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JohnMK

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Time and patience are crucial. You can't just start as Serbia and expect to conquer the Ottoman Empire in 10 years, y'know.
 

Orm

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Develop your provinces with tax collectors and so on. Try getting an edge with your merchants, give priority to trade research (the benefit of being ahead in trade outweighs the danger of being a few steps behind in land or naval, unless you have dangerous neighbours of course ;) ), think about your DP sliders' effect on trade efficiency, that sort of thing. Place your merchants manually, and always at least two at a time (one is a waste of money, since it will most often acheive nothing).

Those are just a few tips... some of the are perhaps rather obvious. :)
 

Peter Ebbesen

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Originally posted by JohnMK
Time and patience are crucial. You can't just start as Serbia and expect to conquer the Ottoman Empire in 10 years, y'know.

Well, actually, you can. If you are willing to go bankrupt and break a truce or two, that is :D
 

unmerged(7823)

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Find the CoTs in China and Nippon: Guangzhou, Shanghai, and Kansai. Make trade agreements with every existing country that thinks even a LITTLE BIT about trading there. Then send your merchants in. Quite a bit of monthly income in no time, and little chance of getting bumped out. Also try Manhattan and the other American CoTs and make trade agreements with all the Native nations there and send your traders as well.
 

Castellon

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Capture a CoT or 2 or 3 ...
 
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It depends: what is your country (income, ressource, etc..), and what are your long term plans? Then you have the answer. However, few general guidelines that seem to be common to every country (??).

If you are austria, you most probably should emphasize on infrastructure and land tech: develop tax collector, and then build weapon factory as much as you can. As your main ressource is iron and copper it will increase your income. The gain in land tech will be very useful in the most probable wars against everybody around.

If you are france, try to be more equilibrated and emphasize more on commerce (distillery first) as you most probably try to become a colonial empire.
Basically, have a look to your provinces to get the more efficient economical development.

If you are england: economy and colonial development!
etc..

As a general, develop tax collector and factories. I'd say that factory in an appropriate province is more intersting in the begining than judge: you gain 12d plus the techn advantage and -1% for rebellion for a cost around 800d. A judge is 100d, 1d extra and -1% rebellion: if you built 12 judge you'll spend 1200d, gt the same income increase, no advantage on tech devl. On the other hand you'll get 12 provinces with a -1% rebellion... Seems to be quite useful in some cases (low stability 'cause of wars, civil wars, events? might be more intersting for some coutries...).

If you are a small country with low income forget about factory, and try first to annex wealthy provinces around you if such exists (with CoT or gold mine..). Never start to conquer poor provinces as a small country unless it gives you access to wealthy next-to-conquer province.

You should (aim to) set inflation rate around 0.10%/y, and build an army such that your income/month is around +0.0 and try to save 10 to 20% of the annual budget in cash year per year. That means that you spent 90 to 80% of your annual income in merchant, diplomat, army and navy. When you saved enough money build a factory, put somewhere a tax collector, colonist, judge etc..

Concerning trading center and govenor it is not that expensive so feel free to use them at will (governor is as expensive as tax collector but you get them later in the game, and at this time money shouldn't be anymore a problem (hope for you :) ).

After a while, you'll most probably realize that all that is very too basic and is not good for your own country.:rolleyes:
 

coz1

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Tax Collectors and Trade!! Doesn't matter who you are, these will be your first actions to make money. And taking some rich provinces is always good too. Manufacturies are great if you can get them and sure, the better infrastructure you have, the more money you will make, but when you start with hardly any money, what do you have to build or invest in infra.? Don't let inflation get too high, don't go bankrupt and try not to take loans if you will not be able to pay them back in 5 years (so you better be making more than 50 ducats a year). Then wait. Eventually, your plans will develop prosperous money makers in many different facets of the game and you will have more than you know what to do with.

One important point, and I don't see too many talk about this, but try to keep your stability up. It seems like a stupid point, but you will not be getting as much from your economy if your stab. is under +3. When you are small, this is very important! So no making war without a CB, choose event decisions accordingly so you won't have to take loans, and reinvest in Stab. if it will take longer than a year to reach max. point again.
 

Peter Ebbesen

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Originally posted by coz1
Tax Collectors and Trade!! Doesn't matter who you are, these will be your first actions to make money

I beg to differ. It does matter who you are. I never, ever, appoint a tax collector unless I am damn sure I will appreciate having +3 (and later +2) revolt risk for the remainder of the game in the province in question. Which I usually don't. So I spend the money on armies and go conquering instead. I do agree with you on trade though.
 

coz1

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True - you don't want Tax Collectors in high revolt risk provinces immediately. I start with those provinces I owned at the beginning and go from there. If a big enough country, by the time I get to newly conquered areas (since it will take awhile to afford Collectors for all natural provinces), the revolt risk has gone down enough to take advantage of these as well. But I want to get as many out there as possible, as early as possible. Also, if you have a spare army (like we surly always do, right?) they can be stationed to quell rebellions caused by tax collectors (which really are not that many). I get more random revolts more than anything else! Quite frustrating really, when you try to control a nice peaceful demesne and your people won't let you!!!
 

unmerged(7633)

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quickest way to make money is to gain massive trade and hire mayors or governers. these help u gain a ton of cash. then, when ur ready, attack small weak countries. deal out a ton of damage and demand a 1000 ducats to compensate for ur war losses and make a profit.
 

coz1

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attack small weak countries. deal out a ton of damage and demand a 1000 ducats to compensate for ur war losses and make a profit

If they are small and weak - they ain't gonna have 1000 ducats to give you. Maybe 10.
 

Castellon

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Originally posted by coz1


If they are small and weak - they ain't gonna have 1000 ducats to give you. Maybe 10.

Really?, I got 2400 from Kongo!
 

coz1

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Really?, I got 2400 from Kongo!

Yes, but they get to horde their cash since nobody really knows about them and vice-versa.:D
 

unmerged(6657)

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If you are a country with a CoT, embargo every country that you go to war with. You won't suffer the stab. hit, and eventually you'll eliminate most of your competition in the CoT, and be able to max out your income there. Attempt to get hold of a large amount of CoT's, and your income will be set for the rest of the game.