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Now that would be viable (and historically accurate, as we all know), leading me to suspect the problems he's referring to is POPs pushing around raoilroad carts full of money to buy buns!
I think we are talking that late game there are 100 BB strong navies and entire countries that covered not just homelands but provinces in max level of railroads and they are stilling swimming in cash. It makes switching to planned economy more tempting as well because there is enough money available that even not being as efficient using the capitalists to build the better control of production can setup one nation to be rather dominant. All sorts of effects really...
How to take money out or slow the growth is interesting. Most of the Victoria era was deflationary with new technology bringing costs down and production up at the same time. Perhaps technology discoveries could lower the min prices of goods while increasing efficiency and raising POP demands?
However it is done going to be difficult to balance though. Could also raise the min price of goods as most POPs getting more wealthy later in the game and that causes them to spend more money and look for higher profit jobs in factories stimulating migration and militancy of POPs in nations which are falling behind. Overall price levels would rise rather than fall but if you don't care about that effect so much it could be interesting as higher prices would tend to keep consumption balanced despite each POP having more money to spend. Government taxes would always be increasing though which is part of why I think King said in the late game it gets ridiculous since Government costs only rise due to reforms imposed and size of military/bureaucracy which usually can't keep up with how fast the income from taxes rises. Perhaps making bureaucrats respond much more sharply to tax receipts increases for their wage costs. That might be interesting since they are not capitalists if they accumulate savings they have only a few choices what to do with it... bonds could then become much more dynamic late game with the bureaucratic classes in developed nations loaning money to the poorer neighboring nations or even uncivs.
Well, with money spent on social reforms not disappearing into nowhere but rather ending up in the pockets of Bureaucrat POPs, there's a possibility to make social reform upkeep costs dependent on the average wage level in the country. Ditto for soldiers' wages. That too might prevent the ludicrous military buildups that well-developed nations could do at the end of the game in V1.