep up with the AI. Also ive seen AI ask for money and once they got they used it for either geting read of thier Debt or for building or hording until they cna use for some thing.
 

Riddermark

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So AI would never take money for peace?

precisely. It doesnt need it anyway. it currently takes 30-40 gold maybe some exceptions for hundreds. But even if it does it takes it from the little counts part of a larger domain. So the war with the Liege continues therefore these money get lost.
You know how the AI prolongs the wars..

So basicly it doesnt need the cash from peace. It has enough from other places.

If this ammendment would help solve the problem of ridicilous peace - its good enough to go dont u think ?

lol Money is used by the AI, when i am playing i see Count of Anhalt with 120 gold and then next day its gone as hes building some thing! so AI dose use money, other wise the Human player could never keep up with the AI. Also ive seen AI ask for money and once they got they used it for either geting read of thier Debt or for building or hording until they cna use for some thing.

I believe you missed my point here
 

unmerged(21937)

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What about the probably expectable player reaction of "These AI are too ferocious, never taking gold for peace! Grr!"?
 

Riddermark

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it will make white peace instead :D and thats a joke - too ferocious? everyone here says the game is too easy anyway.

fixing this gold thing might help solving the bug with the stupid peace.

or you already have a cunning plan on fixing it :) ?
 

binTravkin

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everyone here says the game is too easy anyway.
Objection.

Start the game as count of Teluch and try to get peace with emir of edessa when he strikes.

Basically, if you pick HRE, yes, everything but mongols feels beneath you, if you take duchy, you've hard time conquering anything that is part of another Kingdom as the king will come and stomp you with great amount of troops, while your own king will steal your sieges not caring about your demesne defense (punishing your stupid behaviour this way).
If you take county the best bet is get a liege if you haven't one and try to inherit some duchy first, otherwise your future seems very endangered.

I would say that AI's toughness changes approximately like this:
AI 2 times more troops = 2^2 = 4 times harder to hit
AI 2 times less troops = 1/2^2 = 4 times easier to hit

Use Very Hard, Furios if you feel like God.:)

I wouldn't like no-money-for peace feature get implemented.
It would take away from flexibility of the game.
Good example - Byzantium stands no chance against Seljuks in 1066, even if they raise all their troops.
As an intelligent human player I am able to buy off with some gold, thus preventing a disaster. If Im not able to, I will probably never play Byzantium again, at least not on VH/F - It's too damn hard (and you need to do lots of boring micromanagement) to fight Seljuks off on this level with all those civil wars and other instabilities.

In fact, the sums which pull a peace through are sometimes too small for the forces involved and other factors around them.